What exactly what stated? Got links also? Did they do deep analysis into the market opportunity of Apple Silicon Macs?It's what studios stated at various conferences. This isn't a secret, this isn't a "studio and I know it, no one else". It was stated at Q&A sessions and panels at the last two GTCs, it was stated at the last few Siggraphs (feel free to contact Carlos Gonzalez Ochoa who is responsible for game related content) and it was stated at GDC to name three conferences where this topic is discussed on a regular basis. These are technology conferences, so you won't find much about specific games and content / IPs there, this is all about technology.
You're going off topic. The point is that mobile developers will never leave out iOS for their games because of the market size. Same will be true for MacOS in the future.So you have nothing except the old "iOS users spend more than others". Got it. Maybe do the math again not focusing on a single instance as the Apple store, which creates the large chunk of the money with non-AAA games and mostly in-app purchases. When you count other platforms, sum them up per platform, not distribution instance.
I'd understand you better if you wrote better.Yup, I get it. It's flying over your head. It's ok.
Cool. Now you're finally getting it a little. I agree that porting to macOS is generally not profitable right now.And indeed you're right, numbers are numbers. When it costs a developer more money to port something for a specific platform than what the can make with it, then the numbers show it's a bad idea. And that is the case for complex AAA games. Porting to Mac costs more than sales will get you.
Porting to Macs will likely be profitable in the future due to Apple Silicon.
It looks like a modern game. It's borderline AAA. It's running smoothly on something as cheap as an M1 Macbook Air. Try running it on an Intel based Macbook Air. Let us know your experience since you're so adamant that Intel iGPUs on Macs can play these types of games already.Of course it does, but it looks like crap! It doesn't even have proper lighting and shadow system. When you walk around it's a short stop away from static systems. BG3 is an easy to port game, because from a technical point it's trivial. How long have you played it do you really consider the visuals of it as state of the art? Hint, the money they pushed into this for development didn't go into visuals. There's another thread on this forum where I posted one or multiple (can't remember) screenshots of BG3 pointing out the issues with lights and shadows.
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