While I’m sure Apple has its flaws and people have different experiences of their support you’re generalizing blatantly just like another PC gamer. There are officially several cases of Apple helping and working closely with game developers, especially since the release of Apple Silicon.
At WWDC 2021 Apple revealed that 4A and Larian had asked them for help for optimizing Metro Exodus and Baldur’s Gate 3 for Apple Silicon and Metal and Apple had happily helped them for free.
Optimize your high-end games for Apple GPUs: We'll show you how you can use our rendering and debugging tools to eliminate performance...
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At WWDC 2022 they announced their collaboration with Capcom and Hello games which brought us Resident Evil Village, Winters’ Expansion and No Man’s Sky.
At WWDC 2023 they announced their collaboration with Hideo Kojima Production which brought us Death Stranding DC.
At WWDC 2024 they announced their collaboration with Ubisoft and their work on AC Mirage, AC Shadows and Prince of Persia: Lost Crown.
Hello Games worked on NMS a whole year without Apple's involvement. Halfway through Apple got involved and offered great help to bring Mac gamers 7 years of content free for everybody who already owned it on Steam. Some devs take the easy way. Some like Hello Games love the challenge:
"As a dev team, we watch Apple's Worldwide Developers Conference every year with excitement to see what shiny new tech they're going to unveil. Moving our engine to Vulkan moved us closer to Metal, and when Apple Silicon was announced, the opportunity and challenge was just too tantalizing to pass up. We've been working on this move to Metal for nearly two years now. About halfway through, Apple got involved as a close and very helpful partner, we couldn't have done it without them. It would probably be easier to just do a basic port of a game to a new architecture, but we wanted this to feel like a native game, something built for the hardware. It meant adopting a new rendering pipeline, shifting development to Xcode and Mac machines, and revisiting everything from controls to load times to reimplementing multiplayer. Certainly, it's painstaking and meticulous work, but it wasn't painful, it's the type of challenge we enjoy. I'm excited to see where a move to Metal might lead in future. This is just our next step in a longer journey."
AppleInsider managed to get a few moments with Hello Games CEO Sean Murray to ask a few questions about the "No Man's Sky" launch on Mac. Here's what he had to say.
appleinsider.com
Apple engineers worked also with Piranha Bytes on ELEX II for a native port. It only took about 8 months to port a DX12 open world game to Mac with all the bells and whistles.
"Piranha Bytes always strives to deliver more complex and enhanced games, and bringing ELEX II to Mac was no exception. ELEX II takes advantage of the Metal shading language to tap into Apple silicon performance. With Metal's Indirect Command Buffer (ICB) approach on Mac, the game also fully embraces GPU driven pipelines. In a little over eight months, a team specializing in GPU and Metal ported the DX12 version of ELEX II to Mac. ELEX II worked closely with Metal engineers to take full advantage of the many powerful features and tools to deliver a truly wonderful game."
They also have worked with Bloober Team on Layers of Fear and The Medium. Apple even showcased The Medium during the session about Game Porting Toolkit.
"Apple silicon has transformed gaming on Mac — delivering incredible graphics performance, new capabilities, along with extraordinary battery life,” said Bloober Team CEO Piotr Babieno."
Horror collection ‘Layers of Fear’ already had a concrete release date of June 15th for many platforms, but now the day one launch also includes Apple Mac computers. This is only for recently-released models with Apple-manufactured silicon chips, but it’s certainly a feather in the company’s...
www.engadget.com
https://developer.apple.com/videos/play/wwdc2023/10123/
Yeah, Apple is so actively hostile towards game developers that Capcom decided to keep porting more titles like Resident Evil 4 with DLCs, Resident Evil 7 Biohazard with DLCs and Resident Evil 2 with DLCs. Game devs hate Apple so much that they keep porting AAA and indie titles to Mac; like Assassin’s Creed Shadows, Prince of Persia: Lost Crown, Farming Simulator 25, World of GOO, Palworld, Frostpunk 2, Control Ultimate Edition, Dead Island 2, Robocop Rogue City, Riven, Valheim, Sniper Elite 4, Lies of P, Stray, Snowrunner, Everspace 2, EVE Online Equinox, Isonzo, Toal War: Pharaoh, Grid Legends and thousands more each year. There were over 5500 Mac games released only on Steam last year.
Ubisoft must have absolutely hated the fact that ”The Game Porting Toolkit saved us many months of development, greatly accelerating our timeline to bring the shaders from Assassin’s Creed Mirage to Metal”.
Yeah, Apple despises game developers so much that they even give away a Design Award to them each year since 1997 for ”Innovation” and ”Visuals and Graphics” among other categories. Some recent winners are Lies of P, RE Village and Genshin Impact.
Your situation may be different but here is another developer who is excited and ”bullish” on Mac gaming, CCP Games with EVE Online:
“One of the first things we had to do was really look at our core architecture and how we developed the game. We had to take the game from 32-bit to 64-bit. There was a lot of just cleanup of old, fantastic ideas [in the code] that were probably the best ideas at the moment they were made, but the game is 18 years old, so there’s been 18 years of development, 18 years of progress in the world. It sometimes catches up to you, but this process was way smoother than I’d even dared to predict when we started this project.”
”We’ve done this because we’ve had a Mac client for the longest time and there’s been a lot of love from Apple on EVE. There are a lot of people at Apple that are EVE players, and a lot of people at CCP that are Mac users. So that’s definitely been part of our motivation, and
the user base that uses a Mac is a healthy number.”
”Perhaps most important of all, though, is Apple’s move to its own silicon. The M1 really, really, really changes the situation. It is a really powerful piece of kit and there’s more to come, based on rumors and whatnot and reading the tea leaves. Other studios, absolutely, should update their worldview on the capabilities of the Mac. The laptops in particular are a game change. Like, you can play EVE Online on an M1 Mac for hours on end on battery, and nothing really compares on that front. You can’t really do that on any other laptop but an M1 laptop, and that is a fundamental game-changer to how you can play EVE Online. Playing on a battery was kind of science fiction before the M1.”
”That isn’t chalked up to the hardware alone, obviously. EVE Online’s native Mac client was specifically optimized for the Apple M1 chip, so it runs especially well on this hardware compared to other games. It’s definitely a testament to the great work that the team did on the Metal rendering path [for the Mac client].”
“I think people have largely been in this camp of Macs and games not being a match made in heaven, but people should update their worldview. We’ve seen a great benefit from doing this, and I think we will continue to reap the benefits for a long time to come.”
CCP Games is excited about what Apple's new silicon can do
www.techradar.com
The majority of computer users or Mac users don’t live for gaming. Hardcore gamers are in fact a minority. Most gamers are casual gamers who don’t need or want to spend too much time and money on different gaming HW/SW. So when a native port is available it’s a better choice for casual Mac gamers.
Developers are also the ones who know their market best and can decide if it’s worth to make a Mac port. Obviously they believe so in all these cases because nobody likes to loose money. According to SteamDB 17,390 Windows games are scheduled for release or have been released this year. 3,654 of those are planned for Mac. That’s 21%, only on Steam. The fact that Mac with only 1.37% user share on Steam gets 21% of the games does simply show that most developers don’t hate Apple, Apple is not actively hostile towards game devs and Mac users care about gaming. Remember that people don’t buy Macs for gaming but Mac users like to game too and always welcome native ports.
The U.S. gaming population expanded by 3% from 2019 to 2022, as 9 million new gamers aged 13 to 64 entered the market, according to a new Consumer Technology Association (CTA)® study.
www.cta.tech
They can play the same game with better graphics on any other platform? You mean like all the buggy, badly optimized and failed PC AAA releases in the recent years that could cripple even the best gaming systems and took months or years to fix? Like Cities: Skylines 2, Starfield, The Last of US 1, SW Jedi: Survivor, Hogwarts Legacy, The Lamplighters League, Redfall, Gollum, Cyberpunk, The Day Before, Destiny 2: Lightfall, Horizon Zero Dawn and many more?
Also what difference does it make to be able to play games on other platforms when you don’t even have the time? Gamers have backlogs worth $19 Billion in total. When people compare the vast library of PC games to Mac I often wonder how many of those games people actually finish or play at all. Many times it feels like a continuing search for the next big title rather than actually enjoying and finishing the games you have. It’s not about playing but wishing to own and play the latest and greatest games we never get the chance to.
PC gamers continue to build their backlogs without going through them, adding up to over $1.9 billion of unplayed games.
tech4gamers.com