Sideloading abilities will make it far easier for governments to deploy their malicious apps to people’s phones.
Exactly, it’s not really doing anyone a favor forcing people to use one particular port, which in ten years or even less may very well be antiquated. It stifles innovation.Except now what is the incentive to develop a better port that might lead to USB-D and beyond? Remember if the EU got their way 10 years ago the industry would have settled on Micro-USB.
Exactly. If you’re a reputable developer, why wouldn’t you want to distribute your app through the App Store where you’ll have much better visibility and reach more users? It’s not like the percentage Apple charges is THAT high, in fact, it’s lower than what Etsy charges. Mainly the multimillion dollar software business that get charged a higher percentage are probably the ones complaining the loudest. Those big software companies are also the ones that would have the resources to make alternate app stores and stuff like that. And companies that are calling for this like Epic Games are just about the money and are acting hypocritical because Epic actually charges a higher percentage for people who want to distribute their games through their store, while complaining about Apple’s fee.It seems like here every week, someone gets scammed of their life savings because they got tricked into downloading some fake app from Facebook. And it’s all happening on android phones.
It’s gotten so bad that one of my banks has designed their android banking app such that it will not load if it detects the presence of sideloaded apps on one’s device.
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OCBC’s new anti-scam measure upsets some users; bank clarifies only apps with risky permission settings flagged
The bank's new security feature prevents users from logging onto their Internet banking and OCBC Digital app on their phone if it detects potentially risky apps downloaded from unofficial portals.www.channelnewsasia.com
It will be funny if this too comes to iOS in the future, and basically stops the appetite for sideloading right there and then.
That’s the thing when the more tech savvy users talk about how they are smart enough to not get scammed and such. It’s not always about them, and I wish more of them would acknowledge this.
Great, and no one is forcing you to. Meanwhile the App Store (and Play Store) is full of apps that are borderline scams that Apple (and Google) keep around because they happily make their cut, but we won't talk about that.I won’t be sideloading anything onto my iPhone
The idea that Apple keeps "borderline scams" on the App Store for their cut is laughable. The revenue would certainly be negligible to their bottom line. Any hit to their reputation would certainly cost them more.Great, and no one is forcing you to. Meanwhile the App Store (and Play Store) is full of apps that are borderline scams that Apple (and Google) keep around because they happily make their cut, but we won't talk about that.
…which Apple is preventing from running.Those big software companies are also the ones that would have the resources to make alternate app stores and stuff like that.
No less hypocritical than Apple - whose monopoly on iOS app sales is no less “just about the money”.And companies that are calling for this like Epic Games are just about the money and are acting hypocritical
Epic’s 12% are less than Apple’s 15-30.Epic actually charges a higher percentage for people who want to distribute their games through their store, while complaining about Apple’s fee.
Etsy’s 6.5 percentage is lower than Apple’s 15-30%.It’s not like the percentage Apple charges is THAT high, in fact, it’s lower than what Etsy charges.
Wrong.…which Apple is preventing from running.
No less hypocritical than Apple - whose monopoly on iOS app sales is no less “just about the money”.
Epic’s 12% are less than Apple’s 15-30.
Etsy’s 6.5 percentage is lower than Apple’s 15-30%.
Even adding their 4% payment processing fees, it’s lower.
You fail to make any statement of fact or argument that would even remotely be supported by online search or sources.Wrong.
It’s not like you put much effort into your response, so why would I? Apple’s charge is perfectly fine. After all, they’re maintaining the store, and your app gains greater exposure and profitability. 👍🏻. Just like when I sell things on Etsy, enjoy their ready-made platform, and so pay a percentage for that privilege. And Etsy’s percentage depends on the type of thing you’re selling. But then again, I actually use Etsy. The main point of my post was that it’s not like all the little Indy developers are being crushed under the thumb of Apple as some would like to paint the situation. In reality, when polled, most Indy developers prefer to be able to make use of the existing App Store on both platforms, after all, even with Apple’s percentage, it’s still actually cheaper than trying to host your own website and storefront, not to mention you stand a much, much higher chance of people actually discovering your app. Most reputable apps want to distribute via the App Store, in most cases it’s either mega corporations that have the resources to do that, or shady software that would be kicked out of the App Store because of it’s data harvesting and scammy nature.https://www.etsy.com/legal/fees/
https://www.theverge.com/2023/3/9/23630864/epic-games-store-self-publish-tools-ratings
You fail to make any statement of fact or argument that would even remotely be supported by online search or sources.
That said, at just one word, it‘s not as if you even tried to put any effort into that post.
You claimed that Epic and Etsy are charging a “higher percentage“ than Apple, That is a factual statement contradicted by publicly available figures. We can whether “Apple’s charge (are) perfectly fine”. But we should not do it by citing wrong facts and comparions.It’s not like you put much effort into your response, so why would I? Apple’s charge is perfectly fine.
They can absolutely continue to do that. No one is forcing any indy developer to distribute their apps anywhere else (well… except Apple, when they don’t allow certain functionality or business models).In reality, when polled, most Indy developers prefer to be able to make use of the existing App Store on both platforms
It’s not.it’s still actually cheaper than trying to host your own website and storefront
It can’t be iOS then, since iOS has supported sideloading for a long time. Apple is just not letting legitimate small developers use it.people should have the choice to choose a more secure OS that doesn’t support it.
First off, like I already said, the percentage that Etsy charges depends on the kind of thing you’re selling. So just finding the lowest percentage Etsy charges and saying “see it’s lower” isn’t a good way of going about it. Besides, whether or not Etsy charges higher percentage than Apple or not isn’t really key to my point, so there’s that too. You just want to go down a rabbit hole with this rather than actually dealing with my main point.You claimed that Epic and Etsy are charging a “higher percentage“ than Apple, That is a factual statement contradicted by publicly available figures. We can whether “Apple’s charge (are) perfectly fine”. But we should not do it by citing wrong facts and comparions.
They can absolutely continue to do that. No one is forcing any indy developer to distribute their apps anywhere else (well… except Apple, when they don’t allow certain functionality or business models).
It’s not.
You can host your own website for a couple of dollars a month - fixed price, no commission.
And you can accept payments for less than 5%.
At 5%, you’ll even get someone (e.g. Paddle) to handle toe VAT for you.
It can’t be iOS then, since iOS has supported sideloading for a long time. Apple is just not letting legitimate small developers use it.
I posted a link to Etsy‘s fee schedule above.First off, like I already said, the percentage that Etsy charges depends on the kind of thing you’re selling.
Of course it is a key point in your post above:Besides, whether or not Etsy charges higher percentage than Apple or not isn’t really key to my point
I will however address that point about visibility and reach:If you’re a reputable developer, why wouldn’t you want to distribute your app through the App Store where you’ll have much better visibility and reach more users? It’s not like the percentage Apple charges is THAT high
They are the ones that need the “visibility” provided by Apple the least. Nor do they their products require much vetting or approval by Apple (customers are trusting Google, Meta and the big game makers, whether that’s justified or not).They do have established products of their own.Mainly the multimillion dollar software business that get charged a higher percentage are probably the ones complaining the loudest.
For little indy developers (below Apple’s 30% threshold), Apple’s App Store seems to be a quite attrative and competitively priced deal. If the classic distribution model available on macOS (sell through your own website and have your own serial number/activation server or choose from a range of third-party services) were available on iOS, they may save a small percentage in relative costs - but it would probably not be worth it overall.the common representation of this issue which paints poor little Indy Devs as the victims of Apple’s greed or something stupid like that is wrong
Not true.The closest thing to “sideloading” is a tool that allows developers to load their own apps onto their devices for testing
It supports it. The technology and infrastructure is there and operating today.That last statement you made that iOS supports sideloading is silly, and undermines your whole argument. If it already supported sideloading, then why would we even be debating about it?
Again, last I checked, I’m pretty sure Etsy charges at least a 10% charge for physical items. I sell digital items, so maybe I’m wrong, but what I was talking about with varying percentages for Etsy items is that they charge a lower percentage for digital items, at least according to people I know who sell physical items. 🤷🏼♂️. And what I replied Wrong to wasn’t that part of your response. And it really is completely irrelevant to my point and a bunny trail whether or not Etsy and Epic’s percentage is the same or not (btw, I heard a developer who distributes games in Epic say that the percentage is the same or higher, so that’s what I went on with that if that makes you feel any better). Not trying to “misrepresent the situation”, I even said Etsy and Epic are irrelevant to the situation, so there’s that. 🤷🏼♂️Not true.
It supports it. The technology and infrastructure is there and operating today.
You can download and install apps from a web site.
No device-enrolment needed.
No Apple App Store.
No app review process.
No scan for malicious code.
The only small (but important) catch: You need an enterprise developer certificate - and that's what Apple is withholding from legitimate developers for public distribution purposes, in order to protect their commission-based app distribution business. The restrictions are merely T&C.
Doesn't stop dodgy companies in China and elsewhere to acquire such certificates and set up their own alternative "App Stores" though - until Apple gets round to finding out and revoking the certificate eventually. Bit of a cat and mouse game. But by then, the damage is likely already done, if you're talking malware and spying on users.
It isn't always just dodgy companies somewhere in Asia though - sometimes they're closer to the U.S. doorstep. (notice how long it took it Apple to revoke that certificate - though they've been (ab)using it right in front of their eyes?).
You made an argument above that companies complaining fees were “just about the money”, while claiming that Apple’s percentage was “(not) … that high” compared to others.And it really is completely irrelevant to my point and a bunny trail whether or not Etsy and Epic’s percentage is the same or not (btw, I heard a developer who distributes games in Epic say that the percentage is the same or higher, so that’s what I went on with that if that makes you feel any better). Not trying to “misrepresent the situation”, I even said Etsy and Epic are irrelevant to the situation, so there’s that.
…which Apple hardly verifies and fails to ensure time and again.The App Store also requires developers to show every type of data an app collects in the description in the App Store
The only robust way to ensure people have control over their data and privacy is on the operating system level: by having properaccess controls in places. It’s not “self-declare and please be honest” as is the current state of affairs.where Meta can add more data-tracking software into the app that doesn’t have to comply with Apple’s standards in order to be allowed through the App Store?
From a technical point, it is sideloading - there’s no difference. It doesn’t require and isn’t restricted to “more secure environments” at all.The Enterprise DEVELOPER Certificate system ISN’T the same as sideloading, it’s meant to be used as an internal tool among developers and/or businesses to make use of in already more secure environments
About as much and many as on macOS.As if they don’t have legitimate concerns about the security and privacy of their platform. They have plenty of legitimate reasons to not enable sideloading on iOS, other than profit
also the webkit lock inIn the end, Apple's legitimate security and privacy concerns are and will be weighed against lawmakers' and regulators' legitimate concerns that Apple is abusing their gatekeeping role in anticompetitive ways.
If Apple charged competitive commissions, didn't prevent app developers from external purchasing options (that don't go through Apple) and didn't compete with media with media distributors/streaming services with their own eBook/video streaming/music streaming options, we wouldn't have this discussion.
Neither would we (probably) have European "gatekeeper" legislation.
If the EU could develop a worthy competitor to apple and ios this legislation wouldn’t exist as the competitor could have free app stores, radiation within limits, support sideloading, open nfc chip, open messaging services and back doors galore. It’s all about regulating American tech.In the end, Apple's legitimate security and privacy concerns are and will be weighed against lawmakers' and regulators' legitimate concerns that Apple is abusing their gatekeeping role in anticompetitive ways.
If Apple charged competitive commissions, didn't prevent app developers from external purchasing options (that don't go through Apple) and didn't compete with media with media distributors/streaming services with their own eBook/video streaming/music streaming options, we wouldn't have this discussion.
Neither would we (probably) have European "gatekeeper" legislation.
If they were more competitors, this legislation likely wouldn’t exist, yes.If the EU could develop a worthy competitor to apple and ios this legislation wouldn’t exist as the competitor could have free app stores
It’s about regulating gatekeeping tech (and their anticompetitive conduct).It’s all about regulating American tech.
The companies complaining the loudest are generally multi-billion dollar corporations who absolutely are just whining. Apple’s percentage fee is reasonable, it isn’t that much higher than many other distribution tools people use, and in many cases, it’s actually lower. As I already said, it’s irrelevant whether or not ETSY or EPIC’s percentages are the same, higher, lower, whatever, it completely doesn’t matter, and the fact you can’t seem to move on from that after I’ve explained that repeatedly is just a little ridiculous. I’m not addressing this anymore, you got my answer about that aspect, I said perhaps I had bad information on those particular examples, and I’m not wasting any more time addressing this rabbit trail.You made an argument above that companies complaining fees were “just about the money”, while claiming that Apple’s percentage was “(not) … that high” compared to others.
Yes, of course it’s about the money. So is regulation of competition and antitrust action: whether someone is able to (and does) charge supracompetitive prices is a key determinant in these cases.
That’s why it’s completely relevant.
…which Apple hardly verifies and fails to ensure time and again.
The only robust way to ensure people have control over their data and privacy is on the operating system level: by having properaccess controls in places. It’s not “self-declare and please be honest” as is the current state of affairs.
Ensuring user privacy does neither require an App Store - nor rule out sideloading.
From a technical point, it is sideloading - there’s no difference. It doesn’t require and isn’t restricted to “more secure environments” at all.
Apple are just restrictive who can get such certificates and how they are allowed to be used. But malicious actors will still get them - as alternative App Stores with pirated apps and Facebook have already shown
About as much and many as on macOS.
Which allows for sideloading.
There has been no finding of apple being anticompetitive with its nfc chip, messaging or App Store. Epic tried and an the case is still ongoing.If they were more competitors, this legislation likely wouldn’t exist, yes.
It’s about regulating gatekeeping tech (and their anticompetitive conduct).
Something that’s not foreign to the U.S. and its Federal Trade Commission either.
So no reason to claim it’s about America.
Exactly, Epic has been whining about Apple’s App Store and how “unfair it is”, but several court cases and judges have failed to find any “anti-competitive conduct”.There has been no finding of apple being anticompetitive with its nfc chip, messaging or App Store. Epic tried and a the case is still ongoing.
Oh, and the claims of “anti-competitive conduct“ over the lack of RCS support in Messages is just plain ridiculous. It’s like saying a Pizza company is being “anti-competitive“ by not including kiwis as a topping choice. It’s just silly…There has been no finding of apple being anticompetitive with its nfc chip, messaging or App Store. Epic tried and an the case is still ongoing.
So let's stop pretending Apple is providing "greater exposure and profitability" for them. Those multi-billion dollar corporations like Epic definitely don't need Apple's App Store to that have - the App Store and its 30% commission is in fact their biggest detractor in terms of profitability.The companies complaining the loudest are generally multi-billion dollar corporations who absolutely are just whining
They can do with their user data whatever they want. It's not as if Apple is limiting them them in any serious way. Just declare that you collect - that's it. And more often than not, you're going to get away with not declaring it (unless you access certain system resource out of your sandbox - but again: That's not App Store security, that's OS-level security).And the App Store critically helps in ensuring user privacy by holding app developers accountable to be transparent and have to follow guidelines for handling user data
It's limited to use in enterprise to protect Apple's business model of having a monopoly on app distribution to unaffiliated end users/consumers.he intended use case is really really important. Again, this exception isn’t designed for your average joe to sideload Mario Cart and get attacked by malware, it’s INTENDED use is for ENTERPRISE (literally in the name) for ENTERPRISE use
Apps signed through enterprise certificates can be installed by the average joe (you just need to trust the developer - pretty much the same as on macOS). That's the point.and most of the people using Enterprise Developer Certificates SHOULD know what they’re doing and how to avoid malware
Not at all. Apple controls the hardware and can lock bootloaders - the entire system depends on a chain of digital signatures. Just as they can easily remove the ability to run unsigned (unnotarised by Apple) apps from the OS in a heartbeat, they can do the same for non-App-Store apps.macOS already allowed sideloading, it would be very difficult to remove that from the system.
From a technical standpoint they are pretty much the same. The difference is just the degree of freedom Apple is allowing. Which is determined primarily as a business decision and by historical considerations.So trying to argue that the security considerations for macOS and iOS are the same is completely disingenuous.
There has been no finding of apple being anticompetitive with its nfc chip, messaging or App Store
Not by a court of law, really. But European lawmakers have concluded that there's anticompetitive conduct and/or at least a lack of competition - and of fairness in competition. That's why they passed the Digital Markets Act.but several court cases and judges have failed to find any “anti-competitive conduct”.
Who even does claim that, except maybe Google?Oh, and the claims of “anti-competitive conduct“ over the lack of RCS support in Messages is just plain ridiculous