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I would recommend not purchasing any paid applications (except for the iWork apps) for 2-3 weeks after the iPad comes out. Developers know that people will want to try out their new iPads and in the process buy applications for higher than normal prices.

When the App Store first came out a couple years ago, I bought Enigmo for the iPhone for $10. I've seen it for as low as $1 and it is currently $3. Prices will drop as time goes on and the customers get over the new product buzz.

When the App store first came out, games that now go for $1.99 started off at $9.99. I would expect the same thing to happen with the iPad, developers are going to price gouge early on until the "Norms" of App pricing and competition drives them down. I'd imagine most developers will use a "Desktop Grade" excuse. While I expect iPad apps to be a bit more than iPhone counterparts, some of those prices I saw were ridiculous.

Both correct. Wasn't Super Monkey Ball and Cro-mag both $10... I see $2.99 as the new 99¢ in a few months.
 
apps are bigger, and hence they cost more. That makes sense.

No, it doesn't. The increase in resolution does not automatically mean the value in application is increased as well. The coding workload for iPad applications isn't higher than the iPhone, they are just merely two different resolutions with the iPad having a few extra UI models. Just because one developer have to do two different versions of the same applications doesn't justify them trying to charge more just for the sake of it.

The market will determine the pricing and the developers will be smart to learn fast because if the prices are too high, other developers will step in fast and get more sales and more profits.
 
No, it doesn't. The increase in resolution does not automatically mean the value in application is increased as well. The coding workload for iPad applications isn't higher than the iPhone, they are just merely two different resolutions with the iPad having a few extra UI models. Just because one developer have to do two different versions of the same applications doesn't justify them trying to charge more just for the sake of it.

And as others have said, it you don't want to compensate the developer for the re-writing of the code, both to take advantage of iPhone OS 3.2 beta 5 and well as optimization for the increased screen size, then by all means don't buy it. Developing an iPhone or iPad app takes a good amount of time and a lot of hard work, and it's people like you that ruin it for the developers. All this "it should be free - how dare they even think of charging for an upgrade" or "who do they think they are, charging so much" BS is a bit too much. Do you even bother to consider the time and effort it takes to create an app for either device? There are more things you can do with an iPad, and the design considerations are a bit different. More functionality normally means an increased price. You're crying over $10.00? Really? How much do you pay for your desktop apps? And you're crying over 10.00? Get a life, dude.
 
One of the main draws to me for the ipad was the app store and all the .99 cent apps if they decide to start charging 9.99 vs .99 my ipad will be on ebay pretty quick. If that does end up being the case I suspect ipad will become a victim of piracy as I don't suspect many people are willing to pay tenfold the price for the same app that's on iphone...this will be a make or break for apple, the iphone is already falling behind Android and if they alienate their app store audience with absurd prices for the ipad I predict they will end up losing a substantial amount of them as well.
 
One of the main draws to me for the ipad was the app store and all the .99 cent apps if they decide to start charging 9.99 vs .99 my ipad will be on ebay pretty quick. If that does end up being the case I suspect ipad will become a victim of piracy as I don't suspect many people are willing to pay tenfold the price for the same app that's on iphone...this will be a make or break for apple, the iphone is already falling behind Android and if they alienate their app store audience with absurd prices for the ipad I predict they will end up losing a substantial amount of them as well.

You are assuming that the $10 app will be just a straight port.

You know - people routinely spend $30+ on applications for their desktop. If an iPad app has equivalent functionality and depth, then $10 is completely appropriate. Just b/c iPhone apps are .99 doesn't mean iPad apps should automatically be so. The larger form factor not only affects resolution, but potential. This is not to mention the increased horsepower.

I mean - really look at the iWork apps. Those are tremendous pieces of programming.

If developers up the ante, I'm game to pay more for the apps.
 
And as others have said, it you don't want to compensate the developer for the re-writing of the code, both to take advantage of iPhone OS 3.2 beta 5 and well as optimization for the increased screen size, then by all means don't buy it. Developing an iPhone or iPad app takes a good amount of time and a lot of hard work, and it's people like you that ruin it for the developers. All this "it should be free - how dare they even think of charging for an upgrade" or "who do they think they are, charging so much" BS is a bit too much. Do you even bother to consider the time and effort it takes to create an app for either device? There are more things you can do with an iPad, and the design considerations are a bit different. More functionality normally means an increased price. You're crying over $10.00? Really? How much do you pay for your desktop apps? And you're crying over 10.00? Get a life, dude.

You are assuming that the $10 app will be just a straight port.

You know - people routinely spend $30+ on applications for their desktop. If an iPad app has equivalent functionality and depth, then $10 is completely appropriate. Just b/c iPhone apps are .99 doesn't mean iPad apps should automatically be so. The larger form factor not only affects resolution, but potential. This is not to mention the increased horsepower.

I mean - really look at the iWork apps. Those are tremendous pieces of programming.

If developers up the ante, I'm game to pay more for the apps.

I find it funny that we're talking about apps that were rushed out the door to make the iPad launch and we already have people trying to defend $10 price points and talking up desktop application comparisons. Please stop.

No one is buying it. Apple spent many months working on their iWork apps and they're charging $10. That doesn't rub anyone the wrong way because we're all certain of the quality and thought put into them. But no one should be convinced that another developer porting over their iPhone app and tweaking a few menus and upping the resolution has made the case for their app to also cost the same.

This is a simple case of developers hoping to cash in on launch week lunatics who think nothing of dropping $10 on anything.
 
And as others have said, it you don't want to compensate the developer for the re-writing of the code, both to take advantage of iPhone OS 3.2 beta 5 and well as optimization for the increased screen size, then by all means don't buy it. Developing an iPhone or iPad app takes a good amount of time and a lot of hard work, and it's people like you that ruin it for the developers. All this "it should be free - how dare they even think of charging for an upgrade" or "who do they think they are, charging so much" BS is a bit too much. Do you even bother to consider the time and effort it takes to create an app for either device? There are more things you can do with an iPad, and the design considerations are a bit different. More functionality normally means an increased price. You're crying over $10.00? Really? How much do you pay for your desktop apps? And you're crying over 10.00? Get a life, dude.

Real estate is expensive. Bigger real estate cost more, in term of complexity, more functionality, more codes, more test, more expectation, etc.

I say they should charge more than $9.99.
 
all joke aside: real estate, bigger costs more, etc.

expensive apps will help Google platform even more, as previous post said.
iphone apps explode since most are cheap or free. The same to music on itune.

Paper and number from iwork cost $9.99 each, and this is reasonable. It is complex, innovating in term of UI, etc.

Very few apps should cost that much. Most should be less $5 to have any major consumer interest. Developers make money by sale volumn.

hopefully, competition within app store is strong enough to keep the lid on price.
 
I find it funny that we're talking about apps that were rushed out the door to make the iPad launch and we already have people trying to defend $10 price points and talking up desktop application comparisons. Please stop.

No one is buying it. Apple spent many months working on their iWork apps and they're charging $10. That doesn't rub anyone the wrong way because we're all certain of the quality and thought put into them. But no one should be convinced that another developer porting over their iPhone app and tweaking a few menus and upping the resolution has made the case for their app to also cost the same.

This is a simple case of developers hoping to cash in on launch week lunatics who think nothing of dropping $10 on anything.

+1
 
I don't mind paying for some apps again.

However, I will be VERY disappointed if I have to buy Logmein Ignition again for iPad. I paid $30 for that app, and as far as I'm concerned, that should be enough for both iPhone and iPad version.

Especially considering I don't need to pay anything to use Logmein on my computer.
 
I still don't get why some people here have a problem having to buy the app again for the iPad.

this past week I bought Toy Story and Toy Story 2 both on blu-ray for $25.99 each, I already own the DVD version (I paid $19.99 the first time) of both and the movies are exactly the same, its just that one version is high quality (1080p). I could have just as easily kept my DVD version, but I wanted to see the movies in HD.

Maybe Pixar should have had a program that if you already own the DVD version, you should be able to upgrade to Blu-ray for $5.99 ea.
 
I still don't get why some people here have a problem having to buy the app again for the iPad.

this past week I bought Toy Story and Toy Story 2 both on blu-ray for $25.99 each, I already own the DVD version (I paid $19.99 the first time) of both and the movies are exactly the same, its just that one version is high quality (1080p). I could have just as easily kept my DVD version, but I wanted to see the movies in HD.

Maybe Pixar should have had a program that if you already own the DVD version, you should be able to upgrade to Blu-ray for $5.99 ea.

Well when you buy the blu-ray version of a movie, you get both a DVD version and a blu-ray version....at least that has been the case with the handful of blu-ray movies that I've bought. There is a significant difference between DVD's and Blu-ray discs in terms of output quality. I don't think that difference is comparable to the iPhone vs iPad. The Apple products have similar capabilities, while the iPad has a larger screen and slightly better resolution. You're comparing apples to oranges.
 
I still don't get why some people here have a problem having to buy the app again for the iPad.

this past week I bought Toy Story and Toy Story 2 both on blu-ray for $25.99 each, I already own the DVD version (I paid $19.99 the first time) of both and the movies are exactly the same, its just that one version is high quality (1080p). I could have just as easily kept my DVD version, but I wanted to see the movies in HD.

Maybe Pixar should have had a program that if you already own the DVD version, you should be able to upgrade to Blu-ray for $5.99 ea.

First off, this thread seems to mostly be about the price of these apps. Not about having to buy them again.

Second, blurays are an entirely new disc format, with extra costs associated with the discs and making a perfect high definition transfer.

There is almost no comparison to iPhone to iPad development. The development kit is nearly identical for both devices. The work involved is very minimal.
 
Well when you buy the blu-ray version of a movie, you get both a DVD version and a blu-ray version....at least that has been the case with the handful of blu-ray movies that I've bought. There is a significant difference between DVD's and Blu-ray discs in terms of output quality. I don't think that difference is comparable to the iPhone vs iPad. The Apple products have similar capabilities, while the iPad has a larger screen and slightly better resolution. You're comparing apples to oranges.

My point was that if you don't see the value in the higher quality version of the app, you have the choice to keep you iPhone version and just enlarge the image x2 on the iPad. I don't see why people want a discount (or upgrade price) for a new version of an App thats iPad specific.

My blu-ray player upscales my DVD to 1080i quality, but I want full 1080p.
 
Argh. The world is so cheap. Gimme, gimme.

If you want to buy a new Pokemon game for a dinky device like a Nintendo DS, it sets you back at least $40. For a Pokemon game. On a DS. $40 PSP games are almost identical.

And yet we have an iPad with a much higher resolution and screen size where developers have to put a lot more effort into it.

It amazes how we have people up in arms that they have to pay $10 for an app. $10! You pay that much for t-shirts now a days, or two cups of coffee at Starbucks.

But instead of some Chinese boy stitching together a cheap shirt or a college kid pouring you a coffee, a software company works much harder. They plan, brainstorm, research, develop, innovate, update.

Get over yourselves. I wouldn't complain if it was 2 or 3x that price.
 
$10 is pretty steep for a lot of these games. I think, developers will be surprised to see, how quickly they will have to discount their iPad apps.
The whole app-phenomenon is based on the principle that you can have a lot of free or very cheap apps.

Whatever some people say about quality, it's more about having fun without serious commitment. At $10-a pop, they would hardly make any money.

So come on, developers, dump the goodies!
 
I still don't get why some people here have a problem having to buy the app again for the iPad.

this past week I bought Toy Story and Toy Story 2 both on blu-ray for $25.99 each, I already own the DVD version (I paid $19.99 the first time) of both and the movies are exactly the same, its just that one version is high quality (1080p). I could have just as easily kept my DVD version, but I wanted to see the movies in HD.

Maybe Pixar should have had a program that if you already own the DVD version, you should be able to upgrade to Blu-ray for $5.99 ea.

Your point is moot :p
here you go blu-ray upgrade program from disney
https://disneyupgradetoblu.com/blu_ray/index.html
 
And as others have said, it you don't want to compensate the developer for the re-writing of the code, both to take advantage of iPhone OS 3.2 beta 5 and well as optimization for the increased screen size, then by all means don't buy it. Developing an iPhone or iPad app takes a good amount of time and a lot of hard work, and it's people like you that ruin it for the developers. All this "it should be free - how dare they even think of charging for an upgrade" or "who do they think they are, charging so much" BS is a bit too much. Do you even bother to consider the time and effort it takes to create an app for either device? There are more things you can do with an iPad, and the design considerations are a bit different. More functionality normally means an increased price. You're crying over $10.00? Really? How much do you pay for your desktop apps? And you're crying over 10.00? Get a life, dude.

Will you make more money if 10,000 people buy your app @ $10 or if 200,000 people buy your app @ $3? Is there a nickel more cost to you in selling those 190,000 copies of your program once it's completed and in the app store? That's the decision you have to struggle with as a developer. As an app user, I will struggle with the value proposition your app offers. If there are 10 alternatives to your program and many are priced at $2 - $3 your app will lose a lot of sales to your competition unless you have a brand like Zagat and some proprietary information you're charging for. I will pay $17.99 a month for the New York Times because they are delivering proprietary content every day. Some grocery list app or game isn't worth as much to me.
 
I find it funny that we're talking about apps that were rushed out the door to make the iPad launch and we already have people trying to defend $10 price points and talking up desktop application comparisons. Please stop.

No one is buying it. Apple spent many months working on their iWork apps and they're charging $10. That doesn't rub anyone the wrong way because we're all certain of the quality and thought put into them. But no one should be convinced that another developer porting over their iPhone app and tweaking a few menus and upping the resolution has made the case for their app to also cost the same.

This is a simple case of developers hoping to cash in on launch week lunatics who think nothing of dropping $10 on anything.


How exactly do you know that the direct ports will cost $10? You already got your iPad?

You are missing the point entirely. If developers up the ante to match the potential of the iPad's power and resolution, then I will gladly pay $10.
 
No, it doesn't. The increase in resolution does not automatically mean the value in application is increased as well. The coding workload for iPad applications isn't higher than the iPhone, they are just merely two different resolutions.

You have absolutely no idea what you are talking about. What I would suggest for you though, so people don't continue making fun of you, is that you go and take a look at Apple's own applications. How they look like (and what they can do) on the iPhone and compare them to their iPad counterparts.
 
And as others have said, it you don't want to compensate the developer for the re-writing of the code, both to take advantage of iPhone OS 3.2 beta 5 and well as optimization for the increased screen size, then by all means don't buy it. Developing an iPhone or iPad app takes a good amount of time and a lot of hard work, and it's people like you that ruin it for the developers. All this "it should be free - how dare they even think of charging for an upgrade" or "who do they think they are, charging so much" BS is a bit too much. Do you even bother to consider the time and effort it takes to create an app for either device? There are more things you can do with an iPad, and the design considerations are a bit different. More functionality normally means an increased price. You're crying over $10.00? Really? How much do you pay for your desktop apps? And you're crying over 10.00? Get a life, dude.

You have absolutely no idea what you are talking about. What I would suggest for you though, so people don't continue making fun of you, is that you go and take a look at Apple's own applications. How they look like (and what they can do) on the iPhone and compare them to their iPad counterparts.

Yes, I know what I'm talking about. It's people who doesn't have good reading skills who doesn't know what I'm talking about.

The increase in resolution does not automatically mean the value in application is increased as well.

If there's a $1 iFart app for iPhone and all the the iFart dev did was resize the images and nothing else and put it out for $5 for the iPad, are you going to tell me the value is 5 times greater because the size of the application is doubled?

People assumed I'm saying the applications should be cheap or free, I never said that. All i said was that the developers shouldn't price their work higher just for the sake of it, the market will punish them in the end. Simple as that.

Secondly, if the developers did nothing to optimize for the iPad and only just expand the iPhone interface to size up to the whole screen and nothing else, that doesn't justify them charging double the iPhone price or more. The value has not increased much. The story changes once the developer takes the time and efforts to create an optimized iPad version, then the value is increased and so should the price.

Thirdly, regarding to the workload, iWork would never work on iPhone, it requires the real estate of the iPad to work well. If Apple would've release it for iPhone, it would've probably cost the same 10$, why? Because the quality is there and that's how it should cost. Dropping down to iPhone's resolution does not mean it should cost less, and increasing to iPad doesn't have to increase the price either but they could've. The only difference between iPad/iPhone would've been the front-end code, Apple wouldn't change any of the background coding, it's not required. The front end is the one that has to change. For developers working on two versions of the same application, the workload isn't the same as for somebody who is working on two completely different applications of different natures.

@Hawaii, you need to get over yourself and look at the flow of conversation, i was talking to foxnews1 who said that "apps are bigger therefore it cost more". My post was to prove him wrong about that. You can convince yourself that all applications is automatically increased in value once they get ported to iPad, the market will prove them wrong.
 
you are bashing people who buy your app.

No, I'm only bashing those who make the rush to judgement that the developers creating iPad apps (I'm still completing my initial run of iPhone/iPod touch apps) are not creating anything worth $10. The race to the bottom, with respect to iPhone/iPod touch app pricing, has really hurt the bottom line for the developers. Yes, there are a lot of apps in the App Store that don't provide much functionality, but who's to say that the iPad apps in the same boat?

I certainly don't begrudge any developer for wanting to charge $10 for their app, but they also have to provide enough oomph in their app to deserve that price. I'm really disgusted by the "give me give me give me" attitude of may iPhone/iPod touch users here - don't they realize that it takes a lot of work to create an iPhone app? Even more so when the requirements of Apple are taken into account with respect to iPad apps. I can't say more, due to the NDA, but I'd just like to ask the haters to quit complaining about apps you haven't even seen yet.

It's just like the iPad. No one knows it it'll be any good, but everyone is either on one side or the other, and never the twain shall meet. Jeez, just wait for the iPad and the associated apps - they may even be WORTH their price. BTW, not all apps are $10 - Flight Control will only be $5 for the iPad version. Additionally, there is a medical app that's way more than $100, and that's for the iPhone/iPod touch version. I wonder how much they'll charge for the iPad version.

For my own apps, I considered charging twice what I'm asking now, but had to consider negative reaction to that price point. While it's taken me a quite some time to overcome some technical hurdles, as well as the time to enter all the data in my databases, I don't feel that the price point adequately reflects all the time and work involved in creating my apps. I had to price them at the price that people will buy. Unfortunately for me, since they're not games, I really can't expect anyone to pay more that .99 for any of them thus far. I won't be creating iPad versions of them as of yet, as these are tailor-made for the iPhone/iPod touch dimensions. I take pride in my apps and want them to look and function extremely well. For the iPad, I'll take a different tack, but haven't quite figured that one out yet.

Sorry for the rant, but with users that want the world for free, sometimes it's hard for the developers. I'm simply trying to defend the developers that put the time into their apps to make them really really nice, then want to be compensated for that effort. Is that too much to ask? If you don't want to compensate said developer, myself included, you can simply purchase another app.
 
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