But it's limited on ChromeOS too and that's not considered a mobile platform.It made sense for the phone space which is sadly where the iPad branched from. I remember in my Windows CE days you could play multiple audio streams, but the OS was a lot more complex for a phone as it was on Windows Mobile. So I get why Apple and Android pulled it on a phone.
I'm in agreement with you, but I don't think it's as cut and dry as you expect. As I stated, stock Android (Pixel Tablet) doesn't have it... and Samsung has provided the feature for their Galaxy devices. But it's not on by default (users have to go and install it). I'd wager that majority of Galaxy owners are not familiar that their device can do it.The iPhone simplified the user workflow to center around a singular app. In that simplified mode you really don’t have a lot of need for background audio in theory. In practice, you have system wide background audio (for instance music) now. So the foreground app ruling everything leads to friction. As noted in this thread.
On the iPhone I feel this can be solved now with the Dynamic Island. But setting that aside, the iPad really doesn’t have the same problem in my view. There is sufficient screen real estate to offer some control for multiple audio streams. I am sure the iPad limitation is simply a left over of the iOS base for that reason.
Heck, I enjoy the feature so much... it's one of the reasons I don't care to go to any other phone.
I disagree, given the release of the Vision Pro. I think Apple is perfectly content with the status quo... iPad is improving, but it's not at the pace as we would like.If the iPad were released today for the first time. I am convinced Apple would have went with macOS as the base.