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And I'm sure plenty of other developers, when given the choice between "Buy our computer to develop for our product" or "Develop an application on the computer you already use," they will choose the latter.

Only for the lazy and business impaired. They'll look for the tin key under the light when the gold key is just a bit over in the other direction.

Anyone with a business mind will look at potential profit, and pick the market with the biggest upside that will more than cover the costs for any development tools needed.
 
What the hell do you mean? Mac is extremely NOT awesome! Every gamer knows that.

Games are being ported to Mac now. I wonder why. Windows is extremely NOT awesome either. Cannot reply yet because you BSODed?

You joined just to post that? Well, thanks for playing. Johnny will have your home edition waiting for you on the way out. :D

Haha lol. $179 down the drain.
 
What the hell do you mean? Mac is extremely NOT awesome! Every gamer knows that.

Who cares about gamers? With regard to the SDK, Apple only cares how many great developers (game and otherwise) can use Mac dev tools, whether or not they think it's awesome for anything else. At the last two (non-Apple and huge) developer conferences I attended, I saw a large percentage of MacBooks among the thousands of developers.

Plus, with 85k apps in the store, they'd rather sell more Macs, than have more bad ports of apps from devs who only know windows APIs.
 
it's called java and is goddamn slow because it runs cross-platform ^^ that's the price you gotta pay for those things.

if you knew how apps work you'd knew that it's not that simple to "generate apps that work perfect on windows and on macs". I don't say it's impossible, but anyway, if you want to do it, use java.

Aaactually...

Java applications only run on ONE machine. Java Virtual Machine. JVM runs on all platforms and provides a level of compatibility because the Virtual Machine has known specs and can be compiled for on any system. This is also the reason why it runs sluggishly. Although it still provides a useful interface for this reason.

Also, it is possible to write apps in Xcode or on a Mac that run just fine in Windows or Linux. I've done so. The only issue is that they must be compiled with the proper libraries. I just made sure the source code and header files had the proper statements to recognize the environments and compile properly.

The code then only needs to be compiled before run and it will work in any system. Granted my applications were just simple C++ OpenGL apps and didn't require too much to be included. This would be increasingly difficult as the complexity of the application increases as well as the application using platform specific API's such as some Apple frameworks or Microsoft's .Net framework. There may not always be an easy alternative for cross-platform development.

This is also why it's not always easy for them to just port applications from one OS to another.

As far as the iPhone SDK goes... It'd be possible for them to port the SDK over, but I don't think they will. Microsoft doesn't port .Net and Visual Studio over to Mac. Also, as noted, App Store is doing just fine with only Mac developers.
 
Is there any talk of the iPhone SDK being released on the Windows plaform? I'm really keen to have a tinker but I don't have a Mac (I can't afford one :-( ).

If not, then are there any Mac emulators out there that I could run an OSX environment on my Windows machine and in turn run the SDK?

You don't need a Mac any more to code for the iPhone. There are several solutions for this floating around out there, but you might want to try the one at DragonFireSDK.com. It's very simple to use and you can get going very quickly.
 
i believe if a windoze machine attempts to run osx, the machine cripples itself due to excess levels of awesomeness
of course

You don't need a Mac any more to code for the iPhone. There are several solutions for this floating around out there, but you might want to try the one at DragonFireSDK.com. It's very simple to use and you can get going very quickly.
And can this compiler build iPhone applications with C++?
 
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