Failure or success is not measured by popularity in an online forum, it's measured by sales. Either Apple judges the potential market for a new product accurately (and finds it profitable to pursue), or they under-estimate the market and earn more than projected, or they are overly-optimistic and sales fail to match expectations.
Online polls of this sort are not proper market research. To be valid, they need to ask far more questions in a far less biased manner than they do, and they need to be distributed in a way that reaches the target audience; that is, the intended audience for the design. Truck manufacturers don't ask sedan owners what they want in a tractor. The opinions of those outside of the target audience may be strong, but they will undoubtedly skew the results in ways that are not helpful to business decision-makers. Apple hires professional market researchers to find these answers.
I think there's an underlying assumption among some Mac users that if Apple manages to bring out the right design, PC users will flock to Apple in droves. It just doesn't happen that way. For now, it's 90%/10%. If a large, mature, entrenched market like desktop PCs is going to shift loyalties, it's by fractional percentage points per year (I do remember when Apple was 2% of desktops, but that was a long time ago). That means PC-makers can profitably cater to niches that Apple would find unprofitable, or simply not worth the bother.
As to "worth the bother," from a purely social/emotional standpoint the "we're never satisfied" group are high maintenance, like Meg Ryan placing a restaurant order in "When Harry Met Sally." High maintenance partners need to offer other attractions to compensate for their demanding natures. So from a business standpoint, high maintenance customers need to be especially profitable or they will just not be worth the bother.
Yet the, "I want an affordable tower design" crowd is the opposite - they want to buy their displays, RAM, SSDs, and GPUs cheaply from someone else. They want an easy-to-tinker design that helps them extend the life of their gear for as long as possible. Apple is not interested in selling marginally-profitable products in mass quantities. Especially when they're incredibly good at selling far more profitable products in mass quantities.
Plus, tower designs are not selling in the kind of mass quantities their fans believe. Far larger numbers are really happy with the simplicity of all-in-one, whether it's the size of a smart watch, smartphone, tablet, laptop, or desktop. If you can fit the entire computer into the display module, simplicity and space-efficiency will win the argument in most cases. When I was doing corporate IT back in the 90s, one of the biggest deployment challenges was finding desk space for a bulky CRT and the large CPU case that went with it. Today, the vast majority of free-standing CPUs I see in office environments resemble the Mac mini in size, tucked away in the shadow of a slim, flat panel display. No, the tower ain't making a comeback. It's suitable for a niche audience, not the masses. So again, that niche better be worth the bother.
Online polls of this sort are not proper market research. To be valid, they need to ask far more questions in a far less biased manner than they do, and they need to be distributed in a way that reaches the target audience; that is, the intended audience for the design. Truck manufacturers don't ask sedan owners what they want in a tractor. The opinions of those outside of the target audience may be strong, but they will undoubtedly skew the results in ways that are not helpful to business decision-makers. Apple hires professional market researchers to find these answers.
I think there's an underlying assumption among some Mac users that if Apple manages to bring out the right design, PC users will flock to Apple in droves. It just doesn't happen that way. For now, it's 90%/10%. If a large, mature, entrenched market like desktop PCs is going to shift loyalties, it's by fractional percentage points per year (I do remember when Apple was 2% of desktops, but that was a long time ago). That means PC-makers can profitably cater to niches that Apple would find unprofitable, or simply not worth the bother.
As to "worth the bother," from a purely social/emotional standpoint the "we're never satisfied" group are high maintenance, like Meg Ryan placing a restaurant order in "When Harry Met Sally." High maintenance partners need to offer other attractions to compensate for their demanding natures. So from a business standpoint, high maintenance customers need to be especially profitable or they will just not be worth the bother.
Yet the, "I want an affordable tower design" crowd is the opposite - they want to buy their displays, RAM, SSDs, and GPUs cheaply from someone else. They want an easy-to-tinker design that helps them extend the life of their gear for as long as possible. Apple is not interested in selling marginally-profitable products in mass quantities. Especially when they're incredibly good at selling far more profitable products in mass quantities.
Plus, tower designs are not selling in the kind of mass quantities their fans believe. Far larger numbers are really happy with the simplicity of all-in-one, whether it's the size of a smart watch, smartphone, tablet, laptop, or desktop. If you can fit the entire computer into the display module, simplicity and space-efficiency will win the argument in most cases. When I was doing corporate IT back in the 90s, one of the biggest deployment challenges was finding desk space for a bulky CRT and the large CPU case that went with it. Today, the vast majority of free-standing CPUs I see in office environments resemble the Mac mini in size, tucked away in the shadow of a slim, flat panel display. No, the tower ain't making a comeback. It's suitable for a niche audience, not the masses. So again, that niche better be worth the bother.