Well, hate to break it to you but Apple looked at data and disagreed with you. That's why they went smaller, lighter, and more efficient across the board. You can suspect all you want, but their actions and the nMP says it all. If you need expandability then PC is really your only option. Apple's targeting a new market. Not the same old market! Just like their website states.
Again, all of the decision decisions point to technical constraints. None of them point to marketing.
If you look back several years a lot of people had speculated this change was coming. Not because of some marketing deal but because of Thunderbolt.
It's all about Thunderbolt. Nowhere is there any evidence of this starting with a marketing decision. Everywhere there is evidence of it being constraints being set by the Thunderbolt requirement.
Thunderbolt just simply does not play nice with PCI-E cards without some ugly solutions. Right there is enough for Apple to chuck PCI-E cards alone. Marketing not being involved anywhere.
You're trying to attribute something to marketing that is a known technical issue. There's no mystery here.
So I guess you argument is that Apple made everything cheaper to build while at the same time making it more expensive? And in the process didn't care who they alienated in a closed static market. Thus no more expansion ports.
They do have expansion ports, they have Thunderbolt.
Again, this is a known design constraint with Thunderbolt boxes. No marketing mystery. Everyone knew Thunderbolt vs. PCI-E GPUs was a design choice Apple would have to make. Do a forum search. Check out the history. It's been talked about for years here.
See what I mean. Does any of this make business sense? Especially for a new radically redesigned product?
Given that Thunderbolt and PCI-E GPUs are not very compatible, yes, yes it does make perfect sense.
A $3000 FCPX video editing box isn't that much more expensive than a nice gaming rig.
On what planet? You can buy a nice gaming rig for under $1000. You could buy a flat out unreasonably fancy one for around close to the $2000 mark. Game consoles start at $400.
I still don't buy this theory that your average kid has enough money for a Mac Pro, especially given that most kids can't afford a new game console on their own.
Another thing about multicam for you guys...the more popular it becomes, the larger the projects, the more storage that is needed. Now that the entry point for multiple HD cameras is at an all time low, and most people own several as it is...it's a win win for electronics across the board.
Here's the basic problem I have with your entire argument.
Apple makes a machine for that target audience, it has:
- Up to 1 TB of fast SSD storage
- A large capacity of RAM for such projects.
- Fast multicore CPU
- Dual GPUs, with one intended for OpenCL use.
- Thunderbolt expansion
- Very accessible price point
- High res displays for working with video and 4k output
- Extreme portability
Only you've got the wrong machine. The machine you're looking for is the Retina Macbook Pro, not the Mac Pro.
It's not an accident the Retina Macbook Pro looks like a portable, more affordable Mac Pro, because that's exactly what it is. They both share a very similar architecture, and they're both more than fast enough for the use cases your describing. A Retina Macbook Pro would breeze through multi cam 1080p video, while being more portable than a Mac Pro. Heck, in some benchmarks the Macbook Pro actually BEATS the entry level Mac Pro for video editing performance.
And capacity? They both max out at 1 TB. Same capacity.
Evidence. Sure. Do you not get there were 1000s of hours of meetings, discussions, market analysis that went into the nMP? And what was the final product? --A more portable nMP. Case closed. I guess you can pretend it's still open to debate.
Nothing I'm seeing from Apple's actual marketing is reflecting that. All the communication I've received implies that Apple now feels the Retina Macbook Pro has filled that role. None of the communication I've received implies that making the Mac Pro smaller was a primary goal.
Here's the basic problem: If Apple built a machine aimed at prosumers, than I have to agree with the basic premise of this thread: The Mac Pro would be an unmitigated disaster. Look through this forum. You have tons of prosumers complaining, even threatening to leave the platform. People who bought Mac Pros because of the drive capacity who are pissed off. People who bought it because they don't like wires who are now pissed off. People who can't buy gaming cards. No Pro in their right mind should be complaining about those things, those are all prosumers.
I've usually considered myself a pro user with high demands, but I'm probably only a few years away from no longer needing a Mac Pro, despite my ability to buy one. My Retina Macbook Pro has more than enough speed for most tasks. The day I can add external GPUs to a Retina Macbook Pro via Thunderbolt is probably pretty close to the day I no longer need a Mac Pro. And I know my needs are more demanding than some kids editing a multi cam video off of an iPhone. Honestly, if that's what my needs were, I'd already be there.
Fortunately, the Mac Pro is not a machine aimed at prosumers. I can tell you what it's likely aimed at: It's a turn key box aimed at shops that need to deploy a lot of high end workstations. You don't need to configure it much, and you know it'll be a champ at Maya. Worried about not being able to upgrade certain aspects of the box? Great! Lease them from Apple for your business, and Apple will take them back in a few years so you can lease new ones.
That's the target market of the Mac Pro. For everyone else, there is the Macbook Pro Retina, which again, does everything you want to do with a Mac Pro more portably and cheaper, and possibly better, except you keep ignoring it.