logoist does look nice if you are just starting out or trying to make decent graphics ...
No offense to the creator here. It looks like a crutch for people with few ideas, no understanding of design, drawing or composition, any kind of research-based iterative process, notion of narrative, or an understanding of basic typography or color theory. It seems that whiz-bang effects are what constitutes "design" to many people. [What logoist reminds me of is TypeStyler from the dark days of the early 90s, combined with Kai's Power Tools.]
A "logo" is a small part of a larger concept of story and emotive connection. It is a tactical component of a larger strategic narrative, as is the design of business papers, signage, ads, websites, publications and other marketing materials. They are all deeply related and should be designed to serve the larger strategic standards and goals. How you do it is a production problem. [and please, for the love of God people, stop making logos in pixel based software!]
If you're just starting out, learn about the basic principles of design, and draw, draw, draw. Its like running scales if you're learning music. In the end, it is not about software, it is about concepts and an understanding of type, composition and creating a narrative that people can attach to.
If you do not enter the digital canvas with a process, a concept and a plan, well…