1) Certainly anything that involves shading, 3D or the like should improve with later Apple SoC like M4 vs. M1. Apple has made specific hardware improvements aimed at ray tracing, etc.I have a MacBook Pro M1 Max and a MacBookPro M4 Max both with 64GB.
I am running Maya 2025.3 and rendering the same 125 frame animation on both.
The M1 rendered in 55 mins.
The M4 rendered in 24 mins.
2) Given the intensity of Maya's hardware demands IMO anyone intending an app like Maya should pay for maximum available RAM, not just 64 GB. Apple's Unified Memory Architecture uses RAM quite intensively.
3) [For me] rendering is not a primary important performance characteristic. Because once one commits to a render, one's creative process is already by definition fully interrupted, for minutes, so one will for sure be going to do some other activity. The things I care about are essentially real-time changes that can be fast enough to maintain uninterrupted design thinking versus slow enough to break the thought process. The relevant timings are very fast: seconds or preferably milliseconds. Testing an image blur or color change might be examples.
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