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maikerukun

macrumors 6502a
Original poster
Oct 22, 2009
719
1,037
Lol. There is another thread where people are impressed with the Metal results. Even if you double the score (M2 Max) we are still falling short of even a W6800x. Granted there is a huge power envelope difference, but if any of the other 2019 Mac Pro users are like me, I don't care about power usage. I just want things to be done being rendered...lol.

I just wish more software (Hello Adobe) would utilize multiple GPUs. Geekbench 5 never even manages to get my GPU usage to 50%, and it only tests 1 GPU at a time; getting around 140,000 Metal. Seems like a useless benchmark to me, oh well.
Exactly...Burn my house to the ground...just give me real time rendering and lightning fast exports LOL. Seriously...it gets cold in the winter even here in LA, I'm more than happy to turn off the fireplace and turn on the Mac Pro 8.1. Light it up!
 

Flint Ironstag

macrumors 65816
Dec 1, 2013
1,334
744
Houston, TX USA
Lol. There is another thread where people are impressed with the Metal results. Even if you double the score (M2 Max) we are still falling short of even a W6800x. Granted there is a huge power envelope difference, but if any of the other 2019 Mac Pro users are like me, I don't care about power usage. I just want things to be done being rendered...lol.

I just wish more software (Hello Adobe) would utilize multiple GPUs. Geekbench 5 never even manages to get my GPU usage to 50%, and it only tests 1 GPU at a time; getting around 140,000 Metal. Seems like a useless benchmark to me, oh well.
Agree 100% - the lack of multi-GPU aware apps is disappointing. Only thing I run is hashcat.
 
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fuchsdh

macrumors 68020
Jun 19, 2014
2,028
1,831
If companies had started leveraging multiple GPUs in a big way, Apple wouldn't have been in the situation they are and could have iterated on the dual-GPU cylinder model :p

Software only started using multiple CPUs and CPU cores when it became the only real way to get a ton of performance improvements. If we run into the same issue with GPUs that's when you'll see more effort put into it.
I am too entrenched into the Adobe eco system. But if they really start getting "really, really" bad then that is the option to go with. iMovie Pro *cough* I mean Final Cut will never get my support.
Adobe seems content to go with the same level of suck. It's really a matter of whether you need it for working with others, or you want to avoid the subscription charges. Final Cut X would have saved you a pretty penny over the last decade.
 

goMac

macrumors 604
Apr 15, 2004
7,663
1,694
If companies had started leveraging multiple GPUs in a big way, Apple wouldn't have been in the situation they are and could have iterated on the dual-GPU cylinder model :p

I forget... was the direct link between the GPUs ever active in macOS? Or Windows? I thought there was a hardware Crossfire sort of linkage, but I don't know if it ever worked.

GPU to GPU communication has been the big problem in macOS. Directly transferring information can be slow. Apple's tried to do a lot of work on it, and there's been a lot of developer sessions on it. The recent Infinity Bridge stuff is a step in the right direction. But I don't remember the GPU to GPU bridge ever working in macOS on the 2013 Mac Pro.
 

fuchsdh

macrumors 68020
Jun 19, 2014
2,028
1,831
I forget... was the direct link between the GPUs ever active in macOS? Or Windows? I thought there was a hardware Crossfire sort of linkage, but I don't know if it ever worked.

GPU to GPU communication has been the big problem in macOS. Directly transferring information can be slow. Apple's tried to do a lot of work on it, and there's been a lot of developer sessions on it. The recent Infinity Bridge stuff is a step in the right direction. But I don't remember the GPU to GPU bridge ever working in macOS on the 2013 Mac Pro.
CrossFire worked under Windows, but Apple never brought it to MacOS AFAIK (it certainly wasn't there when the 6,1 shipped and they did testing). I dunno how the stuff like the Duo actually work in the 7,1's though.
 

avro707

macrumors 68020
Dec 13, 2010
2,265
1,654
I forget... was the direct link between the GPUs ever active in macOS? Or Windows? I thought there was a hardware Crossfire sort of linkage, but I don't know if it ever worked.

GPU to GPU communication has been the big problem in macOS. Directly transferring information can be slow. Apple's tried to do a lot of work on it, and there's been a lot of developer sessions on it. The recent Infinity Bridge stuff is a step in the right direction. But I don't remember the GPU to GPU bridge ever working in macOS on the 2013 Mac Pro.

Even some games aren't using Crossfire anymore in Windows - MS Flight Sim 2020 isn't. So even using eGPU has no benefit. Shame because people are running VR headsets in high resolution with high detail and it helps to be able to keep very high frame rates, also some of the addon planes take serious resources with their detailed system simulations.

It would be nice to be able to just throw extra GPUs at any problem.
 

MacPoulet

macrumors 6502a
Dec 11, 2012
627
465
Canada
I am too entrenched into the Adobe eco system. But if they really start getting "really, really" bad then that is the option to go with. iMovie Pro *cough* I mean Final Cut will never get my support.
Why? Everyone I know who’s tried it for actual commercial work says it’s amazing and extremely fast. Full disclosure: I use Resolve and haven’t tried Final Cut Pro X.
 
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AdamBuker

macrumors regular
Mar 1, 2018
126
188
Why? Everyone I know who’s tried it for actual commercial work says it’s amazing and extremely fast. Full disclosure: I use Resolve and haven’t tried Final Cut Pro X.
The rollout of FCPX was abysmal to say the least, but with continued support and updates it’s become a competent tool. It won’t be right for every workflow, but it can be useful for projects with quick turnaround times. Some editors use it for cutting then switch to Resolve for color correction.

I think if Apple had released it as a beta while still selling FCP7 and gathered feedback, they would have kept their position in the NLE market.
 

chfilm

macrumors 68040
Nov 15, 2012
3,427
2,110
Berlin
I am too entrenched into the Adobe eco system. But if they really start getting "really, really" bad then that is the option to go with. iMovie Pro *cough* I mean Final Cut will never get my support.
So was i until I got the Mac Pro in 2020… best decision I ever made to leave Premiere! I’m still often using after effects in conjunction with resolve, and also all the other adobe apps but I find Premiere is the worst culprit and deserves to be banished from all productions!
 

avkills

macrumors 65816
Jun 14, 2002
1,227
1,074
Why? Everyone I know who’s tried it for actual commercial work says it’s amazing and extremely fast. Full disclosure: I use Resolve and haven’t tried Final Cut Pro X.
They lost me when they when to a trackless model. I was using Final Cut 7 and then X came out; old projects not being able to be used, etc etc. Apple just left a very sour resentment over the release of FCP X.

I should try resolve since it would utilize my GPUs better; but I am holding over hope for Premier. When Adobe doesn't break the integration between AfterEffects and Premiere, it is pretty slick. Unfortunately they almost always break it whenever there is a major update. :rolleyes:🤣
 

avkills

macrumors 65816
Jun 14, 2002
1,227
1,074
CrossFire worked under Windows, but Apple never brought it to MacOS AFAIK (it certainly wasn't there when the 6,1 shipped and they did testing). I dunno how the stuff like the Duo actually work in the 7,1's though.
Maybe not know, but the Mac Pro 7,1 with 2 W6800x Duos held the Octane rendering crown for a while. So if the software is optimized for multiple GPUs, it can be very fast. I don't think Resolve was as good, where a single W6900X was better overall.
 
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Colstan

macrumors 6502
Jul 30, 2020
330
711
The latest update from Gurman.

Screenshot 2023-01-25 at 9.59.37 PM.jpg

Screenshot 2023-01-25 at 9.59.52 PM.jpg
 

Wokis

macrumors 6502a
Jul 3, 2012
931
1,276
Always suspected Gurman's previous mention of "graphics" being among the things that were supposedly being expandable was just him not really thinking of what that really meant. He heard it was going to have PCIe slots and just assumed it would accept anything. A bit of a shame because he got everybody's hopes up there for a while.
 

innerproduct

macrumors regular
Jun 21, 2021
222
353
If true, this is will be pathetic and a downgrade in gpu compered to the mp2019. Only reason to get this over a m2ultra studio would be if they never upgrade the studio . Which would be an a**hole move of course and sadly what might be expected from cooks apple.
 
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jmho

macrumors 6502a
Jun 11, 2021
502
996
Apple Silicon is turning into the computer equivalent of a bodybuilder who always skips leg day and has this massive monster torso (CPU) on top of tiny chicken legs (GPU).

A 72 core M2 GPU is going to be probably on par with a single vanilla 6800 (but without hardware RT). That's not good.
 

ZombiePhysicist

Suspended
May 22, 2014
2,884
2,794
Honestly I really wish they’d scrap this limp gimp pile of crap iteration of the pro, which is too close to a trashcan than the 7,1, and wait for the M3 to do it right, with an extreme and with 3rd party gpu support.

If this is correct, and we have pci with no gpu upgrade ability (and the lame no-better-than-studio ultra processor), I’m not getting this machine and clutching to my 7,1 for dear life and probably looking to exit apple permanently.

Loser machine.
 
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AndreeOnline

macrumors 6502a
Aug 15, 2014
704
495
Zürich
Loser machine.
I think you are a bit too pessimistic about the new Mac Pro.

Or, at least, you seem to judge the Mac Pro after your own needs and wishes. On some level, that is what we all have to do when it comes to buying it or not, but I don't think it's a fair benchmark on how to judge Apple's efforts 'in context'.

I also think that waiting for M3 does little to solve your problems. It will only keep iterating on what the M2 is. I wouldn't expect major architectural changes like: the M2 doesn't support GPUs, but the M3 does.

I can't say that I have dug deep into the M2 benchmarks, but my impression was that the speed bump was quite OK compared to M1?

But it seems likely that there will be a shift within the user group. Apple will lose some customers and gain new ones. The ones who end up buying the Mac Pro will be very happy with it.
 
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