I am moved away because i do a lot of CG. As much as i hate windows i can no longer justify the costs of Apple anymore. I mean, back in the g4 days there where power macs on sale between 1250$ and 2000$. This means about 3k in Europe, more then ok for me. Now the 2,4 12 core(/witch by the way you can't get it any longer) it's a bit over 6k!!! This is too much, even for an Apple machine. At that costs i buy a 16 core HP with a state of the art Quadro witch blows apple out of the water. But boy, you get some value for your money on the power pc days! A rock solid operating system with features added for pros all the time and that machine was build to last. Nowadays the value isn't there anymore. I mean common! 2 years to update the core OpenGL ???? And all OS updates are 'facebook integration' and God knows what not. No freaking way. I admit that i am kinda want to go back Apple but they need to pull them self's together a bit and start to add real features for pros, like OpenGL on time(there is now need for major os change to update OpenGL, they can do it on usual upgrades like .1 or so), OpenCl(that is on par with others) and support for latest tech out there. When this will be the case i will return back to Apple in a hart beat, until then long torturing days on Windows.....![]()
You sound like the perfect candidate for a dual-boot Hackintosh -
But just recently they were letting their 12-core go for something $2,400 tho it was the slowest one I think. I think I paid $2100 for my MP1,1 at 2.67GHz. The $6K+ prices are pretty much only when you max them out through Apple - which is a stupid move IMO.
There always seems to be a way to get into a decent MacPro for a reasonable cost. Like right now I think you can get 12-core at 3.4GHz or whatever it is for considerably under $3k by buying a used MP4,1 dual and upgrading it to a MP5,1 and swapping out the CPUs. etc. etc.
The GPU card driver release lag and omissions are a pretty big deal I agree but OpenGL isn't an issue IMO. I rendered for film and TV here in Japan on a small render-farm and never even needed a display card in those machines let alone care what version of OpenGL the OS supported. I think OpenGL is good for games and demos and that's about it. It doesn't help for anything else that I'm aware of. I need something between OpenGL 1.2 to 2.0 for modeling, set construction, rigging, and character animation but no more than that really. I realize that might sound blasphemous to a gamer but most CG artists and developers I know agree with that - almost unanimously once they understand what OpenGL actually is and how their applications are using it.
Anyway, again, I agree with your general sentiment tho. Especially the driver issue.