Originally posted by Chryx
Now the cube is here and it is still as lagging on technology as all previous releases.
Originally posted by Chryx
it uses a PowerPC processor to handle 3D gaming.... you are just asking not to be number 1 there.
You're kidding me, right?
a 485Mhz G3 + SIMD with a VERY low latency memory subsystem or a 733Mhz Celeron...
I'll take the G3 thankyouverymuch.
Originally posted by Chryx
Like I said, and I'll start up a company dedicated to making Mac gaming machines that will kick the competitions arse.... I am certain to make a fortune.
</sarcasm>
So you think that the Gamecube is a Mac because they share processor family?..
Are you aware how ignorant that sounds?
I suppose you think the Megadrive was a Mac because it used a Motorola 68000... ?
Originally posted by Chryx
But wait, I responded to the point of "it uses a PowerPC processor to handle 3D gaming.... you are just asking not to be number 1 there."
That's nothing to do with the backpedalling you're doing below, that's knocking it (unfairly) from a technical standpoint...
Ask yourself the question, if a non-biased gamer could have any games in the world and any personal computer system in the world, why would they not even think of buying a Mac?
That's simple, quantity of games and the fact that a Mac (or a PC) costs a shedload more than a console.
nothing whatsoever to do with the technical side of things.
These days, though, there seems to be a move away from games being owned by one console.
true, to an extent, but I'm not seeing GTA3 for the Gamecube, I'm not seeing Halo for the PS2, I'm not seening Rogue Leader for the XBox.
I agree that things like doubling as a DVD player are useful, but the primary selling point for a console SHOULD be the quantity of FUN games for it, NOT the technical specs of the console, not the halfassed 'extras' the console can do.
Anyone that buys a console because they saw an advert that said it was mega-awesome-cool deserves whatever the hell they get.
Originally posted by Chryx
I agree that things like doubling as a DVD player are useful, but the primary selling point for a console SHOULD be the quantity of FUN games for it, NOT the technical specs of the console, not the halfassed 'extras' the console can do.
Originally posted by Chryx
Point 3) the reason people would choose a PC over a Mac for gaming is the quantity of games, NOT the ability of the hardware to cope with games.
Machines/processors need to be purchased according to what you do with them. No processor is best at everything.
No, but you're not giving the G3 in the Gamecube due credit, it's easily a match for the Celeron in the Xbox, especially when you take into account it's nifty memory subsystem.
the Xbox has more graphical grunt (and sound for that matter), but that's down to the Nvidia hardware, not the cpu.
I could not give a **** how graphical a console is, I want good games but this debate is about how it is not how it should be.
Okay, I see your stance there, you're basically saying that the Gamecube is suffering from the Mhz Myth? [/B]
Originally posted by Chryx
How is the Playstation 2 the first truely 128-bit processing console??
What makes it 128-bit and how is it different from those old consoles talked about earlier in this thread that where, I think, 4 x 32-bit???
I'd have to google up on this to be sure, but I'm moderately certain that the Playstation 2 isn't 128bit, it has a vector coprocessor as part of the emotion engine that works on data in 128bit chunks. (a la Altivec)
otherwise known as.. Marketing!
Originally posted by Chryx
For the 3rd time, the example given said that you could get the same games for Mac and PC.
given the same games, then I'd go with the Mac. (but that 's just me)
Well, now were are becoming speculative but the end result is that the XBox kicks the Cubes arse graphically and you pointed out also in audio.
how is that speculative?, the G3 is faster per clock than the P3/Celeron, and it's tied to a very low latency memory subsystem.
And your "it uses a PowerPC processor to handle 3D gaming.... you are just asking not to be number 1 there." statement is still wrong
Umm... not really no. I do not think the MHz Myth really exists in the console world because most people do not even know what processor is in their console.
When the Xbox was introduced there were 'checkbox' specification lists printed on the Microsoft blurb for it, comparing it with the GC and PS2 on processor clock/memory quantity etc etc.
Originally posted by Chryx
How is the Playstation 2 the first truely 128-bit processing console??
What makes it 128-bit and how is it different from those old consoles talked about earlier in this thread that where, I think, 4 x 32-bit???
I'd have to google up on this to be sure, but I'm moderately certain that the Playstation 2 isn't 128bit, it has a vector coprocessor as part of the emotion engine that works on data in 128bit chunks. (a la Altivec)
Originally posted by bunge
Ars has a nice article about the chip itself here that has a few good explanations. One quote is this:
"Finally, the Emotion Engine contains a 10-channel DMA controller (DMAC) to manage up to 10 simultaneous transfers on the Emotion Engine's internal 128-bit, 64-bit, and 16-bit buses."
and this:
"The two, fully-pipelined 64b integer ALU's are interesting, because they can either be used independently of each other (like in a normal CPU), or they can be locked together to do 128-bit integer SIMD in the following configurations: sixteen, 8-bit ops/cycle; eight, 16-bit ops/cycle; four, 32-bit ops/cycle. Pretty sweet.
To take advantage of the integer and FP SIMD capabilities that COP2 (COP2 = VU0) and the iALUs provide, Toshiba used extensions to the MIPS III ISA that include a comprehensive set of 128-bit SIMD instructions."
So it has full 128-bit busses and instructions (although they are channeled to outside chips as far as I can understand.)
Originally posted by madamimadam
If you were a gamer... why on earth would you do that.
Same games + OS that doesn't make me tear my hair out.
It wouldn't be a G3/4 based Mac though, I'm using x86 hardware right now and I'm not switching until the GPUL hits. (or whatever comes instead of that if by some freak chance Apple don't use it)
you are saying that the PowerPC is number 1 for 3D graphics... give me a break.
I didn't say that, I said that _a_ specific PowerPC chip is better than _a_ specific x86 chip. (a POWER4 does make anything x86 cry though, and that's just a hulking brute of a PowerPC processor.)
and here's a hint, 3d graphics are generally video hardware bound WELL before the processor runs out of steam.
I missed the point.... so what if it was on a blurb... that does not mean most people know the processor in their machines.
No, but they look at the blurb sheet and it has Microsoft claiming that it has a processor much faster than the nearest competiton because it's clocked at 733Mhz.. and they don't know enough to disbelieve that.
The same reason some people would take a 2Ghz P4 over an AthlonXP @ 1.73Ghz, the "It has a bigger number so it must be better" mentality.
Originally posted by Chryx
If you were a gamer... why on earth would you do that.
Same games + OS that doesn't make me tear my hair out.
It wouldn't be a G3/4 based Mac though, I'm using x86 hardware right now and I'm not switching until the GPUL hits. (or whatever comes instead of that if by some freak chance Apple don't use it)
No, but they look at the blurb sheet and it has Microsoft claiming that it has a processor much faster than the nearest competiton because it's clocked at 733Mhz.. and they don't know enough to disbelieve that.
The same reason some people would take a 2Ghz P4 over an AthlonXP @ 1.73Ghz, the "It has a bigger number so it must be better" mentality.