The guy has no clue what he's doing. OpenGL vs D3D, 2.26 vs 3.5 GHz in CPU bound benchmark. LOL.I found this rather interesting video that is perfect for this thread.
The guy has no clue what he's doing. OpenGL vs D3D, 2.26 vs 3.5 GHz in CPU bound benchmark. LOL.I found this rather interesting video that is perfect for this thread.
I wouldn't know if he has any clue or he just did the video for the sake of it, but I think it is very informative one.OpenGL vs D3D, 2.26 vs 3.5 GHz in CPU bound benchmark. LOL.
What I can't seem to find is difference between Kepler and Maxwell in CUDA performance on cMP and is there one compared to Win if we know how close is CUDA to a hardware. In other words, if I plan to switch completely from FCPX to Adobe Premiere Pro and use CUDA acc in Mercury Engine instead of OpenCL, should I go for GTX680/780 (and as a plus get to OS screen without Web Drivers) or buy GTX970/80 and live carefully because the gain in macOS is worth it?
You're always so negative.The guy has no clue what he's doing. OpenGL vs D3D, 2.26 vs 3.5 GHz in CPU bound benchmark. LOL.
It is not really a CPU issue. With my GTX 980, I have to run most games on my 2010 Mac Pro on Medium. Under Bootcamp, I can run most games on max/ultra without any issues.
Higher settings means more draw calls and more CPU load. If you're seeing a slowdown with higher settings, then it can absolutely be due to the fact your ancient CPU can't keep up with all the extra work under macOS (due to Apple's extremely inefficient OpenGL framework). Running at low or medium settings dramatically reduces the amount of work the CPU has to do in many games, so your data is consistent with our suggestion that the cMP is very CPU limited with a high-end GPU like the 980.
All 28 shows is how crappy open gl is compared to direct x. I don't how else to say it, but gaming isn't typically CPU limited. And I don't mean gaming on OS X, no one does that unless they haven't discovered windows yet.
Bootcamp will fix some things but i wouldn't call OS X CPU limiting in any way. It really depends on your needs.No. OS X is CPU limited. Not the cMP.
Bootcamp will fix some things but i wouldn't call OS X CPU limiting in any way. It really depends on your needs.
These are mine benchmarks again in Sierra and Windows 10
View attachment 689172
So you can see that macOS shows significantly higher single threaded score, but it seems that we need to wait for deeper Metal implementation because Apple abandoned OpenGL a long time ago.
I agree. Can I get 4x Xeon Processors but a GTX 680 and play games at 4K resolution max settings? Games are NOT CPU limited unless you have a crappy old core i3.
Like I said. My 2010 Mac Pro NEEDS to be run at medium settings on ANY real complex game on OS X. If I run on Bootcamp, I can play most games on Max settings.
Sadly, i don't think you can utilize GTX980TI in OpenGL gaming in OS X. Games are old as is OpenGL...i feel that the 980ti is not being used to its potential
Ok, but in that case we're talking about OpenGL vs The rest of the world, and i totally agree with that.We are talking about gaming here. Not benchmarks of single threaded performance. Direct X blows everything away with its performance. My SAME 2010 Mac Pro with a GTX 980 can either 1) ONLY play most games on medium settings in OS X or 2) play MOST games at max settings on Windows with Bootcamp. The SAME DAMN HARDWARE. SAME CPU
The reason why i haven't posted results from bootcamp is because of dumb issues i've been encountering installing bootcamp. i've managed to overcome the MBR issue with a different format of the drive. i continued with a USB and it said please restart because an issue occurred... probably the most vague error i've ever seen. no error code. right now I'm burning windows to a DVD using an external drive in hopes that will overcome that error i encountered.
Im not having an issues running OS X on my day to day apps. recently i started to use the machine for gaming and thus upgraded the GPU and thats where i feel that the 980ti is not being used to its potential after spending x $ on it.
as soon as i get bootcamp up and running hopefully today, if error don't continue to arise ill post my benchmarks on here
to confirm, to burn the windows to a DVD all you do is right click on the .iso and burn to DVD nothing besides that correct?
I really do appreciate all your input !!!
Oh, use a disk on the cMP is definitely much easier to install Windows. I am sure you will have much much better gaming experience in Windows. I usually burn the disk in disk utility, because I am not 100% sure that right click option is to burn the iso file to the disk, or burning the iso image to the disk. When you know the answer, please let me know. Thanks!
28 shows OpenGL on macOS vs OpenGL on Windows.
Games can be CPU limiting. I am not saying any unknown game, but even some well know GPU demanding game. e.g. Metro Last Light. CPU can make huge difference at 1080P
Also, OP's CPU can be too weak for some games. e.g. We use Thief 1440P as example. 980 + 4790K = 74.5FPS (playable if use 60FPS as reference), 980 + i3 4130 = 58.6FPS (still just playable).
However, by considering the i3 is faster than the Xeon in gaming, and W3520 is at least 20% slower than the X5690 (in any task). So, if we take another 20% away from 58FPS, that become 46FPS. TBH, it's still playable, but not that smooth anymore. So, if OP run Thief on his cMP (in Windows, DirectX), he may not able to achieve 60FPS even with 980Ti just because the CPU is too weak.