Haha I know, and they are almost the same. My comment was on the obvious performance penalty Open GL results in regardless of the OS you're running it on when compared to DX for gaming.
1080P is the notorious CPU binder resolution. 1440p and higher really relieve a lot of the burden there. And yes, your argument that faster CPUs can produce more FPS is of course accurate, but I disagree that there is a 'pattern of CPU limiting' shown here or that dual-core i3 processor can realistically be compared to (at minimum) our quad Xeons and (at maximum) a 12-core 3.6 GHz set up. The pattern of decline that I see from those graphs is largely due to the descending capability of GPUs listed. The closest relative processor-wise on that list is the FX 8350, which has very similar single threaded performance to the cMP but still suffers from lower IPC over all.
58.6 FPS is 60 FPS dude. Very few people have 144+hz monitors and 45-60 FPS still remains the gold standard for fluid gaming. Keep in mind that above 60 hz results in tearing (bad) or the need for VSync, which incurs its own penalty on the GPU and increases input lag.
This is just wrong. Sure the i3 is faster single threaded, but it is a dual core 3.4. It doesn't have the core count to handle the games so the FPS suffer. A cMP with any reasonable processor will blow it out of the water gaming. From the Guru of 3D:
"What about actual IPC clock for clock performance then? Well, the Core i7 6700K runs at a 4.20 MHz turbo, the Core i7 7700K at 4.50. We can easily normalize that and downclocked the 7700K cores to 4200 MHz. Aside from a minor platform offset, as you can see,
an Intel core is an Intel core. Once you clock them the same, they perform (roughly) the same.
This actually has not changed in hugely massive steps ever since Sandy-Bridge in 2011. IPS perf did advance from Haswell to Skylake and now Kaby Lake, we are
however talking roughly 10% there.
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