(1, 1, 1, 'Arrow I', 'Fires one arrow at a time', 12, 0, 1, 1.5, 85, 8, 0, 0, 0, 0, 0, 0, -1, 0, 0, 'tower_arrows.png', '', 'projectile_arrow_1.png', 'arrowFire.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '8000');
(2, 1, 1, 'Arrow II', 'Fires two arrows with increased range', 30, 0, 2, 1.8, 99, 13, 0, 0, 0, 0, 0, 0, -1, 0, 0, 'towerArrowUpgrade1.png', '', 'projectile_arrow_2.png', 'arrowFire.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '3800');
(3, 1, 1, 'Arrow III', 'Fires three arrows with increased range', 65, 0, 3, 2.1, 125, 25, 0, 0, 0, 0, 0, 0, -1, 0, 0, 'towerArrowUpgrade2.png', '', 'projectile_arrow_3.png', 'arrowFire.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '1080');
(4, 2, 2, 'Cannon I', 'Fires one bomb with small splash damage', 25, 0, 1, 1, 65, 12, 6, 35, 0, 0, 0, 0, -1, 0, 0, 'towerBombBase.png', 'towerBombTurret.png', 'projectile_bomb_1.png', 'CannonShot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '1880');
(5, 2, 2, 'Cannon II', 'Increased damage and splash radius', 70, 0, 2, 1, 80, 30, 20, 42, 0, 0, 0, 0, -1, 0, 0, 'towerBombUpgrade1.png', 'towerBombTurret.png', 'projectile_bomb_2.png', 'CannonShot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '8380');
(6, 2, 2, 'Cannon III', 'Increased damage, large splash radius', 160, 0, 3, 1, 95, 80, 40, 50, 0, 0, 0, 0, -1, 0, 0, 'towerBombUpgrade2.png', 'towerBombTurret.png', 'projectile_bomb_3.png', 'CannonShot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '2350');
(7, 3, 3, 'Water I', 'Slows enemies', 25, 0, 1, 1, 55, 5, 0, 0, 15, 0, 0, 0, -1, 0, 0, 'towerWaterBase.png', 'towerWaterTurret.png', 'projectile_water_1.png', 'watershot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 3, '1850');
(8, 3, 3, 'Water II', 'Enemies move even slower', 50, 0, 2, 1, 65, 25, 0, 0, 30, 0, 0, 0, -1, 0, 0, 'towerWaterUpgrade1.png', 'towerWaterTurret.png', 'projectile_water_2.png', 'watershot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 5, '6050');
(9, 3, 3, 'Water III', 'Enemies move even slower and the effect lasts longer', 190, 0, 3, 1, 75, 55, 0, 0, 50, 0, 0, 0, -1, 0, 0, 'towerWaterUpgrade2.png', 'towerWaterTurret.png', 'projectile_water_3.png', 'watershot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 7, '2200');
(10, 4, 6, 'Storm I', 'Reduces an enemy''s hitpoints by 5%', 100, 0, 1, 1, 47, 0, 0, 0, 0, 0, 5, 0, -1, 0, 0, 'tower_storm.png', '', 'projectile_storm_1.png', 'stormshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '4200');
(11, 4, 6, 'Storm II', 'Reduces an enemy''s hitpoints by 10%', 250, 0, 2, 1.3, 62, 0, 0, 0, 0, 0, 10, 0, -1, 0, 0, 'towerStormUpgrade1.png', '', 'projectile_storm_2.png', 'stormshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '2500');
(12, 4, 6, 'Storm III', 'Reduces an enemy''s hitpoints by 25%', 400, 0, 3, 1.6, 77, 0, 0, 0, 0, 0, 25, 0, -1, 0, 0, 'towerStormUpgrade2.png', '', 'projectile_storm_3.png', 'stormshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '6000');
(13, 5, 5, 'Ice I', 'Shoots ice shards to completely stop an enemy', 50, 0, 1, 1.2, 55, 10, 5, 0, 60, 10, 0, 0, -1, 0, 0, 'tower_ice.png', '', 'projectile_ice_1.png', 'iceshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 4, '3800');
(14, 5, 5, 'Ice II', 'Adds significant damage to the ice shards', 100, 0, 2, 1.2, 55, 50, 25, 10, 80, 15, 0, 0, -1, 0, 0, 'towerIceUpgrade1.png', '', 'projectile_ice_2.png', 'iceshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 6, '1100');
(15, 5, 5, 'Ice III', 'Stops enemies for even longer', 250, 0, 3, 1.2, 55, 100, 50, 10, 90, 30, 0, 0, -1, 0, 0, 'towerIceUpgrade2.png', '', 'projectile_ice_3.png', 'iceshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 8, '2750');
(16, 6, 4, 'Missile I', 'Shoots magic missiles with long range', 50, 0, 1, 2, 105, 15, 0, 0, 0, 0, 0, 0, -1, 0, 0, 'tower_magic.png', '', 'projectile_magic_1.png', 'missleshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '4050');
(17, 6, 4, 'Missile II', 'More damage and more range', 100, 0, 2, 2.2, 120, 30, 0, 0, 0, 0, 0, 0, -1, 0, 0, 'towerMagicUpgrade1.png', '', 'projectile_magic_2.png', 'missleshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '1050');
(18, 6, 4, 'Missile III', 'More damage and more range', 350, 0, 3, 2.5, 130, 70, 20, 25, 0, 0, 0, 0, -1, 0, 0, 'towerMagicUpgrade2.png', '', 'projectile_magic_3.png', 'missleshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '3550');
(19, 7, 7, 'Earthquake I', 'Massive damage to all enemies on the field', 500, 0, 1, 0, 80, 400, 0, 0, 0, 0, 0, 1, 1, 1, 8, 'tower_earthquake.png', '', 'arrowShot0.png', 'quakeshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '3500');
(20, 7, 7, 'Earthquake II', 'More damage! One more activation', 800, 0, 2, 0, 120, 900, 0, 0, 0, 0, 0, 1, 1, 2, 6, 'tower_earthquake_upgrade1.png', '', 'arrowShot0.png', 'quakeshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '1000');
(21, 7, 7, 'Earthquake III', 'More damage! One more activation', 1200, 0, 3, 0, 160, 2000, 0, 0, 0, 0, 0, 1, 1, 3, 4, 'tower_earthquake_upgrade2.png', '', 'arrowShot0.png', 'quakeshot.aiff', 'towerUpgraded.aiff', 'towerBuilt.aiff', 'defaultResearchSound.aiff', 50, 0, '2000');