I still don't get why the pricetag of the GoPro has any relevance here, it's 4K video. It doesn't matter if it's a 4K coming from a RED Epic or a 4K compact Canon camera? I must be missing something.![]()
As already stated, 4K video files can have widely differing encoding. This produces very different stress on the editing hardware/software. E.g, 4K ProRes 422 requires much less CPU horsepower to edit than 4K H264, but is about 8x the file size so requires more I/O.
Even within 4K H264, there can be significant variations. That codec allows different GOP (Group Of Picture) lengths, different bitrates, different I or P frame intervals, etc. The 4K H264 codec used by one camera could be tweaked for minimal file size at the cost of higher CPU demands during decoding and editing. Another 4K H264 codec could use a larger file size or encoding parameters which are less CPU-intensive to decode and edit.
In general GoPro footage is highly compressed and demanding to edit, some editing software more than others. The OP seemed surprised his "inexpensive" 4K GoPro footage was difficult to edit using Premiere CC on a $3200 iMac 27, but this is expected. He blamed the iMac's GPU, when in fact the GPU cannot really help H264 encode/decode. Premiere does not use Intel's QuickSync hardware-accelerated decoding. A more expensive camera (while also recording 4K H264) might use less compression, shorter GOP length, more reference frames, etc. which makes editing easier.
FCPX can easily edit 4K H264 on a medium-level Mac, although this may require using the built-in proxy function. Adobe will be improving Premiere CC in the future to have proxy capability and they may add Quick Sync, although probably Windows only in the initial version.