I know Mac Pro is coming but do we really need
Dual CPU?
More RAMs more than 128gb?
More PCIE slots?
Internal expandable and upgradable?
Yes
I know Mac Pro is coming but do we really need
Dual CPU?
More RAMs more than 128gb?
More PCIE slots?
Internal expandable and upgradable?
What about networking rendering and sequencing rendering? People told me that computers dont need dual CPU since those rendering is a trend. Any thoughts?
I wonder if Apple will gonna make a MODULAR computer which is not compatible with regular parts. Will it be worse?
Whoever these people you talk to are they aren't very knowledgeable.
Just because network rendering exists doesn't mean its practical for all applications. I only network render when doing animations. Render farms are expensive and home networks, while they can be fast are still slower then rendering on one machine with a lot of power for individual frames. Even when you have multiple computers connected to render one frame the computer that is the controller renders the absolute fastest.
Not to mention rendering isn't the only computationally intensive task. Sims are very expensive. Fire up Houdini or Realflow and you'll see. Adding extra nodes on Realflow costs extra money and to do it in Houdini you need to buy the big expensive version.
Its easier for many people to buy a beefier computer vs trying to cope with the expense of network rendering.
Rehearsal ends at 11pm. Tech begins again at 8am. The faster I can get my stuff rendered, the faster I can get it on the system, the faster it can be cued into the show. Render speed is absolutely a big deal to me.rendering is boring.
how come nobody around here ever talks about the objects being rendered and/or what it takes to create said objects.
if all you do is sit around and render scenes created by others then, srry, i don't think it's something to brag about..
if you're the creator & renderer then, srry, i don't see how you're placing so much importance on the rendering aspects.
in car analogy world, rendering could be likened to painting the car-- but what about the rest of the process? (designing, engineering, modeling or building, etc the actual car)
when rendering is spoken of while leaving out the context of where it falls in the entirety of the process, other readers who might not be familiar with the process are completely mis-lead.. just sayin
The iMac Pro is a band-aid until they can get the new Mac Pro out. It's trying to satisfy the pro crowd for the next 6 months to a year.
that's more of a software issue now..Rehearsal ends at 11pm. Tech begins again at 8am. The faster I can get my stuff rendered, the faster I can get it on the system, the faster it can be cued into the show. Render speed is absolutely a big deal to me.
the hardware is ready, or nearly ready, for real time rendering.
I don't think it's a band-aid at all. I just think that it's not a "pro" machine in the traditional way, and that part of the name is just marketing. The iMac Pro will find a niche among power users who aren't necessarily making their living from it (the "prosumer"). It may also have some appeal for corporate buyers where the lack of upgradeability isn't necessarily as important if the budget is for a fixed lifetime anyway.
In the espresso world you see much the same sort of thing, high end expensive machines that are aimed at the serious espresso fan but not really suited for pro users which are the coffee shops.
I don't have the technical expertise to contribute to a discussion of high-end rendering/simulation, but I *can* say that espresso machine analogies should immediately replace car analogies across all of MacRumors.
You're doing that thing that seems really popular around these parts; assuming your workflow is representative of everyone else's.what are you rendering though, irked? don't you have to model stuff prior to rendering it? how long does that take?
You're doing that thing that seems really popular around these parts; assuming your workflow is representative of everyone else's.
again.. huh?Please don't tell me I can't or shouldn't have one because i don't do the same work you do.
but the days of processing single frame renders for hours are nearly behind us.
.
A guy told me that since Apple announced iMac Pro, they dont need to make Mac Pro because...
1. Apple prefer close system not open system like Mac Pro 2010 had.
2. iMac Pro can upgrade and expand with Thunderbolt3 externally.
3. Dual CPU, more RAMs and storage: There is no programs supporting more CPU and RAMs. Forget it.
http://www.macworld.co.uk/news/mac/...release-date-uk-price-features-specs-3536364/
I would like to ask if you need a new Mac Pro like 2010 version or not instead of all in one workstation like iMac Pro
Don't get me wrong, I do need it but there are some people being skeptical about customizable Mac Pro like custom build PC cause Apple is trying to focus on all in one computer instead of open system like Mac Pro 2010. In this case, I really doubt about Mac Pro 2018 with customizable case. What if Mac Pro comes out with limited customizing like Mac Pro 2013? I really demand to see Mac Pro 2018 like custom PC to upgrade and replace dual cpu, gpu, rams, pcie parts, and more. And No, I don't like iMac Pro for upgrading and expanding externally with TB3 which is the most ridiculous idea. If Apple do that, then they are making the same flaws from Mac Pro 2013.
heh.. me tooI've been hearing that for at least 10 years now.
heh.. me too
this is a good hold over though:
(when/if you can)
View attachment 704121
View attachment 704122
(via autodesk cloud rendering service)
A guy told me that since Apple announced iMac Pro, they dont need to make Mac Pro.
i thought it might be relevant to this particular forum.Not sure what you're getting at?
Surely such a simple scene wouldn't require a cloud service.