The point is we should all decide for ourselves, AS CONSUMERS, as to whether we will accept the Flash negatives with the positives. When consumers don't get to decide what to do with the products they buy, the motive of the strategy needs to be examined to see if it's anti-competitive or not. Do you really believe that Jobs was telling the truth about 90% battery loss with Flash on the iPad (how about if Adobe was "allowed" to optimize it")? Do you really think the consumer should have no rights to decide what to do with the products they pay their hard-earned money for? Do you think Jobs was 100% honest about the reasons for his dissing of Adobe and Flash?
I am not following your logic at all. How are consumers being prevented from deciding what to do with the products they buy? If you want to use media consumption devices like the iPad as a picture frame to hang up on the wall....you're more than welcome to do that. If instead you want to stream NetFlix videos, listen to music, or surf the internet, the iOS devices let you do all that too. With their hard earned money, consumers can use the devices the way they were designed to be used, or as a beer coaster for all Apple cares. The decision to not support Flash in iOS devices is not the same thing as "telling people what to do" with their devices....in fact, demanding Flash support is exactly like telling Apple how to design their products. Nobody is forced into buying Apple products...consumers have a choice how they want to spend their money, and if Flash support is a requirement, then they are free to purchase a product that meets their needs. If we were talking about something cross platform like Apple's Safari browser...then I could see your point on how it could be considered anti-competitive. But excluding anything from an iOS device (which only runs on Apple hardware) is at Apple's discretion, and the market will decide whether it hurts or helps Apple in the long run, based on what people end up purchasing.
Have you ever heard of "follow the money?" It's not just a "saying" that is sometimes true; it's an amazing way to look at business decisions in public corporations; one can easily see how the money is influencing Apple's decision to ban Adobe's Flash by just following the money with a few thoughts of how Apple makes money. Apple's charge-for-all-content model makes more money for Apple. This is a business model, and Flash is competition to the model. Flash technologies provide free content to the consumer by using advertisers to pay for the content costs. Apple doesn't make as much money if people play Flash games rather than buy apps in the App Store. Apple doesn't make as much money when people watch ad-paid content on sites like hulu.com that use Flash for streaming. Plus there's the alternative concept of getting people to buy your product to influence exactly how they spend their money once they "buy-in" to the iOS product model.
Your "follow the money" analogy actually proves my point instead of yours. The exclusion of Flash has not doomed iOS devices to an early demise, and in fact, their sales seem to be increasing with every new device that gets released. As evidenced by iPad sales, and now iPhone 4, the perception that life without Flash is not an option is slowly fading from people's minds. Seems like plenty of people are willing to give up Flash to own an iOS device...and for those that aren't...they are free to buy alternatives that do promise Flash support, like Android devices.
And I'm not sure where you got the notion that Apple's stance against Flash has to do with competition in the App Store. While web apps have come a long way, they are still nowhere near as capable as native applications. And while there are several popular Flash games out there, the App Store developers creating quality content have nothing to worry about, especially since they can make an identical native app, or even web based one if they prefer, without using Flash. The App Store is successful because it does for mobile applications what iTunes does for music. To see proof of this, compare the Android market to the AppStore. Not only are developers "unrestricted" and "free" to develop in any way they choose on that platform...Flash and Flash-based apps are more then welcome over there. Yet, in spite of all the moaning and groaning over "walled gardens"....App Store developers continue to be more successful than Android developers, not to mention Windows Mobile, Symbian, and other alternatives. So, instead of Apple and the AppStore being threatened by Flash...the exact opposite is happening. Applications that were traditionally Flash-based only are having AppStore versions...the recent announcement of Farmville is a high profile example of this. And I don't even have to go into how big game studios are now starting to take interest, not to mention Nintendo seeing Apple as a threat....any "threat" that Flash apps could have posed are small potatoes under the circumstances.
Like I have said before, if Jobs stood up and said to all Adobe is their competitor and they will not allow Adobe's Flash on their devices because they compete with Apple's own business model of paid content, I would think 100X more of him. For him to publicly trash Adobe again and again, and ignore the honesty of the "follow the money" reality of Adobe's Flash threatening Apple's business model, is sickening. I am sickened by the level of "trash" talk by an innovative leader who is the man in charge of the most innovative and incredible company in the world. A great public speaker, amazingly gifted innovator, but pathetic leader to trash talk his competitors. It's always a blow below the belt when Jobs trash mentions Adobe or Flash. In addition, lately Apple has taken more and more of the positions we used to see by the "big bad Micro$oft."
Jobs is not "trash talking" about Flash, he is stating facts. Flash in its current form sucks for mobile devices...period. Adobe has created some outstanding products, and while some are still great today (like Photoshop), others (like DreamWeaver) are bloated crapware that no longer serve as the best tool for the job, the way they did when they first came out. Flash obviously falls into the latter camp. The way Flash was distributed, and the way Adobe sat on an innovative product once it gained dominant market share, is much more analogous to "big bad Micro$oft" of old. Adobe, and now Google, are the ones using the business tactics of a young MS.
In the long run, we're all going to be doing a lot of things different on our Apple products. Apple is acting very anti-competitively, and one of these days the DOJ will decide customers are losing big here. It is going to come back to haunt Apple, because of their ignorance to consider and value their customers' experience and free will to choose what they do with devices they pay Apple obscene amounts of money for. It is the customer that is losing when SJ's blocks Adobe's Flash from iOS products.
Why wouldn't a company be able to decide how to design their own products? If the DOJ steps in and says Apple "must" support Flash, where will it end? The whole "Mac experience" would vanish as more and more products by any and all companies have to be supported. The whole premise of the Mac experience is that an Apple developed OS is running on Apple designed hardware.
The biggest problem with this "debate" is that nobody wants to consider the way these iOS product users are losing out by not having the ability to choose for themselves if they want to use Adobe's Flash. Everywhere there are Apple fans that repeat Jobs every word and act like Adobe's Flash is trash just because SJ's says it is. There are others, like me, who love Apple but realize what Apple is doing here is obvious... we can follow the money and quickly understand the truth about "why" Apple doesn't like Flash. It is obvious that Adobe's Flash threatens the paid content business model Apple is seeking with its iOS products. It is sad that Apple cares so little about its customers to not allow them their own decision as to what they want to do with their Apple products.
I think your desire for Flash on iOS devices is clouding your logic. Flash was considered problematic before Steve Jobs ever even said a word. There was nothing that could be done about it though since it was already installed on the majority of computers. The only thing Jobs did was be proactive about preventing the same problem from happening in the mobile internet space. And how can you bash him when his decision only affects his own products...Google, Microsoft, Nokia, Motorola, HTC, etc. are all more than welcome to do whatever they wish with their own products.
I want the Apple computer company back personally. I want Apple to focus on Macs, OS X, and their customers' experience when using their computers. I really hope Apple finds a way to split into two devisions that allows continual efforts of innovation on the Macs and iOS products at the same time. I have been disappointed with Apple's Mac efforts lately. It's obvious that Apple has had "everyone" on iOS and the products that run it. I want an incredible ultraportable Mac notebook that destroys the competition like the v 2,1 MBA did. I want OS X 10.7 to be a focus and feature not put on the backburner behind iOS. I hope Apple learns to keep innovation up on the Mac while it also develops iOS and the products that run iOS. It would be nice if Apple just spent the next year developing OS X and getting Mac computers back up to speed.
Well this I can agree with.
I think what you're looking for is an Apple sanctioned, fully BTO product. You want the sleek design of Apple hardware, the intuitive design of Mac OSX, but with no restrictions or limitations. Sadly, that will never happen unless Apple splits into two companies. One would be iOS/OSX focused and cross platform (similar to Android or Windows), while the other would be a hardware manufacturer or maybe even along the lines of, or similar to, Dell/HP, etc. Either way the full Mac experience would never be the same, and Apple would have no advantage over its competitors.