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Adobe says that it is Windows only update. Still 980 Ti does not work on OSX with raytraced renderer :/
 
I mean that:

Todd Kopriva said:
What we are saying is that there will be zero further work in this area, and that those few features (and many more) will be provided by deeper integration with Cinema 4D and by extensions of our 3D APIs for other partners.


For now, we'll keep shipping the ray-traced 3D renderer for the few people who use it, at least until we've completely replaced it with an entirely superior solution
 
Yes, that's understood. I never used it and never even wanted to, but you'll never know when you are working projects that you haven't created ;)
 
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I can run a cuda After Effects benchmark below on GTX980 Ti just by copying two files from NVIDIA developer SDK to AE folder: /Applications/Adobe After Effects CC 2015/Adobe After Effects CC 2015.app/Contents/Frameworks

These are the files:
  • liboptix.1.dylib
  • libcudart.dylib
Benchmark:
http://www.teddygage.com/AEBENCHCS6/
 
Hi guys,

I apologise for the poor forum etiquette of bumping an old thread but I was hoping anyone who has my current setup would be familiar with a problem I'm encountering.

I have a:

Mac Pro 5.1 (mid 2010)
2x 3.06 GHz 6-core Intel Xeon
128GB 1333MHz DDR3 ECC
GPU NVIDIA GeForce GTX TITAN X 12GB (flashed)
OS X El Capitan 10.11.4
nVidia web driver 346.03.06f01
CUDA Driver 7.5.26
(I also have the option of using the OSX Default graphics driver)

I use a program called DazStudio 4.9 as a hobby to make 3D renders with nVidia's iRay technology; but when I use a render setting called "Optix Prime Acceleration" (which is quite essential to speed up the render times) the program crashes mentioning the following thread as crashed:

0 liboptix_prime.1.dylib 0x0000000131ee7672 0x131ec3000 + 149106
1 liboptix_prime.1.dylib 0x0000000131ee74e2 0x131ec3000 + 148706
2 liboptix_prime.1.dylib 0x0000000131eec335 0x131ec3000 + 168757
3 liboptix_prime.1.dylib 0x0000000131ee40e9 0x131ec3000 + 135401
4 liboptix_prime.1.dylib 0x0000000131ec91e0 0x131ec3000 + 25056
5 liboptix_prime.1.dylib 0x0000000131ec941d rtpModelUpdate + 77
6 libiray.so 0x000000012d09ee6e 0x12d02c000 + 470638
7 libneuray.so 0x0000000128c826b9 0x128333000 + 9762489
8 libneuray.so 0x0000000128c842af 0x128333000 + 9769647
9 libneuray.so 0x0000000128cbffd4 0x128333000 + 10014676
10 libiray.so 0x000000012d037896 0x12d02c000 + 47254
11 libiray.so 0x000000012d033a52 0x12d02c000 + 31314
12 libiray.so 0x000000012d03bb97 0x12d02c000 + 64407
13 libiray.so 0x000000012d08f8be 0x12d02c000 + 407742
14 libneuray.so 0x0000000128cc2ceb 0x128333000 + 10026219
15 libneuray.so 0x0000000129e0c770 0x128333000 + 28153712
16 libneuray.so 0x000000012a011bd4 0x128333000 + 30272468
17 libneuray.so 0x000000012a0125b7 0x128333000 + 30274999
18 libneuray.so 0x000000012a012448 0x128333000 + 30274632
19 libneuray.so 0x000000012a036878 0x128333000 + 30423160
20 libsystem_pthread.dylib 0x00007fff98f7599d _pthread_body + 131
21 libsystem_pthread.dylib 0x00007fff98f7591a _pthread_start + 168
22 libsystem_pthread.dylib 0x00007fff98f73351 thread_start + 13

It was happening before on 10.11.3 as well until I updated my CUDA driver, then I foolishly updated to OSX 10.11.4 (before setting up a Time Machine ... stupid, stupid, stupid). And the problem is back.
When I swith to the OSX Default Graphics driver the software program doesn't "find" my GPU at all anymore (it did on 10.11.3) so I have to use the nvidia web driver.

I've already been back-and-forth-ing with the DazStudio support team, briefly reached out to Apple telephone support, got shoo-ed away by nVidia for asking a Titan X Mac based question, watched my support threads on the Apple Support Community sink to the netherworld of page 2. All to no avail.
So I was hoping anyone here could help me decipher the crash report thread, or confirm what the next best steps would be (reverting OS? pressuring one support team over another? I dunno)

This is my first non-laptop computer ever and the whole GPU driver hell is completely new to me. (Also my general ignorance really doesn't help)

Sorry for the long message. And any help at all would be very much appreciated.

Thanks so much for reading through this.

All my desperate best,

Daniel
 
I have a long reply. The short answer is that you are hosed. DS is beta software - it has been in beta ever since it was released. DAZ doesn't follow proper software design (they never reach feature freeze), so it should come as no surprise the the software is flaky.

DAZ isn't going to help because they can't program their way out of a bag. (Can you tell I was a customer for over a decade?) Talking with the DS "support" team is a complete waste of time. They don't have a clue about OSX - nor have they ever (Can you tell I was a customer for over a decade?).

Nvidia hasn't certified your Video card on OSX (although OptiX Prime itself is certified for use in OSX), so I wouldn't expect much in the way of help.

The hilariously misnamed Document Center at DAZ isn't going to help, because nothing in DS is actually documented. In one place it actually says Find someone to help you. No kidding - it actually says that.

The DAZ forums aren't going to be able to help because those of us who know software have a tendency to get permabanned because we point out all of the short comings in the software in both design and execution. The forum mods only allow DS 4.9 is the best product evah! oh, and Poser 11 is old technology - Pay no attention to the fact that DS 4.9 is Poser 4 with a Physically Based Render Engine.

The DAZ userbase isn't going to be able to help you because, quite frankly, there is no one there anymore that has any technical skills.

The DAZ vendors aren't going to help because they don't actually want you figuring anything out "under the hood". The more you know, the less you need a vendor - many of them are selling you stuff you can do yourself (easier if they actually documented anything - like shaders.)

BTW, how did you manage to get any response from DAZ tech support in under 6 months? I never had that happen, and I was filling out bug reports regularly for over a decade.

The support folks (and especially the DAZ forum moderators) will swear to you up and down that DAZ has Apple Developer Connection seats. The reality is that ever since they dipped their toes into software development, they have been blind sided by every single underlying change to OSX since at least 10.4 (Tiger), for every single bit of software they "developed". Which tell me everything I need to know about their programming "skills". I suspect the same is true WRT Nvidia's Developer program.

Did I mention that Hexagon didn't work for over 4 years because DAZ refused to recompile against the proper libraries?

And then there was Cararra 6 on OSX. After promising the Mac community a fix for over a year (it would crash as soon as it loaded - every single time, without fail), they announced on the Cararra forums that the bug fix was rolled into Cararra 7 and "Mac users, sorry about that - but hey, we will give the same discount for Cararra 7 that we gave the Windows users (who actually got a product that worked).

All of DAZ's software is written in Windows and ported over to OSX. It is also written in JSON. Ask yourself why programmers would write a desktop 3D program in a computer language designed to push text over the internet. As an added bonus - Google Web Based Daz Studio Online and see what the original plan for DS 4.0 was.

Be thankful that they have finally figured out the correct set of libraries to compile against so the program will actually load. This was why DS 4.0 was so problematic on OSX - the fools were actually writing to Ring 0. (Can you tell I have dealt with customer support for DS before?)

I know this isn't what you want to here, but the reality is that DS is more or less a Windows/Nivdia platform. None of DAZ's software is really viable on OSX.

The good news is that it isn't actually very hard to move your content over to other 3D applications. Converting the grey golum isn't very hard - the key is to avoid actually using the DSON importer (Yet another piece of poorly written software by DAZ) - just straight export to .cr2 (for poser), or .fbx and then it can go into any other 3D program.
 
I have a long reply. The short answer is that you are hosed. DS is beta software - it has been in beta ever since it was released. DAZ doesn't follow proper software design (they never reach feature freeze), so it should come as no surprise the the software is flaky.

DAZ isn't going to help because they can't program their way out of a bag. (Can you tell I was a customer for over a decade?) Talking with the DS "support" team is a complete waste of time. They don't have a clue about OSX - nor have they ever (Can you tell I was a customer for over a decade?).

Nvidia hasn't certified your Video card on OSX (although OptiX Prime itself is certified for use in OSX), so I wouldn't expect much in the way of help.

The hilariously misnamed Document Center at DAZ isn't going to help, because nothing in DS is actually documented. In one place it actually says Find someone to help you. No kidding - it actually says that.

The DAZ forums aren't going to be able to help because those of us who know software have a tendency to get permabanned because we point out all of the short comings in the software in both design and execution. The forum mods only allow DS 4.9 is the best product evah! oh, and Poser 11 is old technology - Pay no attention to the fact that DS 4.9 is Poser 4 with a Physically Based Render Engine.

The DAZ userbase isn't going to be able to help you because, quite frankly, there is no one there anymore that has any technical skills.

The DAZ vendors aren't going to help because they don't actually want you figuring anything out "under the hood". The more you know, the less you need a vendor - many of them are selling you stuff you can do yourself (easier if they actually documented anything - like shaders.)

BTW, how did you manage to get any response from DAZ tech support in under 6 months? I never had that happen, and I was filling out bug reports regularly for over a decade.

The support folks (and especially the DAZ forum moderators) will swear to you up and down that DAZ has Apple Developer Connection seats. The reality is that ever since they dipped their toes into software development, they have been blind sided by every single underlying change to OSX since at least 10.4 (Tiger), for every single bit of software they "developed". Which tell me everything I need to know about their programming "skills". I suspect the same is true WRT Nvidia's Developer program.

Did I mention that Hexagon didn't work for over 4 years because DAZ refused to recompile against the proper libraries?

And then there was Cararra 6 on OSX. After promising the Mac community a fix for over a year (it would crash as soon as it loaded - every single time, without fail), they announced on the Cararra forums that the bug fix was rolled into Cararra 7 and "Mac users, sorry about that - but hey, we will give the same discount for Cararra 7 that we gave the Windows users (who actually got a product that worked).

All of DAZ's software is written in Windows and ported over to OSX. It is also written in JSON. Ask yourself why programmers would write a desktop 3D program in a computer language designed to push text over the internet. As an added bonus - Google Web Based Daz Studio Online and see what the original plan for DS 4.0 was.

Be thankful that they have finally figured out the correct set of libraries to compile against so the program will actually load. This was why DS 4.0 was so problematic on OSX - the fools were actually writing to Ring 0. (Can you tell I have dealt with customer support for DS before?)

I know this isn't what you want to here, but the reality is that DS is more or less a Windows/Nivdia platform. None of DAZ's software is really viable on OSX.

The good news is that it isn't actually very hard to move your content over to other 3D applications. Converting the grey golum isn't very hard - the key is to avoid actually using the DSON importer (Yet another piece of poorly written software by DAZ) - just straight export to .cr2 (for poser), or .fbx and then it can go into any other 3D program.

Ufff. Thank you so much for answering! Even bad news is better than no news. I'm completely clueless about any of this stuff and you really broke it down nicely.

I actually phoned support, then they emailed me the same day. We went back and forth a bit. Then they gave me 50$ store credit. Then they said to be patient. Then they said it's because the Titan X is not supposed to be inside a Mac and that's causing the problem.
I was honestly looking into a new video card when you wrote, and considering sending the MP back to the shop to revert the OS version. (It's new and I hadn't setup a Time Machine yet when updating the OS)

So I'm really glad you answered and substantiated something I suspected but couldn't really confirm.

Thanks again for the insight and the awesome rant!

All my absolute best,

Daniel

PS: I did google "web based daz studio online" but couldn't find anything pertinent. Care to elaborate? (I totally get it if you're all ranted out ... that was a really good rant... so no worries)
 
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Ufff. Thank you so much for answering! Even bad news is better than no news. I'm completely clueless about any of this stuff and you really broke it down nicely.

I actually phoned support, then they emailed me the same day. We went back and forth a bit. Then they gave me 50$ store credit. Then they said to be patient. Then they said it's because the Titan X is not supposed to be inside a Mac and that's causing the problem.
I was honestly looking into a new video card when you wrote, and considering sending the MP back to the shop to revert the OS version. (It's new and I hadn't setup a Time Machine yet when updating the OS)

So I'm really glad you answered and substantiated something I suspected but couldn't really confirm.

Thanks again for the insight and the awesome rant!

All my absolute best,

Daniel

PS: I did google "web based daz studio online" but couldn't find anything pertinent. Care to elaborate? (I totally get it if you're all ranted out ... that was a really good rant... so no worries)

The original plan for DS 4.0 was that your purchased content would reside on daz's servers. It would be pushed to your computer and the content would go "poof" once you closed your program. This got shouted down, but by the time they sprung this on the forums, the system architecture had already been finalized. This is why DS has to create the figure every single time you load it up. Plan B is DAZ Connect - your content is encrypted to your machine. The goal is to lock you into their ecosystem and prevent you from using the content you purchased in other programs (Sound like anyone we know?). I suspect Plan C is system wide encryption - that is the direction they are going.

The important thing to understand is that the people that made DAZ great don't actually work there any more. DAZ was founded by Chris Creek and Dan Farr for the purpose of making content for Poser. A few years ago they sold the company - Dan went to work comic book conventions & Chris (The guy that made the original Victoria & Michael and the Poser 4 native figures) stayed at DAZ. New ownership fired him. DAZ is now owned by a vulture capital firm. Most of the folks that made DAZ great (and Steve Kondris, former head of DAZ marketing) set up a new company, Hivewire3d. They make native figures for both DS & Poser.

The half dozen or so "cool kid" vendors are calling the shots now. DS 4's main priority was to slow down casual piracy of vendor content - which IS a very real issue. Which quite frankly is ridiculous - it isn't like content is all that expensive.

When DS 4.0 was released it split the community - at no time did the folks running the "new" DAZ inform any customers that the new Victoria would not work in Poser (which was over 1/2 of their customer base). Oh, and it didn't work in Cararra either. The forum mods proceeded to pour gasoline on the fire that was raging in the forums. DAZ bet that they could replace all of the customers that they chased off.

The worst part is that most of the content isn't very good. Quite frankly, most of the content sold at DAZ would have never passed QA in the V3 era. Insane texture sizes don't make up for a lack of skill. The vendors that sell there now have no idea how to make clothing with movement morphs. Ever wonder why you don't see many skirts or dresses that go below the knee? It's because they don't know how to make them move in DS. And they can't because DS doesn't have a cloth room.

DAZ's business model is based on churn - they want their customers buying the same products over and over (and over). Each generation the figures become more expensive, and now they added the "iconic figure" bs they have nearly doubled in price. DAZ expects their customer base to replace their content every couple of years. Ask yourself, what did genesis 3 bring to the table other than a fat chick (Bethany 7). Each new version of the genesis figure breaks backwards compatibility with earlier content. The other goal is "learned helplessness". If nothing is documented, you don't realize that you don't have to buy Iray shaders (at 17.95 a pop) for your content, you can simply build them yourself.

I would recommend that you take a look at Poser - It gives you more capabilities and protects your investment in content. Not to mention that it's PBR works on both platforms - there are people that are using Titan-Xs to run SuperFly, the Blender, Cycles based render engine.

Rather than force you to replace your content as new figures come on line, you simply retrofit the tech into the figure of your choice. As an example, I can take the Poser 2 Lo-Res figures from the 1980's and add both subdivision & weightmapping to them. They bend as well as the latest DAZ figure - and I didn't have to replace all my content. Not only that, I can also refit any clothing content to fit any figure of my choice. Victoria's and Michael's closet is available to any figure I want to use. Which in my case is the Poser 7 figures, Sydney & Simon. I need people of normal stature in my stories, and DAZ doesn't make those, just 6 foot figures.
 
The original plan for DS 4.0 was that your purchased content would reside on daz's servers. It would be pushed to your computer and the content would go "poof" once you closed your program. This got shouted down, but by the time they sprung this on the forums, the system architecture had already been finalized. This is why DS has to create the figure every single time you load it up. Plan B is DAZ Connect - your content is encrypted to your machine. The goal is to lock you into their ecosystem and prevent you from using the content you purchased in other programs (Sound like anyone we know?). I suspect Plan C is system wide encryption - that is the direction they are going.

The important thing to understand is that the people that made DAZ great don't actually work there any more. DAZ was founded by Chris Creek and Dan Farr for the purpose of making content for Poser. A few years ago they sold the company - Dan went to work comic book conventions & Chris (The guy that made the original Victoria & Michael and the Poser 4 native figures) stayed at DAZ. New ownership fired him. DAZ is now owned by a vulture capital firm. Most of the folks that made DAZ great (and Steve Kondris, former head of DAZ marketing) set up a new company, Hivewire3d. They make native figures for both DS & Poser.

The half dozen or so "cool kid" vendors are calling the shots now. DS 4's main priority was to slow down casual piracy of vendor content - which IS a very real issue. Which quite frankly is ridiculous - it isn't like content is all that expensive.

When DS 4.0 was released it split the community - at no time did the folks running the "new" DAZ inform any customers that the new Victoria would not work in Poser (which was over 1/2 of their customer base). Oh, and it didn't work in Cararra either. The forum mods proceeded to pour gasoline on the fire that was raging in the forums. DAZ bet that they could replace all of the customers that they chased off.

The worst part is that most of the content isn't very good. Quite frankly, most of the content sold at DAZ would have never passed QA in the V3 era. Insane texture sizes don't make up for a lack of skill. The vendors that sell there now have no idea how to make clothing with movement morphs. Ever wonder why you don't see many skirts or dresses that go below the knee? It's because they don't know how to make them move in DS. And they can't because DS doesn't have a cloth room.

DAZ's business model is based on churn - they want their customers buying the same products over and over (and over). Each generation the figures become more expensive, and now they added the "iconic figure" bs they have nearly doubled in price. DAZ expects their customer base to replace their content every couple of years. Ask yourself, what did genesis 3 bring to the table other than a fat chick (Bethany 7). Each new version of the genesis figure breaks backwards compatibility with earlier content. The other goal is "learned helplessness". If nothing is documented, you don't realize that you don't have to buy Iray shaders (at 17.95 a pop) for your content, you can simply build them yourself.

I would recommend that you take a look at Poser - It gives you more capabilities and protects your investment in content. Not to mention that it's PBR works on both platforms - there are people that are using Titan-Xs to run SuperFly, the Blender, Cycles based render engine.

Rather than force you to replace your content as new figures come on line, you simply retrofit the tech into the figure of your choice. As an example, I can take the Poser 2 Lo-Res figures from the 1980's and add both subdivision & weightmapping to them. They bend as well as the latest DAZ figure - and I didn't have to replace all my content. Not only that, I can also refit any clothing content to fit any figure of my choice. Victoria's and Michael's closet is available to any figure I want to use. Which in my case is the Poser 7 figures, Sydney & Simon. I need people of normal stature in my stories, and DAZ doesn't make those, just 6 foot figures.

Awesome. Thanks for all the info.
It's good to know that I'm at high risk of being on the company's ******** simply for being Mac-based.
Even though it's only for hobbying purposes I have spent quite some bucks in their marketplace (never on shaders though, hehe), perhaps I'll give that a rest now and look into alternative software.
Thanks again, man. And perhaps I'll see you soon on the Poser forums then ^_^

All my best,

Daniel
 
Waited all day for FedEx with my Titan-Xs, the clowns left them downstairs by the mailbox.

Anyhow, plug it in and BINGO, boots to desktop.

It's called "Nvidia Graphics Device" but it works.

Details coming, if anyone is interested.....

And we already have a working EFI, fixes the name in System Profiler.

Oh, and it runs a 5K just fine.

@MacVidCards Hey there! I would like to know what cables are you using to connect the Titan-X to the 5k monitor?
 
Waited all day for FedEx with my Titan-Xs, the clowns left them downstairs by the mailbox.

Anyhow, plug it in and BINGO, boots to desktop.

It's called "Nvidia Graphics Device" but it works.

Details coming, if anyone is interested.....

And we already have a working EFI, fixes the name in System Profiler.

Oh, and it runs a 5K just fine.
Hey Dude, how is going ?

So, i have an Imac and today i went to story here in Australia to ask about Titan x, the guy told me that it doesn't work with Imac.

I'm going to start use the octane render in cinema 4d and i need to this video card,
How can i do this in my imac ? it's possible ? thank u so much
 

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The only way you can use a Titan X with an iMac is through eGPU. This means you need a Thunderbolt to PCI-e enclosure.

Example:
BIZON
Thank you so much pastrychef.

Just a question, what's this meaning ? it just for windows ? sorry i'm not very expert about it
 

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