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I'm not sure. I know AMD did the same for its upscaling switch this generation, if the game supported FSR3 just swap the DLL file in the game and you'll get the new upscaling tech FSR4. FSR is open source and I believe Apple bases MetalFx on it, or can at least. So maybe?
Yeah, that is kind of why I wondered how Apple is doing it. The visual quality improvement for the Performance modes is quite noticeable. Apple should drop the spatial MetalFX Performance mode and just swap that model for a Visual Transformer model, and make it the preferred choice for upscaling to panel native resolution.
 
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