Do you have an art school or community college nearby so you can check if anyone is doing a sort of pick-up Life drawing session a few nights a month? If so, please investigate.
And yes, it's good to do a change up, when you get back to the blind contour drills (refreshed) you can usually expect a jump. Drawing from life is way better than working from photos, so set up some still-lives or friends, & some dramatic lighting to work from too
I'm pretty sure there are somewhere, but I've only done a few cursory searches for them. My problem is I only consistently have time at night, usually after 8 or 9, and it'd probably be hard for me to find a good class that late.
...and I'm not asking my friends, family, girlfriends past or present, passing acquaintances, or mortal enemies to pose for me. That's a recipe for nothing but trouble and injury (which is me saying I'm a little too self conscious about my skills to ask that yet
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). Maybe later, but right now...it'd feel weird as hell to ask.
But I can go out and draw pictures of things outside, which is what I'm thinking on doing here soon. This weekend, I plan on doing three solid hours of gesture drawings. After that, I'm moving on to something else, and it'll probably be this.
(Oh yeah, memories of those $2 hardware store metal clip-on lamps... But seriously, that light does a ton of the work for you.)
Actually, that's the clip on my little drawing board I use to hold my paper stead. But now that you've brought it up, I'm gonna go out and buy one.
thekev said:
'm curious about this. Have you consulted any photo reference after drawing that? I like where you were going with some of the wrinkles. They could use a little buildup as they wouldn't be quite that hard, but it's difficult to do that without soft lead. I'm absolutely terrible with pencils, so it's better than I would have done.
I have looked at some "how to draw hands" tutorials since, but none of them have shown me how to do anything except basic line drawing. I haven't found anything to do with shading yet.
Shading, speaking of which, is still my biggest weakness. The way I'm doing it right now is basically just me coloring in sections with my pencil, almost using it like a lead crayon. This works well for some things, but when it comes to doing highlights and gradients, it absolutely sucks. This little fact is readily apparent from my recent hand drawings I've been doing palm up. I can get the lines down alright, along with some of the shadowing, but to get it looking
real, I have to be able to shade smoothly from light to dark. To make the creases in my palms look like indentations and...yeah...creases, rather than simple black lines of varying width.
I've been doing two things to try and address this. First, and this is the weirdest, I've been practicing drawing by holding the pencil just underneath the tip with my thumb and index finger. When you're holding a pencil like you've been taught, the only thing you're able to make with it is a simple line. Holding overhanded allows you to make a larger variety of marks and shades. It's also good for making you want to draw from your elbow and shoulder, which, apparently, allows for much more smooth control without as much tension.
...let me tell you, it's a giant pain in the ass to learn how to do. But I can see the advantages in drawing this way, so I'm sticking with it.
I'm too used to wacom tablets, and I'm not used to drawing people from scratch. Bear that in mind. Out of the images you've posted I like the rough blockouts the best. They show someone making decisions on how they want stuff to line up, which is very cool. On the hands some of the carpals are off, there are some volume issues, and your thumb grows out of your wrist on one. Have you tried consulting something like 3d.sk (nudity so may be NSFW) on that stuff? To me I see these nice wrinkles then none of the underlying phalanges as you move across the hand, and there are parts with stretched fingers and stuff like that.
If I were you I would do it in photoshop so you can adjust parts until they look right to you or block things out first as you did with the full figure drawing. I mean there are things I probably would have changed if I was doing that one, but some of the implied fabric wrinkles and things are very dynamic there. I should really post some stuff. With the faces, it seems like the 3d programs have influenced you a bit much. It's kind of like a front orthographic view of a face. I did years of photo comping work (somehow) before going back and learning basic art skills, as my degree was in something entirely different.
So am I, actually. I've been using my little cheap Bamboo for about 3-4 years now.
One of the reasons why I'm getting into drawing with good ole fashioned pen and paper is because you have to learn how to coordinate your eye and your hand together better. Like if I draw something with a vector, I don't necessarily have to get it right that first time. If it ends up looking goofy, I'm just a few steps away from making it look right. You don't have that option with a pencil. If you want a good line, you have to draw a good line. And if you want a good line, you have to learn how to trace with your eye, and get your hand to follow along.
Yeah, it sounds kinda overly complicated, specially in this day and age. But if you're able to train your eye like that, it tends to train it to pick up small details elsewhere, see how it all comes together. This has always been a bit of a problem for me. Like when I'm modelling, I can block out shapes no problem. But getting details inside of it has always stumped me a good bit. I can always end up getting something kindasorta decent if I futz around with it enough, but it's never been a smooth, flowing process for me. It's been like a block, and it's what's keeping me from moving on from pretty decent intermediate to doing pro level stuff.
This is why I'm learning how to draw. My ultimate goals might be more 3D related, but I feel that drawing the old fashioned way will help fill in the areas where I'm lacking. From what I've seen so far, I'd say it's helping.
Course I wouldn't say I'm
good at it yet, but I'm getting there.
Holy **** this is a long ass post. Okay, summing up from here. 3D.sk is now bookmarked. It won't work for what I'm doing right now, since you're supposed to draw them out every 30-90 seconds then switch to something else. But when I start getting into anatomy, it's gonna help out a bunch.
Yeah, 3D has probably influenced me a little too much. Even now I still tend to look at things by silhouettes with stuff inside of them rather than complete wholes. It's a bad habit I'm slowly breaking, though.
And the rest? I'll keep it in mind.
Oh, I'll also add that a lot of my problems with my hand drawings have come about because I tend to draw things from different perspectives sometimes. Like I'll have my hand on the board, staring at it while I draw one bit. Then I'll get an itch on my nose, scratch it, then move my hand back into position. Sometimes I don't get things into the same place they were before, and it messes up the whole thing. Or sometimes I'll move my head to look at something a little more closely, and I'll end up drawing it from a slightly different perspective than the rest.
Sometimes it comes out alright. Sometimes it looks freakishly weird. What I've been posting are my better attempts.
...and that should scare you.
edit:
Here's a perfect example of what I'm talking about. My thumb and index finger came out just about perfect. But then I moved my hand when I went to get a swig of drink, and shifted it away from me a little more when I went to put it back. My middle, ring, and pinky fingers are actually drawn like they're slightly angled away from me rather than flat, then I moved my hand back into position to draw my palm.
End result? Mutant hand.