I could make arguments for any device level.
When could Apple be prepared to ship ray tracing hardware if it uses Imagination IP? This fall? Next year?
Which devices could Apple choose to have ray tracing hardware? Only computers? iPad? iPhone?
Could Apple ship ray tracing hardware only in Pro devices?
RT hardware has to be integrated into the GPU, I just don’t see how it can be a separate coprocessor, communication overhead will make everything incredibly slow.
Blocks of the Imagination's GPU with ray tracing.
The main components of the GPU include:
• Unified Shading Cluster (USC) – the compute heart of the GPU, a multi-threaded programmable SIMT processor which can simultaneously process pixel data, geometry data, compute data as well as 2D/copy housekeeping tasks. More USCs equates to higher compute performance for the GPU configuration.
• Texture Processing Unit (TPU) – handles texture addressing, sampling and filtering in highlyoptimised logic. More texture unit equates to higher visual complexity, greater refresh rates and increased display resolution support.
• Raster/Geometry Block – a collection of fixed-function units enabling post- and pre-processing of data before/after processing by the USC including culling, clipping, tiling, compression, decompression, iteration, etc.
• Top-level (CXT RT3) – including L3 cache, AXI bus interfaces and firmware processor
• Ray Acceleration Cluster (RAC) – a new dedicated block for efficient handling of all ray tracing processing stages.
Source: Imagination's white paper "Rays your game"
https://imaginationtech.com/resources/rays-your-game/