has been for years with the poultry graphics cards available.
I have to disagree, the "Clucker 3000" is more than just a pretty beak and claws. It offers alot of scratch.
darned auto-correcters....
has been for years with the poultry graphics cards available.
I have to disagree, the "Clucker 3000" is more than just a pretty beak and claws. It offers alot of scratch.
darned auto-correcters....
Who else but the Mac pro market would support it? If you do graphics work (3d, scientific visualization, VR, or run more than 2 monitors there is a need, has been for years with the poultry graphics cards available. ) A lot of photography and Video work can be done on a maxed out imac (though rendering/encoding video is time consuming)
I guess I'm also not sure how Crossfire/SLI support would affect people that don't need a strong GPU, Cuda, OPenCL support, or a big pool of Vram in an adverse way? Don't buy 2 matching GPU cards. The 7950's processing power and its 3gb of VRam is the bare minimum of what I would hope for in a MP 2013 gpu.
Not a very great increase over the 5870.
I ignored that one, but it was pretty funny.
First this is way too general. Not everything when it comes to graphics or video benefits from the gpu. There are certain functions that have been ported in specific applications. It is likely that highly parallel functions will continue to be written or rewritten this way. Even in those circumstances, can you think of any applications on Windows where SLI is supported for CUDA based processing? I don't know that Crossfire/SLI even have OpenCL support. Can anyone comment on this? As for multiple displays, what is the advantage over two separately installed gpus?
Wow, the Motion test shows the 7950 as slower than even the 5770. I wonder what is going on there.
I'm painfully aware of which rendering tasks run on the CPU, GPU or SPU for that matter.
My Original question was why would Crossfire/SLI support on the mac be a bad thing? what harm would it do to users that don't need it?
Crossfire/SLI doesn't seem highly aligned with mac pro purchases. I have never heard of either being used outside of somewhat extreme gaming configurations, which isn't a real focus for the mac pro.
Where did I suggest added support would hurt anyone? I stated that as a feature it doesn't seem to align with mac pro purchases or benefit the kind of work you later suggested. Apple could add any number of things. This seems like an unlikely one, and you have yet to give an example of any application that significantly benefits from the use of SLI/Crossfire for OpenCL/CUDA under Windows or Linux. What harm would it do has little to do with system design.
I'm not saying SLI support is likely, but anyone doing 3d work would benefit, and a few other industries, beyond people playing video games. Making your 2 gpu's act as 1 GPU means double the vram pool for textures and calculations, and double the processing power to work on that data set - Save CUDA or OpenCL.
A short off the top of my head list of Software that would benefit..
Maya, Lightwave, Cinema4d, Modo, Blender, Houdini, The entire Gaming world, Octane, Kray, Mudbox, Bodypaint, TurbulanceFD, Rhino, The CAD world, AfterFX, Nuke, Realflow etc to name some.. Thats not even going into the scientific visualization and VR spaces..
Seriously awesome. I mean everybody was complaining about insufficient video game range of Macintosh computer however with that news, companies will release more mac games than they used to do in the past.
Making your 2 gpu's act as 1 GPU means double the vram pool for textures and calculations,
and double the processing power to work on that data set
- Save CUDA or OpenCL.
Newegg is now listing them as "IN-STOCK" for $480:
http://www.newegg.com/Product/Product.aspx?Item=N82E16814202027
Yeah, and they sold out in less than a day.