If you're on the beta or RC, chances are they fixed the GPU clock bug and yeah, that will hopefully not require this option.
Another thought: you may be afflicted by the WindowServer bug that causes one core to be constantly at 100% CPU load. What I've just showed basically just uses the CPU to render in Safari instead of GPU. The CPU should be plenty fast enough. If it's not, you have some other problems.
As above, if you're on beta or RC, they might have fixed GPU clock bug. The GPU clock bug is present in 12.0.1 and this basically reverts back to CPU rendering instead of relying on GPU rendering. This makes a lot more sense if you're in Low Power Mode.
I have another thread where I showed how you can "trick" Safari into doing 120Hz. Check here:
Well, I found out how to do it. This is silly as hell. 1. Enable Develop menu 2. Go to Develop > Experimental Features > disable GPU Process: Canvas Rendering 3. Restart Safari 4. Set display refresh rate to ProMotion 5. Launch testufo.com, notice how the UFOs are scrolling at 60fps 6. Now set...
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So yeah, I know
exactly what each and every option in Safari does. Please don't state things when you don't know yourself.