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So this is basically a way for tech men to learn to cut fruits and veggies in a more expensive way in the air instead of in the kitchen. Ok.

Looking forward to all other adventures in the air.
 
I thought this looked awesome but then I remembered it will be like 5 grand Canadian to play fruit ninja
 
Groundbreaking. Peak of our civilization. People can now sit at home with this stupid thing on their head and chop fruits in a stupid game. As if playing these kind of time wasting games on iPads and iPhones wasn’t stupid enough.
As I’ve said many times, We didn’t get the future we were promised. We got the future we deserved.
 
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This will be interesting to try out. Sadly Vision Pro is not launching outside US immediately.
 
Years ago I had Wii Ski with the balance board. My son who was about 8 at the time and I played that game for hours. It was an absolute blast. I hope there is some kind of balance board/station eventually released. A combination of the two technologies would be incredible.
 
If you think that's stupid, try to imagine people sitting at home wasting their time whining on a web forum about what other people might choose to do with their time.
Yes let’s not question anything. Let’s just be good sheeple.
 
You know you can use a control, right?
I was talking about MOTION controllers, not console controllers… no one wants to play 2D games with a console controller in VR/AR. Some VR/AR games can get away with hand tracking only, but not very many. Even then a lot of those are clunky implementations. Have you ever even used a VR headset for any substantial amount of time?
 
I was talking about MOTION controllers, not console controllers… no one wants to play 2D games with a console controller in VR/AR. Some VR/AR games can get away with hand tracking only, but not very many. Even then a lot of those are clunky implementations. Have you ever even used a VR headset for any substantial amount of time?
You have no idea what the AVP is capable of in terms on hand tracking. Nobody does yet, but they’ve gone out of their way to make hand tracking based on a virtual representation of the actual bone structure of your hands and maps the tracking to that.

It’s definitely going to be the best hand tracking on the market, as merely 6 months ago the forums were full of VR people saying THIS (hand tracking for fruit ninja) simply wasn’t going to be possible because the VR headsets can’t do it.
 
You have no idea what the AVP is capable of in terms on hand tracking. Nobody does yet, but they’ve gone out of their way to make hand tracking based on a virtual representation of the actual bone structure of your hands and maps the tracking to that.

It’s definitely going to be the best hand tracking on the market, as merely 6 months ago the forums were full of VR people saying THIS (hand tracking for fruit ninja) simply wasn’t going to be possible because the VR headsets can’t do it.
An ASL interpreter? From and into. Interesting idea for an application
 
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I was talking about MOTION controllers, not console controllers… no one wants to play 2D games with a console controller in VR/AR. Some VR/AR games can get away with hand tracking only, but not very many. Even then a lot of those are clunky implementations. Have you ever even used a VR headset for any substantial amount of time?
Yes I have used VR headsets and I would wait until we see this thing in action before making judgements. One of the parts I hate about VR is having to hold something to control the headset.
 
You have no idea what the AVP is capable of in terms on hand tracking. Nobody does yet, but they’ve gone out of their way to make hand tracking based on a virtual representation of the actual bone structure of your hands and maps the tracking to that.

It’s definitely going to be the best hand tracking on the market, as merely 6 months ago the forums were full of VR people saying THIS (hand tracking for fruit ninja) simply wasn’t going to be possible because the VR headsets can’t do it.
Hand tracking with fruit ninja seems like low hanging fruit to me. I'd be more curious how Resident Evil 4 (or 8):VR would work with no motion controller.
 
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Hand tracking with fruit ninja seems like low hanging fruit to me. I'd be more curious how Resident Evil 4 (or 8):VR would work with no motion controller.
Unless a dev is going to do a total rewrite of the UX for the game, it won’t.
 
Yea it is an interesting thought experiment, like in Resident Evil, how would you move forward?
I’d imagine that retrofitting an existing controller based game is probably the wrong approach. I’m not a gamer but is there current a VR resident evil version on other platforms?

Also, I fully expect 3rd party motion controllers down the road. You can already use console controllers…
 
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