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i think the only flaw in the online system was lack of notifications if friends are online during certain times when you're in a match or something, and it's a bit annoying, but workable if you arrange a time beforehand when you will fight.

i'm thinking of making a public ssbb calendar on ical so we can easily arrange when we're going to have matches to workaround this flaw.
 
I'm sorry but the online play is useless. It's a nice novelty but for practicing skills? The latency just makes it worthless. Even if there is no lag at all, the fact that all of your button presses are delayed before the action takes place, which destroys any sense of timing and quick reflexes. It's still somewhat fun in a 1v1 but since you cannot choose to do this unless you go against a friend, the random matches just end up four people showing up and you constantly getting blown up because your button presses don't go into effect until too late.

This may not even be noticeable to button-mashers and casual players, but a skilled player constantly being blown up because of an item that he tried to dodge roll from but the button press wasn't hit early enough gets very, very frustrated.

I was going to get a wii for brawl and Mario Kart, until I read about the stupid friend code. 360 spoiled me I guess.

You seriously wouldn't get the game because of the online play? This is a game for getting friends together in front of a TV for. It's a blast. Forget the online play, pretend it's not even there, and get your friends over for some Mario Kart and Brawl.
 
I'm sorry but the online play is useless.

I gave the online a try this evening and when I was finally able to get a game going (took four attempts) it was just fine. I've been reading about all the lag issues so I didn't expect much, but it was great. Everything was very responsive and I actually won, which was even more surprising!

Granted I only have one online game experience, but so far it's been great! :D
 
I gave the online a try this evening and when I was finally able to get a game going (took four attempts) it was just fine. I've been reading about all the lag issues so I didn't expect much, but it was great. Everything was very responsive and I actually won, which was even more surprising!

Granted I only have one online game experience, but so far it's been great! :D

Go into a match and test the latency. Press the jump button and see whether your character reacts instantly or a split-second later.

That split second I have completely screws with all of my timings.
 
Go into a match and test the latency. Press the jump button and see whether your character reacts instantly or a split-second later.

That split second I have completely screws with all of my timings.

I've noticed the more you play w/ a particular person in one session, the less the lag. And praxis, you still whooped me w/ Peach no matter how much lag. ;)
 
I've noticed the more you play w/ a particular person in one session, the less the lag. And praxis, you still whooped me w/ Peach no matter how much lag. ;)

Yeah, but you kept slipping out of my combos :) Several times when in a normal environment I could have landed four or five hits on you I only got one or two due to the latency.

For example: Peach's down-kick pins the opponent in place for the duration and the last kick sends the opponent upwards. Several times I started air kicking you while trying to hover directly over you, and the first kicks would hit but I kept moving forward and the last one missed. If the last kick had hit you would have bounced above me at which point I would have up-kicked and then umbrella'd you.
 
Yeah, but you kept slipping out of my combos :) Several times when in a normal environment I could have landed four or five hits on you I only got one or two due to the latency.

For example: Peach's down-kick pins the opponent in place for the duration and the last kick sends the opponent upwards. Several times I started air kicking you while trying to hover directly over you, and the first kicks would hit but I kept moving forward and the last one missed. If the last kick had hit you would have bounced above me at which point I would have up-kicked and then umbrella'd you.

Maybe I'm just so good I saw it coming and avoided it? ;) JK JK
 
:D

The nasty thing about Peach's down-kick is that generally if the first hit catches you you get stuck in all of them, unless Peach moves far enough that you're no longer stuck in the hitbox. The latency meant I kept moving after the combo started :(
 
Go into a match and test the latency. Press the jump button and see whether your character reacts instantly or a split-second later.

That split second I have completely screws with all of my timings.

So last night the latency wasn't an issue at all, but I also couldn't manage to get many matches going because no one would join.

Earlier tonight I didn't have a problem with people joining, but the lag was horrible! I played New Pork City (large stage) and it was absolutely awful.

Oh well, I'm not really an online player anyway. Too many kids (and some adults) that just sit there and play for hours on end, so it doesn't end up being very fun. I'm too competitive to get my butt handed to me time and time again. ;)

Oh, and JackAxe, what is wrong with you??? :eek::eek:
 
I'm too competitive to get my butt handed to me time and time again. ;)

So am I, so I just don't lose ;)

J/K of course. Actually, with four people going and all items on on completely random stages, it's often not the best player who wins, but he who gets lucky and snags a Smash Ball. If I play five rounds with the same five people the results often vary wildly.
 
If someone who is good at configuring Airport Extremes would look at this, and run us through the steps, we could probably start playing online SSB without bad lag. The steps listed on this page are supposed to change some port and NAT settings for the wii, which makes the online play much better.

I am normally good for figuring things out, but for whatever reason I couldn't figure out how to configure my Airport Extreme (gigabit 802.11n version with latest firmware) for SSB.

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=928518&topic=41913059
 
i'm on from now until about 9 pm if anyone wants to play.

and quick things, i've deleted everyone from ace14 up that hasn't registered with me due to inactivity, and i'm inputting everyone from nintyuser on down now. if you don't respond by monday night, i'm going to delete you due to inactivity.
 
NOOOOOO!!!!!!

My Wii will not read the Smash Bros disc regardless. Freeloader wont work it either.

Seems I'm one of the unfortunate ones who have Wii's incapable of playing the game.

Nintendo are offering free repair service for people with this problem, but as it NOA and I'm in Europe it's little comfort for me.

God Damn! Do I have to buy a new frickin wii just to be able to play SSB ? I'm getting really fecking iritated and sick of my wii.

It's been the worse console experience I've ever had...


I just want to play games... console say's NO! at every turn. Wii I'm beginning to hate you. :(:(:mad::mad::mad::(:(
 
I've registered everyone in the first post.

Does it require both parties to be online simultaneously in order for the registration to actually link for the first time?

I've only had one person (C Dub?) actually get past "awaiting registration."

I'm only on between 9:30 p.m. to 11:30 p.m. most nights US Central time. Mind you I don't spend all that time in the WiFi connection, since I'm working through the SSE game, but I usually try to play a few online matches to allow time to link up if anyone else is on.
 
It would be cool if there was some kind of notice that popped up when a friend comes online. Like if you're in the middle of a random match or SSE or one of the other various areas of the game.... That way, you could finish your game and join the friend in a match. Or maybe even have the possibility to send an online friend a brief message like "I'm on, join me for a match." The message notice even could appear on the friend's in-game screen (like a little icon of an envelope in the top right part of the screen).

That would be cool and very helpful. I can't tell you how many times I've been online and seen you guys online but there were no matches/rooms...or if I started one, nobody ever joined. I wonder if something like this would be even possible with current generation systems...or if simply a software update would allow this. Hopefully, this will at least be a feature of the next generation of consoles. Heh, heh. I should patent this idea. :D
 
I haven't been able to connect with anyone yet, didn't know you both had to be online at the same time. Will try and login tonight and see who is there.
 
I haven't been able to connect with anyone yet, didn't know you both had to be online at the same time. Will try and login tonight and see who is there.

I'm not positive, but it seems that the link only completes when both sides use the Wifi connection concurrently. I've only got 3 of them linked, two were friends that I had arranged to meet, the third was a random someone from this thread. Since I've seen others admit they've entered all of the codes the fact that only one of them has completed tells me that concurrent connection might be a requirement.

I guess that's not a bad thing, it will allow me to see who I even have a shot at running into online here. If the link hasn't completed in a month or so then it's unlikely that we'll ever meet since my time is restricted to the times when everyone else in the house is asleep.
 
And what's with the colored dot next to people's names on your Brawl Friend List?

Some people have a green dot, red dot, yellow dot, some have no dot...and this dot is there regardless of whether they are online or not.

The dot is defined in the manual... it's a rating of their internet connection quality.
 

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I've registered everyone in the first post.

Does it require both parties to be online simultaneously in order for the registration to actually link for the first time?

I've only had one person (C Dub?) actually get past "awaiting registration."

you don't have to be online at the same time, but when both sides have entered in the codes, it should pop up.

and c dub was me (i'm sharing the code with my brother, i need to make up a better name for myself to clarify when i'm online).

anybody know of an all female brawl site/gathering?

and one more question, is it just me, or do you guys hear loud wii noises (louder than usual) when playing the game like during loading up sequences?
 
you don't have to be online at the same time, but when both sides have entered in the codes, it should pop up.

and c dub was me (i'm sharing the code with my brother, i need to make up a better name for myself to clarify when i'm online).

anybody know of an all female brawl site/gathering?

and one more question, is it just me, or do you guys hear loud wii noises (louder than usual) when playing the game like during loading up sequences?

If that's true then there should be at least 2 or three others who are no longer awaiting registration since I know more people have indicated that they entered all of the codes in the first post. I think the very first link up has to somehow be concurrent in order to pass the awaiting registration phase. Not that that is a bad feature, like I said, if I don't run into the registered number within a month or so, there's no reason to keep it since I'll probably never find a common time with that person.

My loading noises are no louder than any other game I've heard them from.

That being said, my IM details are on this forum, and I've usually got the PowerBook on the coffee table while playing so anyone on who wants to see if I'm up for a game, feel free to IM me and I can exit the SSE game at my earliest convenience.

Edit: We can answer the question once and for all. I entered your code on Friday or Saturday night. Do you know when you entered mine? I've played every night except Sunday and you first showed up last night while you (or your brother) were online. If my code was entered at any other time than last night it would indicate a requirement of a concurrent connection.
 
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