But ARM Macs will dramatically improve their gaming capability. Every Mac laptop will have the hardware equivalent of a lower end gaming PC paired with console-level software control. Basically, the slowest ARM Mac will come with performance better than 60-70% of all PCs on the market. I’d expect a MacBook Air to be somewhere in a ballpark of a PS4 or close to it for example.
I understand that it's been quantified that Apple has created great a great general purpose CPU; even though it's a mobile CPU, it has been measured to compete with existing low to mid range PC desktops and scaling by adding cores and cooling should be able to compete with higher end desktop CPUs. With the low power and low heat, the benefit that it can compete and possibly exceed full on desktop CPUs but exist in a laptop is perfect for most Mac users.
However, if we narrow the definition of "gaming" to "AAA gaming on high quality settings and smooth frame rates"
I don't understand is what the basis for the belief that this the Apple GPU scales the same way as the CPU to play these games? It's pretty clear based on what is demo'd for the PS5 and what the actual, officially released technical specs are that PS4 level and existing low end PC hardware is going to be completely ill equipped for the large leap coming this fall/winter for AAA gaming (big navi RDNA2 Ampere which are 100%-150% faster than current gen based on a good amount of existing data (which are already much much better than late cycle consoles, even accounting for the overhead of being on a general purpose OS)
Also, how could a Mac developer be creating the future of AAA games for Mac on the current developer kit that is available? (is there behind the scenes collaboration happening with developers who have access to adequate apple hardware?)
(Also since the PS5 can be plugged in, there's no reason to believe it's 8 core Zen 2 CPU cores, not running a general purpose OS under it, is actually going to have practical speeds greater than much of the apple silicon line running MacOS - and CPU clock speed is relevant in gaming)
Again not based on inferences about existing hardware but actual released specs for hardware that has been in the hands of gaming developers to make future games on, not on the Apple hardware that has the power that would have been state of the art in 2015.
Also, in order to power future games, nvidia and AMD gpus require large amounts of power and cooling even though they are/will be using 7nm process. Not intel with 14nm on x86 cisc, but dedicated, efficient GPUs built in collaboration with console makers and game developers.
If i'm missing something as to what technical reasons exist that allow apple to have the advantage in terms of cost, power, heat and teraflops over the coming nvidia and AMD GPUs i would like to know?
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We'll see about that. Personally, I'm quite confident that reaching GTX 2060 levels of performance won't be a big issue for Apple. The question is about pushing it beyond that.
That won't compete with PS5 or X Box Series X, and that level of desktop GPU power is going to cost $150 by this winter. is it worth worrying about the ability to play a AAA game if it's going to be at a low standard if it's ported at all?