The only way the Mac is going to be a viable gaming platform is if:
- Apple releases a console using their own architecture.
- This console would have high performance components in it and not just left over three year old iPhone chips.
- It is cheap relative to the other consoles (like the Switch vs XBox/PS, not requiring people to buy a $1200 iPhone)
- Apple buys its own game studio to make exclusive games that show off the capabilities of it’s console.
- Most importantly, make it easy to port the games between console/Mac/iOS/ipados (this is the path they are on already)
- Preferably do something about their 30% cut from any software that runs on their devices at least for the console.
If that becomes popular, only then will you see some bleed over from third parties making console games to porting them to the Mac.
Developers will only target the platforms they can make money in. Today there is money in iPhone games, so you will get those ported to the Mac. However, those lend themselves to certain play styles with a few exceptions.
Microsoft was willing to lose money on the xbox when they first launched it. Now they make it easy to port games between the pc and Xbox. Meanwhile Apple wants 40% margins on their products and then take a 30% cut of someone else’s software. Their priorities have to change if they want the Mac to be a gaming platform. I don’t think they will. The closest they ever did was when they embraced OpenGL in the early days of OSX.