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Waragainstsleep

macrumors 6502a
Oct 15, 2003
612
221
UK
This is the supercomputer chip we've been arguing about in the Mac Pro thread. Yes, it's very GPU-like, since its focus is floating-point vector performance. But it would make a poor general-purpose CPU.

But it does demonstrate what Apple could choose to do in terms of more specialised CPUS and its a good indicator that its possible to build a big, powerful GPU on a "Workstation" class SoC.
 

leman

macrumors Core
Oct 14, 2008
19,521
19,677
Is it really necessary with strong GPGPU (compute) capabilities in Apple GPU when Apple obviously have capable coprocessors such as the neural engine that can deal with compute (or rather AI acceleration)?

Different task domains. By the way, I am always fascinated by how technology goes in cycles. Around 10x15 years ago GPU tech was all about going towards general-purpose hardware. As companies figured out how things could be done simpler, a lot of special purpose hardware could be unified. This enabled new levels of performance and new usage scenarios.

But nowadays, as specialized applications require more and more performance, we see a big revival of specialized coprocessors. AI acceleration requires very specific operations and general-purpose hardware just cannot provide them efficiently enough. AI accelerators cannot take over the job of the GPU and via versa. Maybe in the future we will have hybrid devices that can do both, but then you can’t do AI and graphics at the same time... right now what we see is chip designers adding dedicated AI acceleration hardware into the CPU.
 
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Azrael9

macrumors 68020
Apr 4, 2020
2,287
1,835
Everything we’ve heard so far about Apple silicon sounds great in terms of performance but one area that I am still very curious about is the gpu and gaming. A lot of people are saying this will be the final nail in the coffin for any chance to have high end gaming on the Mac but I’m not so sure. Apple already has been making some pretty impressive gpus on their A chips in both the iPhone and iPad. There are games on the iPad that I would say are approaching console level quality (not newest consoles of course) and lets not forget that it is pushing a 120hz high resolution screen.

I have a feeling that we are going to be quite impressed with the graphics on the new Mac chips since they can increase the size and provide more cooling to it for better thermals. I could see a future 4-5 years from now where, as long as devs also make their games compatible with Apple silicon, we could finally have high end gaming on the Mac.

Final blow?

Steve Jobs himself said, 'We intend to make the Mac the best gaming platform on the planet.'

And failed to deliver on that promise.

From which the Mac could never recover in the face of the mass market onslaught of PCs with cheaper prices and better specs. And in M$, a company that ate it's own dog food on Direct X and bought their own gaming companies in the form of Bungie (who they 'stole' right from under Steve's nose.)

That was the knockout blow. Right there.

With Steve's 'promise', blue and white towers, reasonable prices and decent gpus and John McCarmack sharing the same stage to talk about Quake?

For a moment in time...in another universe? That would have been the touch paper for the slaying of PC hordes and storming the castle of Redmond.

In THIS reality. That never happened. We got crap Open GL with half the performance whilst Apple charged higher premiums to access the same tech'. And with Apple deprecating Open GL support over the years until it finally put the bullet into it with official deprecation...so that if Apple didn't even believe in Open GL middle ware why should the devs give anything other than 2nd rate unoptimised ports..?

Zoom forward to 2020.

A New Hope.

What's this I spy? A Prototype AS Mac Mini (with A12z) running Lara Croft at 1080p smooth as butter? On a machine they're charging devs £499 for?

With rumours of the AS having 12 cores (8 big and 4 small...plus quiet Apple confidence on optimised GPU tech' of their own...) I forsee an AS Mac Mini that can do more than run Lara Croft smoothly at 1080p. Or in a MB13. Or the iMac24.

All of which are current consumer Mac models.

Imagine on that consumer Mac on AS14.

At 50-100% better performance according to Bloomberg articles.

Then Mac gaming will be reborn?

If that wasn't enough. The real killer feature of AS will be in accessing a 'write once and deploy multi platform' approach that AS allows with Mac entering the 'iOS' marketplace.

Millions of apps. Zillions of games will 100% work out of the box as soon as the 1st AS Mac hits the shelves.

That's what's going to be seismic. If you're an iPhone or iPad game developer? You're now, almost automatically, a Mac games developer.

Shockwave.

A new dawn.

Azrael.
 

Realityck

macrumors G4
Nov 9, 2015
11,414
17,205
Silicon Valley, CA
I never forgot the ruckus by people at the Blizzcon 2018 years when Blizzard announced Diablo Immortal for phones/tablets rather then announce the next PC/console based game which is Diablo 4. Perhaps Apple told them about ARM Macs coming. :p

 

Azrael9

macrumors 68020
Apr 4, 2020
2,287
1,835
I never forgot the ruckus by people at the Blizzcon 2018 years when Blizzard announced Diablo Immortal for phones/tablets rather then announce the next PC/console based game which is Diablo 4. Perhaps Apple told them about ARM Macs coming. :p


The PC GamOR ToWUr crowd can boo him all they want.

The £££ is going mobile.

Suck it up, Blizzard fans.

Azrael.
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Almost all of them dumbed down casual shovelware sh—. Making "Mac gaming" a laughing stock for good.

Nope. Plenty of decent games.

Maybe some don't like casual games.

But it's a far bigger market than the PC games market.

This will be just the start.

As the AS grows in power. So will the games.

Azrael.
 

Waragainstsleep

macrumors 6502a
Oct 15, 2003
612
221
UK
ARM have been looking into (discrete?) GPUs and optimising the latest versions of Unity and Unreal engine. Those AAA games are coming alright.
 

Realityck

macrumors G4
Nov 9, 2015
11,414
17,205
Silicon Valley, CA
Plenty of decent games.
Maybe some don't like casual games.
But it's a far bigger market than the PC games market.
Hyper-casual games are typical of mobile computing. I don't need to play with the phone forever like a lot of people do. But you keep buying those optional in-app purchases so you help make those game developers earn a meager living. :p
 

Waragainstsleep

macrumors 6502a
Oct 15, 2003
612
221
UK
GTA on iOS does seem a no brainer. Test the water with an old edition like 5 and if its popular maybe do some kind of AR version.
Can't help but wonder if its not happened for non-technical reasons. GTA has a bit of a rep and Apple tends to try to look squeaky clean enough that they don't offend the Disney crowd or Mothers Without Hobbies and other organisations with nothing better to do than complain about the Christian values they pretend to hold.
 

Boil

macrumors 68040
Oct 23, 2018
3,478
3,173
Stargate Command
All these are on the App Store (along with a whole bunch of other Rockstar IPs)

GTA III
GTA: Chinatown Wars
GTA: Vice City
GTA: San Andreas
GTA: Liberty City Stories

GTA: iFruit

GTA V - The Manual
 
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Zackmd1

macrumors 6502a
Oct 3, 2010
815
487
Maryland US
Has anyone found out just exactly how pissed off Valve is at all this? Apple basically just murdered them on the macOS platform and Microsoft will start getting bolder about it now too. I mean their entire bread & butter is contingent on x86 continuing to exist, not to mention their customer base (myself included) has a massive curated library of gaming content that is going to go *poof* gone just because Intel got out of the wrong side of the bed for a few tech cycles and everyone is all like “CANCELLED!!”.

From a preservationist’s perspective, x86 gaming goes back 40 years and we’re just gonna let all that history go? You’ll say “keep up a side x86 rig” but those will just get rarer and rarer as PC makers all eventually follow Apple.

Um..... I’m assuming you missed the entire part of the keynote where an x86 game (shadow of the tomb raider) was running in emulation on an A12z at 1080p and a decent frame rate??? Is emulation ideal? Absolutely not but it appears to work well enough that you still should be able to use x86 programs and games, steam games included.
 

iPadified

macrumors 68020
Apr 25, 2017
2,014
2,257
Different task domains. By the way, I am always fascinated by how technology goes in cycles. Around 10x15 years ago GPU tech was all about going towards general-purpose hardware. As companies figured out how things could be done simpler, a lot of special purpose hardware could be unified. This enabled new levels of performance and new usage scenarios.

But nowadays, as specialized applications require more and more performance, we see a big revival of specialized coprocessors. AI acceleration requires very specific operations and general-purpose hardware just cannot provide them efficiently enough. AI accelerators cannot take over the job of the GPU and via versa. Maybe in the future we will have hybrid devices that can do both, but then you can’t do AI and graphics at the same time... right now what we see is chip designers adding dedicated AI acceleration hardware into the CPU.
Please elaborate, if we remove AI and ML, what compute are we talking about that still requires a GPU? Ray tracing based on OpenCL/CUDA?

I agree, we move towards specialised energy efficient coprocessors and over all, I think it is the correct way. The only problem I see with that is that we all use/need different performance of the respective coprocessors so it maybe difficult to find a balance. At some point we will see out of SoC coprocessors like the Afterburner card for customisation of functions.
 

jeanlain

macrumors 68020
Mar 14, 2009
2,460
954
I think you missed the Rosetta history lesson of achieving a very temporary 2 OS releases of inclusion before getting swept under the rug.

But you did get one thing right. Is emulation ideal? Absolutely not.
What makes Valve special? They can provide universal apps like anyone else.
 

leman

macrumors Core
Oct 14, 2008
19,521
19,677
Please elaborate, if we remove AI and ML, what compute are we talking about that still requires a GPU? Ray tracing based on OpenCL/CUDA?

You mean, beside actual graphics-related tasks? Anything where parallel processing is possible but higher precision is required. Like content creation, image data manipulation, scientific applications...

In principle, it can be done using the CPU vector units, but then again you already have this massive parallel processor in your system anyway (you do want to play games, right?), so you might as well use it :)
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Yeah? Cool! Can multiple thousands of games provide them too?

Rosetta and Rosetta 2 are completely different beasts. I believe Rosetta 2 will stay here for a long while. At some point Apple will simply stop supporting building of Intel binaries for macOS. But I am sure you’ll be able to run your older games for a long while. And even if Apple decides to remove Rosetta 2 and OpenGL completely, open source projects to work around it will pop up. The groundwork is already there.
 
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