I was hoping Apple would maintain two lines of computers for the foreseeable future. The Mac Pro makes sense to keep Intel as well as at least one Macbook Pro (for people that need Intel Windows 10 for business use) and maybe at least one iMac (for Windows compatibility and medium gaming use),
I've seen a lot of people hope (and insist) that Apple will run two lines of Macs for a while. They will to an extent as they transition model by model to Intel but does fragmenting their product lines like that really sound like an Apple move? Doesn't to me.
going 100% to ARM will pretty much kill (or slow if there's an Intel emulator) pretty much all commercial software outside some major packages.
I'd like to know what commercial software you're running that isn't available on either Mac or iOS. If its really niche stuff then maybe it won't port but if its running on a Mac now its going to run just as fast on Rosetta 2 on an ARM Mac by the sounds of it. Unless its super GPU heavy, but then it would likely be either games (and Shadow of the Tomb Raider seems to run well under Rosetta) or a major package of some kind.
Remember how little software there was for PowerPC Macs compared to Intel Macs (where a literal explosion of both commercial and shareware and PD conversions then happened very quickly as it wasn't that much bother to port many programs to the Mac too, particularly when there was a compatible graphics library (OpenGL).
Have you seen how many developers who wouldn't port to Mac have made versions of their software for iPhone and iPad? Now its an easy job to make a Mac version too.
I mean I have had NO PROBLEM finding almost any software I'd want to use on my Mac that is available on Windows right now outside some of the games. That will almost certainly change with going to ARM. Many put half-hearted ports into the Mac as it was. Now many just won't bother at all and I mean applications, not games.
You know the apps you already run will still work for a few years right? As long as they are doing something genuinely useful someone will fill that void. 200 million plus potential customers is an attractive prospect.
Sure, you'll see Photoshop converted eventually (god knows how long it will take them given their slow/lame iPad Pro versions) and probably Office 365 and a LOT of iOS apps (that are low-key compared to real open platform computer apps), but this is the DEATH of the Macintosh computer as we knew it and like in Star Wars: Revenge of the Sith, it's being met with thunderous applause by all the people that don't comprehend or care what's happening as they are happy just running Safari and Apple Mail and doing Facebook. Yippee.
My understanding is that Creative Suite and Office are almost done already. Certainly the former anyway.
What ARM platform can replace that model? Seriously? Why'd they even bother to make it if they're going to dump Intel??? It's insanity!
Have you seen the 128 Core ARM server chips on the market? Apple is on a 3 year process from design to market. Whatever they have in mind for Mac Pro is already running in their labs.
OTOH, I think most of us knew they were unlikely to support it after a year or two anyway (meaning hardware updates, etc.) like every other Mac Pro model that's come out in the past 12 years. How a company valued at/near $2 TRILLION cannot manage to keep ALL their Mac hardware models updated EVERY SINGLE YEAR is BEYOND ME. Little PC shops manage to do it and have managed since the 1980s yet Apple can't update their motherboards and/or hardware every year? It's ridiculous.
Moving to Apple Silicon enables Apple to update their Mac models every year on a schedule instead of waiting for Intel to bodge something new with another + on the end of it.
The only reason I've stuck around is the stability of the platform compared to Windows. My Mac Mini is used for surfing, etc., but it hosts my whole house server for my home theater setup (movies, music, photos, etc. connected to it) as well. I can run for MONTHS without having to reboot. And even IF I boot into Windows 10, I've got the software for it to read Mac drives and it's set up to host the same media with the same protocols (i.e. SMB3 and iTunes is available as well) and so my streaming devices (Shield, ATV, Zidoo, etc.) don't even know or care which OS is running. THAT might still work with a new Mac, but most of my other software won't (or would have to run under emulation).
Your lack of naming all these critical apps that won't be ported to ARM is beginning to feel conspicuous.
How long until Apple shuts out the Mac as an open computer platform and requires ALL Mac software to be on the Mac App store?
They've said they won't. Managing expectations is important. People have expectations of computers they don't have of tablets and phones. I don't expect Apple to lock down Macs the same way unless malware becomes a problem of Vista-like proportions.
Even if there were games to install, Steam wouldn't work anymore. The App store sucks for games compared to Steam! One of the great things about Steam was that you got the Mac, Linux and Windows versions of the same game for one price so you didn't have to worry about migrating to another platform, should it become necessary (as it apparently will).
What makes you think Steam won't port to ARM? I'm quite sure they will. Any developer using Xcode for their Mac software will be able to put out a native ARM version without much work from what I gather.
Boot Camp was great for running certain games, but even IF there's an ARM Boot Camp for Windows 10 on ARM, how many games will Windows 10 ARM support? Not many.
To start with, no. But Nvidia buying ARM is a play for them to replace Intel (or be the new AMD to Apple's new Intel depending how things go). Nvidia will start making ARM CPUs and Microsoft will already have sniffed which way the wind is blowing and will be improving Windows ARM to match the Intel version as we speak.
Boot Camp is an interesting question and I hope it becomes an option but I'm not sure its as essential as it once was. Its mostly gamers who need it and I believe big games will start coming to Macs after Apple Silicon.
If all software has to come from the App Store (so Apple can steal that 30% of developers money!),
Do you work for Epic? Retailers have always made a cut of software. 30% being fairly typical. Going back four decades or more. Apple built a market of big spending customers, expecting a share of the profits is not stealing. Otherwise all developers would give their software away and charge for licenses in-app. So should Apple curate, host, distribute and perform QA on all these apps for free? Please. People need to grow up or stop making frivolous comments when they have no idea how business works.
That means no emulators, competitors for major software packages, etc. Media viewers like KODI would probably be banned as well. Like I said, the Mac will become an iOS device instead of an open computer platform and that's a shame. I'd rather see it sold to another company than ruined by its own parent company.
None of these things are going to happen.
For the Mac's sake, I hope you're right, but gaming dropped off big time after Apple implemented Metal and dumped OpenGL and so to pretend the switch to ARM is no big deal at all isn't so clear, IMO. If it were no big deal then all the Windows apps would be ported for Windows 10 Arm now and they're just not. Windows phone failed because no one ported the apps there either. Comparing limited mostly garbage iOS apps to Mac or Windows apps is a joke as well.
Microsoft hasn't got Windows 10 for ARM up to speed but they will now. Its becoming more important for them by the day.
As for games Mac, I have a feeling people are underestimating Apple's plans. It make take a little time but I bet between Metal and their custom silicon they will start doing some very cool things before too long.
For the record, Activision are already planning an AAA (their words) Call of Duty title which will run across iOS and MacOS by the time its released. I doubt they are the only ones with such ideas.