I've seen a lot of people hope (and insist) that Apple will run two lines of Macs for a while. They will to an extent as they transition model by model to Intel but does fragmenting their product lines like that really sound like an Apple move? Doesn't to me.
Snipped massive wall of text.
You sure like to talk, but sadly there's little of value in your post. You want me to predict who will and will not port their software? What am I? A soothsayer? I know what it was like with PowerPC and the software offerings were minimal compared to after the move to Intel. Having the ability to run Windows native was a huge boon as well that will now be thrown down the toilet.
ARM Macs Won't Support Windows BootCamp
I'd like to know what commercial software you're running that isn't available on either Mac or iOS.
What computer do you think I'm running? A Commodore 64 or an Amiga, perhaps? What do you mean that isn't Mac or iOS? I'm saying packages available for the Mac NOW may not be ported to ARM in the future. But if you mean Windows software, the sky is the limit en total. There's a lot of Windows only software. The question is whether that percentage will increase with Apple moving away from a compatible processor platform. You want specific packages for Windows that aren't available on the Mac? The sky is the limit. Do a search for Windows software and you'll find tons of it. But can I expect emulators, games, audio editing software like iZotope RX to be ported? It's hard to say this early, but moving away from compatible code is probably not going to help any. For god's sake, the developers for Windows apps couldn't even be bothered to make ARM apps for Windows phone or universal apps for that matter and you think everyone is just going to jump all over ARM apps for the Mac....
Have you seen how many developers who wouldn't port to Mac have made versions of their software for iPhone and iPad? Now its an easy job to make a Mac version too.
???? WTF are you talking about? iOS? I don't give a CRAP about iOS or their crappy apps. So what if inferior apps are easy to port to the Mac? The Mac used to be a serious open and scientific computer platform and these days Apple seems to care more about updating icons and making inferior phone apps run on the Mac than courting real software like gaming (that they never seemed to give a crap about and now even less so and I don't mean Angry Birds).
Your lack of naming all these critical apps that won't be ported to ARM is beginning to feel conspicuous.
OK, I'll just call up the maker of iZotope RX, CuBase, DTS's cinema soundtrack tools, etc. and every other game maker and ask them if they plan to port to the ARM based Mac since you clearly don't know of any major apps outside of iOS.
What makes you think Steam won't port to ARM? I'm quite sure they will.
Steam can port, but that doesn't mean the game makers will. Steam is just a store, launcher and hosting site for networked games. They're not gaming developers specifically. Aspyr made PowerPC ports so they'll probably make some ports to ARM as well, but the number of games available under PowerPC were minuscule compared to under Intel.
Any developer using Xcode for their Mac software will be able to put out a native ARM version without much work from what I gather.
You gather, huh? You're a game maker and know these things do you? I call total BS on nearly everything you have to say.