We also know that the macOS betas have references to upcoming AMD GPUs.
Someone somewhere on this forum pointed out, that these references are only in the Intel version of Big Sur - not in the OS for ASi Macs. But I am afraid I can’t find the post.
We also know that the macOS betas have references to upcoming AMD GPUs.
That assumes that Apple wants/can produce iGPUs that are twice faster than AMD's. We don't know if that's the case.
And not all Macs will operate under 50 watts. It's not obvious that an Apple GPU will be twice as fast as the radeon pro 5600M.
We also know that the macOS betas have references to upcoming AMD GPUs.
Anyway I don't see apple dropping compatibility with e-GPUs. So they'll have to cope with IMR + TBDR.
I wonder if they'll still allow eGPUs on ASi Macs, but only if they use a TBDR architecture.
We also know that the macOS betas have references to upcoming AMD GPUs.
That would assume that Apple will build eGPUs, which doesn’t sound likely to me.
...to the DirectX 12 renderer. Which you might remember is Windows only.Blizzard are porting World of Warcraft to ARM. They are even adding Ray Tracing.
Agreed, but I wasn't referring to Apple. Could we get an ImTec GPU, or one from a company that licences from them?
Sure, but do you think they will develop something better than the Vega II duo or whatever exists in the PC space?What I am trying to say is that if Apple wants to offer a 5600M class GPU in an Apple Silicon Mac, there is no reason for them to use a solution from AMD. At the same power consumption level they can build a GPU that’s faster and integrates better with the rest of their system design.
Sure, but do you think they will develop something better than the Vega II duo or whatever exists in the PC space?
That's assuming they maintain the Mac Pro line.
Developing high-end GPUs for such a niche product does not seem reasonable.
I'd reckon that there's two possibilities:Sure, but do you think they will develop something better than the Vega II duo or whatever exists in the PC space?
That's assuming they maintain the Mac Pro line.
Developing high-end GPUs for such a niche product does not seem reasonable.
With NVidia's acquisition of ARM they announced that they're going to be making CPUs targeting notebooks. I think if Apple manages to pull off the transition even more companies are gonna smell the blood in the water and try their hand at desktop-class, non-x86 silicon.I believe that Apple's performance advantages will be so dramatic that Wintel will be forced to try and duplicate it.
I think if Apple manages to pull off the transition even more companies are gonna smell the blood in the water and try their hand at desktop-class, non-x86 silicon.
Yeah. I can see hardware ASIC for Metal compute being a thing. Per the thread topic, gaming on the Mac (like PC gaming) is likely dead. Mobile gaming on the Mac is where things are going.I'd reckon that there's two possibilities:
1. They keep using AMD's dGPUs in their "Pro" machines.
2. (the arguably more "Apple" way) They have specific "accelerator" cards/chips that will have ASICs for common tasks. After all, that's what GPUs started out as.
I really don't see them using iGPUs across their entire lineup, nor discontinuing the Mac Pro. But I'm guessing that they're gunning to replace the Mac Pro by December 2022, the last Intel Mac. Whatever comes out before then will clue us in.
For me, the mac is my 'everything machine'. I dont have a console and like to have all my needs taken care of in one 'package'. Thats why I got a 2019 imac with the vega 48. It runs almost any game (in bootcamp) easily at 2560x1440 and high settings. On the mac side, I edit 4k videos, run the usual productivity applications, you name it.So much like me playing Roblox on my 2009 MacBook White with my daughters. It is not a gaming machine but it can hold it's own on old tech games.
Don't buy a Mac for games, buy it for the right reasons for you and your applications. If you get lucky and it will run some games great. Forget the Apple PR they are just trying to extend their reach into a market they have no business being in.
There you have it. League of Legends for iPhone 12.
Wait is there not a MacOS version of LoL already?Hopefully, this means a Metal version is coming to macOS.
AFAIK, LoL is a 32-bit game so.... On Windows, it uses DX 9!Wait is there not a MacOS version of LoL already?
If anything I would be afraid they will just port this version to AS MacOS and not bother with the “fat client” version.
If that is the case, then I would fully expect them to just port the iOS version to AS Macs and ignore Intel Macs.AFAIK, LoL is a 32-bit game so.... On Windows, it uses DX 9!
It they port it to Metal, they need to port the full version to keep compatibility with the PC version I suppose.
. If no new (current) Mac can run the game now, and future Macs can run the iOS version why would they bother?But the iOS version would not allow competitive Mac - PC matches. Macs need the full client.