Even macOS 11.0 still has OpenGL.Okay reddit says the game has been fixed to run on MacOS 10.15, but didn't mention if it used Metal. Does 10.15 still have OpenGL?
Even macOS 11.0 still has OpenGL.Okay reddit says the game has been fixed to run on MacOS 10.15, but didn't mention if it used Metal. Does 10.15 still have OpenGL?
Ah. And since LoL is a game from 2009 it doesn't need any of the fancy stuff Metal (and Vulkan) provides.Even macOS 11.0 still has OpenGL.
Ah. And since LoL is a game from 2009 it doesn't need any of the fancy stuff Metal (and Vulkan) provides.
I can’t imagine a game this old runs under 60 FPS with everything on highest with existing hardware. Over 60 FPS isn’t helpful since no Macs have high refresh displays to take advantage of it...Well, "fancy stuff" in this context is better, more predictable performance and more stability. That's always good to have
Even macOS 11.0 still has OpenGL.
Well, I wouldn't be so doom and gloom about it. From my (very) limited understanding, Apple tries to abstract away the low-level stuff in their dev environment. I think that while some things won't transfer over, it won't be any more dire than the current situation for Mac gaming. I really don't see the ASi move changing anything, there's so little that relies on low-level code anymore.Per the thread topic, gaming on the Mac (like PC gaming) is likely dead.
Actually there's plenty of reason high FPS is beneficial even without high refresh displays! Since a lot of engines tie game logic to frames, having a higher FPS means that inputs are read faster and other in-game logic (such as AI routines, loading/unloading, etc.) are completed faster as well. Even if the frames are only displayed at 60fps, you can still move the mouse or press keys, etc. and the input won't be subject to the frame displayed on screen.I can’t imagine a game this old runs under 60 FPS with everything on highest with existing hardware. Over 60 FPS isn’t helpful since no Macs have high refresh displays to take advantage of it...
That's a tough one. Normally I'd say "yes, there's a point that high-end computers have a separate GPU and CPU," but Apple may likely see far more benefit from making a monster APU, though I'm not sure how.Do you think Apple will ever break the GPU away from the CPU chip wise?
That's a tough one. Normally I'd say "yes, there's a point that high-end computers have a separate GPU and CPU," but Apple may likely see far more benefit from making a monster APU, though I'm not sure how.
Well, $60 games are a dodgy proposition on any platform, which is why AAA games are made by the big publishers pretty much exclusively, and the category is dominated by very well established franchises.
What needs to be explored is the middle ground, but that takes a bit of guts on the part of the publisher/developer. Personally, I detest games that are built around micro transactions/selling your personal information/advertising for other games. And I sure as hell don't want my kids to engage in gaming that is just a thinly veiled attempt att fostering a gambling addiction. Apple Arcade is an alternative, but the number of attractive titles is low, and they predominantly assume fluency in English, which my daughters haven't acquired yet. And Games as a Service has its own caveats.
But what if I want a game like Control, Assassins Creed Oddessey, Ghost Recon Breakpoint or Ashes of the Singularity? What are the not-AAA Apple alternatives?IMHO the best thing would to look outside the AAA arena. Want a good version of Dungeon Keeper for the Mac? There is War for the Overworld. Want a replacement for Simcity? City Skylines (hopefully they recode it so it doesn't stop with 10.14) way "hi."
I imagine if you took the time you would find something close to what your kids want on Steam though their search function could stand for some improvement.
WoW is coming, I doubt GTA is though.WoW: Shadowlands & GTA:VI, I'm good... ;^p
WoW is coming, I doubt GTA is though.
But what if I want a game like Control, Assassins Creed Oddessey, Ghost Recon Breakpoint or Ashes of the Singularity? What are the not-AAA Apple alternatives?
Were did you get information about wow coming to Apple silicon Mac? I can’t find anything on the internet.
Speaking as someone who used to play a lot of TF2, and loved the game, Valve is not gonna put one iota of effort into TF2. TF2 is incompatible with Catalina, and I believe that hell will freeze over before Valve makes any of their old properties compatible with Apple Silicon.The old standby Team Fortress 2 is there too.
That's supposed to be satire, isn't it?Steam has a similar to option but it tends toward AAA games. Alternativeto is a little more robust but it is dependent on others for its database.
For Control there is the free option Slender: The Eight Pages.
Assassins Creed Oddessey at best has OpenMW and that still needs Morrowin to really be useful.
Ghost Recon Breakpoint produces several including Urban Combat and TrueCombat The old standby Team Fortress 2 is there too.
No, That is what Alternativeto was giving me :-( As I said it is dependent on others for its database and as a result there are GIGO moments.That's supposed to be satire, isn't it?
WoW is coming, I doubt GTA is though.
Nothing official. Though on the WoW Forums, some folk mentioned that the Alpha build appear to have preliminary support for the ARM based CPU's.Any comment from Blizzard at all? I'm torn between getting a new Radeon or a 3080... I run a 3440x1440 monitor