1. As I pointed out before that is not how proof works per Kusche's Parrot or Sagan's Dragon. And if you have no idea what either one of those are they are basically 'here is a totally off the wall gonzo premise - prove it isn't true': "The
burden of proof should be on the people who make these statements, to show where they got their information from, to see if their conclusions and interpretations are valid and if they have left anything out." That is what absence of evidence is not evidence of absence means.
2. I have pointed out before ithe Mac is around ~10%; on what planet is that
not a niche market?!
3. You did included iOS games in that sampling, right? Remember AS Mac run those games as well.
4. Didn't say it wasn't I have said on several forums here that
current Mac gaming effectively blows goats. There was a time where VHS was all the rage so much that Blockbuster turned down a chance to buy a company. Perhaps you have heard of them - Netflix.
5. You said "developer
friendly". So now you are claiming that crunch is developer friendly?!
6. You said "spend more for less" regarding the Mac.
7. Only if you count mobile (which apple has 1/4 of the market) "cloud gaming".One of Yahtzee's complaints about on-line gaming was (and I think still is) if you have "standard" internet be prepared for really bad lag times.
8. As I have pointed out before that was due to Intel basically FUBARing Apple up the rear end with Skylake ( "The quality assurance in Skylake was abnormally bad," François Piednoël)
I am reminded of the story of Wilhelm Kress who wanted an engine of a spastic power and weight. Sadly the company pulled an Intel and sent him an engine twice as heavy (ie more buggy then normal) resulting in his effort to launch what he planned to be the new terror weapon to fail. Years later it was shown if Kress had gotten the engine he had asked for he not the Wright brothers would have been credited with the first successful airplane.