Someone earlier in the thread hit the nail on the head so to speak...
It's not the capability of the iPad especially iPad Pro and especially the 12.9 version with more ram and higher clocked CPU.
The ONLY issue keeping developers from writing fully fledged apps for iOS is that being a locked system means you can only distribute your app through the App Store. That means a 30% loss in the sales. So developers would either have to price the apps 30% higher than their desktop versions which people won't buy... or they make less capable versions for iOS which they can give for free or low cost and then try to sway people to buy their desktop versions. The 30% loss on the sales which go to Apple is the major issue blocking us from having desktop grade applications. Because the hardware can easily handle it. And as we've seen from some other apps like Pixlr, the capability is easily there to handle multiple layers etc. No full PS on iOS? It's because Adobe would lose 30% on their sales of it.
It's not the capability of the iPad especially iPad Pro and especially the 12.9 version with more ram and higher clocked CPU.
The ONLY issue keeping developers from writing fully fledged apps for iOS is that being a locked system means you can only distribute your app through the App Store. That means a 30% loss in the sales. So developers would either have to price the apps 30% higher than their desktop versions which people won't buy... or they make less capable versions for iOS which they can give for free or low cost and then try to sway people to buy their desktop versions. The 30% loss on the sales which go to Apple is the major issue blocking us from having desktop grade applications. Because the hardware can easily handle it. And as we've seen from some other apps like Pixlr, the capability is easily there to handle multiple layers etc. No full PS on iOS? It's because Adobe would lose 30% on their sales of it.