Indeed, they've been wanting us to move on to Metal for half a decade before Apple Silicon. Developers largely weren't doing that. GB5 Metal really is the only relevant benchmark, but it's mirroring the story of software: there isn't much that really takes advantage of Apple Silicon. But you can still use other software that used OpenGL or OpenCL or Rosseta if you like MacOS… making those benchmarks relevant again.
This thread is about the future of Apple's Mac Pro platform. What's clear is that if you're one of Apple's decision makers, GL and CL are not relevant to that future at all. Apple is 100% committed to Metal. Any time you see Apple saying they think their GPU X is competitive with PC GPU Y, they're saying they think an Arm-native Metal app optimized for Apple GPUs should do as well as its equivalent optimized for GPU Y and DX12 (or whatever).
Predictions about the future of Mac Pro built on the performance of non-native software are just flawed. When you do that, you aren't looking at it the way Apple execs look at it at all. They're convinced that if they build something great, software will arrive, sooner or later.
It's one thing to say that gaming just can't be done on these systems and you should use other ones to do it. It's another to say that buckets of common productivity software that's needed by many people who'd be looking at these machines is something that just can't be used on these machines. It reminds me of when people were saying that Cinebench shouldn't be used to judge these systems. Well, guess what: Cinebench sure is relevant for people who use Cinema4D… which consists of plenty of people who'd like to use Macs.
It's not at all clear to me whether Cinebench is relevant to Cinema 4D users any more. It probably was in the past, but not that much anymore.
I'll start by noting that Cinebench R23 measures the performance of Intel Embree, an open source raytracing rendering library. But Cinema 4D is a lot more than Embree. To quote Maxon, "Cinema 4D is a professional 3D modeling, animation, simulation and rendering software solution." Someone doing 3D modeling and animation work would be far more concerned with Cinema 4D's interactive viewport performance, which definitely does not involve Embree.
But even when it comes to rendering, the picture isn't clear. You see, C4D can work with third party renderers. The built-in C4D renderer (presumably Embree) is positioned as an economy option (which is presumably why it's only Intel Embree). Maxon promotes using several third party renderers with C4D. They liked one of them, Redshift, so much that they bought the company in 2019. So now you can get your non-Embree renderer directly from Maxon.
In sum, real C4D users probably do not care about Embree performance to the exclusion of all else, and lots of them never run Embree raytracing at all. Weirdly enough, Cinebench is not a great benchmark for C4D users!
Because it's the same story as all the software: it doesn't matter what the systems
can do if there's no software to do that. And it doesn't matter what Apple
can do if they won't do that:
https://forums.macrumors.com/thread...-but-m2-extreme-chip-likely-canceled.2374045/
They're not doing it. That's why.
We are trusting every word Mark Gurman says as absolute truth why? He's wrong about a lot of things, he can only be as good as his leaker sources and they seem to have dried up on him in recent times.