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lol... do you remember the Sims Online? Pretty much the same thing. I remember back when it was a big deal for an MMORPG to have player housing and virtual world elements. Now none of them have it.

I think WOW's success just redefined the MMORPG to a more limited scope - no housing, simpler crafting and economy, crappy creature AI, simpler skill trees, less classes, etc - nothing but a level grind where you just raid or pvp in the end. And the crappy thing is it's the best MMO out right now. Its success made the genre regress.

I agree there is lots of grind and it's a static world (WoW) as others have all ready mentioned many times. Regarding SW:TOR I am concerned about the end game, keeping my fingers crossed they surprise me somehow.
 
Welcome to most MMOs. :) Dynamic worlds are few and far between (if any). I lose it at the end game usually. I like exploration, I don't like the concept of 'daily dungeons' although I do like that they were relatively quick in WoW.

Yes - this is exactly what draws me towards MMO's as a genre (great potential for exploration and storytelling) and what turns me away (everyone rushing through the game to get to 'end game' content').

From upcoming MMO's i've checked out, SWTOR and Guild Wars 2 look like they could fit the bill. As for Rift, I played through the beta but it seems to cater for those focused on 'end-game'. Story-telling in quests is pretty unengaing, and the environment is nothing you havn't seen before. Combat mechanics, character customisation and graphics get it high marks though, if that's what you're after.
 
Yes - this is exactly what draws me towards MMO's as a genre (great potential for exploration and storytelling) and what turns me away (everyone rushing through the game to get to 'end game' content').

From upcoming MMO's i've checked out, SWTOR and Guild Wars 2 look like they could fit the bill. As for Rift, I played through the beta but it seems to cater for those focused on 'end-game'. Story-telling in quests is pretty unengaing, and the environment is nothing you havn't seen before. Combat mechanics, character customisation and graphics get it high marks though, if that's what you're after.

Thanks for the Rift info. This is more or less what I've heard, except players get to fight few/hordes of MOBs emerging from rifts, maybe something like Oblivion Gates? Except in Oblivion they would just hang out around the gate if you left them alone. :)

Looking for any updates on impressions of Rift. I've been holding out for SWTOR, (which is still showing as a Q2 release which I doubt) but I read the PCGamer Rift Launch article and it seems interesting and different than WoW. Are all the servers PVP?

Can anyone describe the Rift end game? Thanks.
 
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Looking for any updates on impressions of Rift. I've been holding out for SWTOR, (which is still showing as a Q2 release which I doubt) but I read the PCGamer Rift Launch article and it seems interesting and different than WoW. Are all the servers PVP?

Can anyone describe the Rift end game? Thanks.

I played Rift for around 3 weeks, at first i did really enjoy it, and just logged on as soon as i could. The zones look nice, the talents/class system is very good but in the end it all just felt too samey to me.

In the first zone up to level 22 everyone was fighting rifts and invasions but as soon as i hit the next zone everyone was questing, rifts would just stay there with one or two guys fighting them and the awesome feel of the game just drained for me. I ended up questing and running dungeons and just sort of wishing i was just playing WoW since i was doing the same things as there but with less content.

It is a good game, very polished for an MMO release but it is very similar to what is already out there. If you havent played an MMO for years or you want something you can kill an hour or two a day in I would say go ahead. If you currently play WoW or have recently played it Rift is not really worth it, you would be as well going back to WoW in my opinion.

I ended up playing it for around 30 hours which i think is fair value for money for the 29.99 i payed for the game so im not too bothered about quitting it, but in my opinion its not really worth subbing to long term yet.

End game is the same as WoW really, there are expert (heroic) dungeons and raids. Crafting and gathering, levelling alts.

There is PvP but its pretty unblananced and gets quite repetitive after a short while especially if you have already played your fair share of WoW battlegrounds.
 
I played Rift for around 3 weeks, at first i did really enjoy it, and just logged on as soon as i could. The zones look nice, the talents/class system is very good but in the end it all just felt too samey to me.

In the first zone up to level 22 everyone was fighting rifts and invasions but as soon as i hit the next zone everyone was questing, rifts would just stay there with one or two guys fighting them and the awesome feel of the game just drained for me. I ended up questing and running dungeons and just sort of wishing i was just playing WoW since i was doing the same things as there but with less content.

It is a good game, very polished for an MMO release but it is very similar to what is already out there. If you havent played an MMO for years or you want something you can kill an hour or two a day in I would say go ahead. If you currently play WoW or have recently played it Rift is not really worth it, you would be as well going back to WoW in my opinion.

I ended up playing it for around 30 hours which i think is fair value for money for the 29.99 i payed for the game so im not too bothered about quitting it, but in my opinion its not really worth subbing to long term yet.

End game is the same as WoW really, there are expert (heroic) dungeons and raids. Crafting and gathering, levelling alts.

There is PvP but its pretty unblananced and gets quite repetitive after a short while especially if you have already played your fair share of WoW battlegrounds.

Thanks for the info! You know while I consider Wow the best MMO I've ever played, I've sworn never to play it again so right now I'm unlikely to jump back into a very similar fantasy setting even with rifts. Star Wars, fingers crossed! ;)
 
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Thanks for the info! You know while I consider Wow the bets MMO I've ever played, I've sworn never to play it again so right now I'm unlikely to jump back into a very similar fantasy setting even with rifts. Star Wars, fingers crossed! ;)

I am looking forward to Star Wars too, even if the gameplay is somewhat similar to WoW a vastly different type of setting can really change how the game feels.

I played Star Wars Galaxies back in 2005 and really loved it, the vastness of the world too and just that universe was a great setting for a game.

I am currently on my 4th month of being away from WoW and see less reasons to go back, i played it for around 3 years. My biggest problem now is finding games to fill the void, i tend to play things heavily for a week then get fed up with them and move on now, i think i got used to that never ending treadmill that WoW had too much.
 
I am looking forward to Star Wars too, even if the gameplay is somewhat similar to WoW a vastly different type of setting can really change how the game feels.

I played Star Wars Galaxies back in 2005 and really loved it, the vastness of the world too and just that universe was a great setting for a game.

I am currently on my 4th month of being away from WoW and see less reasons to go back, i played it for around 3 years. My biggest problem now is finding games to fill the void, i tend to play things heavily for a week then get fed up with them and move on now, i think i got used to that never ending treadmill that WoW had too much.

My choice was Planetside or Galaxies. I played Planetside for 18 months and had a blast until I crashed with it. It was perfect from the standpoint that you never got left behind. It was all team based PVP. I could play twice a week for a few hours and be perfectly satisfied. The first time I sensed the being left behind feeling was in quest based WoW. Since I have picked up guitar, I am playing a lot less games than I used to.
 
I dislike the WOW genre but the MMO implementation is the best. I am glad I never got hooked. I stopped before it got out of control. I will stay away from DC Online or Star Trek because I know I won't be able to put it down.
 
My vote is for TERA. Looks like an awesome game IMO. Animations looks amazing in combat/skills and it actually requires player skill, instead of pounding away on an action bar again and again and again.
 
I dislike the WOW genre but the MMO implementation is the best. I am glad I never got hooked. I stopped before it got out of control. I will stay away from DC Online or Star Trek because I know I won't be able to put it down.

So you are still considering SW:The Old Republic? ;)

SWTOR is going to be my next MMO. I've watched some SWTOR videos and seen a few SWTOR links and it looks like SWTOR will be using what I consider to be traditional class roles- tank, healer, damage, etc. I know that WoW over the years has varied tradional roles to some extent. For example when Paladins first came out, they were not tanks, and when I quit WoW they were. So...

*Has this class role structure always been a part of MMORPGs?
*Does this class role structure and 'aggro' characteristics of mobs exist because of A.I. limitations?
*What does the future hold?

Just because a big armored character attacks a mob and gets it's attention, why wouldn't it break off and attack a lesser armored foe? There is something about what I saw in WoW that seemed very formulaic. I'm wondering if this is how combat must be in a game with A.I. limitations- what do you think?
 
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Ok, this will not qualify as the next big MMO, but anyone here familiar with Ryzom? I tried out the starter area years ago and what impressed me was the environment, exotic alien, and I was impressed with the A.I. of the animals, their herding characteristics and how they would react to you if you investigated them. Anyway I was browsing the Mac App Store and there it is. And it is free to check out until you reach a skill level of 125, then it is $11 a month (or less if months bulk purchased). What is cool about this is that it used to be PC only and now it runs on the Mac. I'm just wondering how active it currently is and wondering if it would be worth my while to go back and give it a second chance? Anyone playing?

What I remember was the critique that it did not have well developed quests and the higher levels were mostly pvp, but I could be remembering it wrong. See bunches of Ryzom Images Here.

Ryzom.com
Thanks!
 
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I started playing some Champions Online since it went free... and its actually really fun.... works fine with Wineskin too, no Windows needed.
 
Anyone mulling over the prospect of Planetside 2? I played the original for a year and had a great time with it before burning out. Maybe it's time for round 2 (when it comes out)...

2.jpg
 
I wouldn't hold my breath on GW2.

SWTOR looks too PVEish focused to become the next big MMO. And you know how this will turn out. Light siders outnumber Dark-siders 10-1. Any game that will be as "big" as WoW has to have a mix of PVE and PVP gamers as well as a pretty balanced gameplay. I'm not sure how "Star Wars" will be able to accomplish this type of thing with it's history.

I would bet that the "next big MMO" after WoW would be something that is based on cloud gaming. It would be some form of ultra graphics, ultra large world, ultra inventory, and not so simple cookie cutter interaction...all in the likes of something no one has ever seen before. Since this will take such immense processing power, there's no practical way to introducing this type of game to a large audience other than via some type of cloud servers that feed simple video like OnLive, GaiKai, OTOY, and whoever is in the works.
 
I'm by far no expert on MMO's including MMORPG's. That said I had a chance to play all be it briefly both Guild Wars 2 and Star Wars: The Old Republic at Gamescom and I was impressed by both. There were a number of other MMO's there whose names I can't remember and it seems there is a resurgence in the genre.

I think the next big thing especially amongst the lesser known ones is a free to play model with micro transactions a way for them to make money. In my opinion as good as WOW is it is overrated.

I think a game like Star Wars: The Old Republic is going to be a much more enjoyable experience especially as it's a " universe" as well as the characters within are something people can relate to.
 
Resurrect

I am thinking of going back to playing wow again. The last time i played was 6 years ago and it was really fun. I think if wow open up a new server with no bot and lots of new player, it will do great because it has excellent story line, huge(world map) and the graphic is pretty powerful considering it only gave my MBP i72.2ghz a bit of a lag on full spec. Also i think and hope the next expansion of wow will bring a new graphic, game play experience and story line to the game. Cause i just hate to see a good game get rusted through time. For me the best game ever was star craft 1 and starcraft 2 still hasn't beat it yet.
 
I wouldn't hold my breath on GW2.

SWTOR looks too PVEish focused to become the next big MMO. And you know how this will turn out. Light siders outnumber Dark-siders 10-1. Any game that will be as "big" as WoW has to have a mix of PVE and PVP gamers as well as a pretty balanced gameplay. I'm not sure how "Star Wars" will be able to accomplish this type of thing with it's history.

I would bet that the "next big MMO" after WoW would be something that is based on cloud gaming. It would be some form of ultra graphics, ultra large world, ultra inventory, and not so simple cookie cutter interaction...all in the likes of something no one has ever seen before. Since this will take such immense processing power, there's no practical way to introducing this type of game to a large audience other than via some type of cloud servers that feed simple video like OnLive, GaiKai, OTOY, and whoever is in the works.

Basically all of these games are faced with giving the player (for all intents and purposes) the same game mechanics, any experienced MMO player has seen before. I have a hard time imagining something new in this regard. You have story, quest types, environment, combat plus combat visuals. The easiest thing to change is the story, environment and visuals. The other aspects feel very much like been there done that and depending on individual tolerance at some point the been-there-done-that feeling will return.

I'm by far no expert on MMO's including MMORPG's. That said I had a chance to play all be it briefly both Guild Wars 2 and Star Wars: The Old Republic at Gamescom and I was impressed by both. There were a number of other MMO's there whose names I can't remember and it seems there is a resurgence in the genre.

I think the next big thing especially amongst the lesser known ones is a free to play model with micro transactions a way for them to make money. In my opinion as good as WOW is it is overrated.

I think a game like Star Wars: The Old Republic is going to be a much more enjoyable experience especially as it's a " universe" as well as the characters within are something people can relate to.

I think the problem with SWTOR could be living up to the expectations.

I am thinking of going back to playing wow again. The last time i played was 6 years ago and it was really fun. I think if wow open up a new server with no bot and lots of new player, it will do great because it has excellent story line, huge(world map) and the graphic is pretty powerful considering it only gave my MBP i72.2ghz a bit of a lag on full spec. Also i think and hope the next expansion of wow will bring a new graphic, game play experience and story line to the game. Cause i just hate to see a good game get rusted through time. For me the best game ever was star craft 1 and starcraft 2 still hasn't beat it yet.

Do you think Blizzard would do that?
Going back and playing WoW could be a lot of fun. I did it (took a 2 year break, then went back and played for a year), had fun, but now I'm done. The real problem is that based on established game mechanics, now I might have a hard time with any MMORPG. It is- been there done that. However, I do think that a sandbox world like WoW with enlarged zones could just be the ticket. Most of my interest in MMORPGs is world exploration with entertainment along the way. Although Wow (as most MMORPGS are) is a game of repetition, exploring new areas is enough to keep it interesting. It is around the end game, repeating the same dungeons over and over just to snag new gear is the beginning of the end for me.

Just played with the Rift Trial this last week, and it really did nothing for me. In a previous post I mentioned GW2, but who knows? As of now, I'm thinking Planetside 2, a strictly PVP MMO (which I also played before) has the best chance of grabbing my long term attention...
 
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I think the problem with SWTOR could be living up to the expectations.

I can't speak for that as I was only able to or should I say allowed to play it for about 15 minutes. From what I played of it I was reminded of WOW in the Star Wars universe. Graphically it seemed to be on par with WOW. I think if it can deliver on story and character development as well as well as good execution of game play it will do well. Whether it will be as successful as WOW remains to be seen.
 
Some people really are expecting SW:TOR to be the second coming. I haven't played an MMO since December last year and I am dying on that new MMO feeling again!

My next one will be Star Wars and that will be me settling there for the next few years. I am expecting to to have the functionality of WoW but with a better storyline/single player experience and a nice Sci Fi setting. I am just sick of fantasy game after fantasy game. Anything that isnt Fantasy is either totally half baked or EVE online which is way to big a time sink for me to jump into now.
 
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