With the Pro being released since November 2016, my thoughts are the PS5 will be launching somewhere near late 2018 early/2019. I don't forsee the PS5 launching any sooner than that.
However, looking forward to E3.
IMHO - Sony will definitely announce something, right after the MS Scorpio Reveal.
Sony did the same thing with the PS2 announcement (which didn't release until a year and a half after) at the Dreamcast Launch(see 4:09):
[doublepost=1495382262][/doublepost]Here's another interesting article - this one is already talking about PSVR2 and the PS5 being 8K compatible
http://www.techradar.com/news/gaming/consoles/ps5-release-date-news-and-features-1213409
I'm still doubtful. I don't see an announcement coming this soon, especially at the E3 conference. I know the Scorpio will be demoing/debuting, but I don't think Sony is going to fall on their timeline because of this. Especially considering the PS4 Pro just launched in November 2016.
I'm still thinking late 2018/early 2019. But We will find out shortly.
The PS2 is s PS Pro. The PS3 is a PS2 Pro, erc etc. The PS5 unless it's radically changed will be a PS4 Pro Pro. Just a better looking sit on the couch with a controller in your hand looking at the TV screen experience. Every one of the 4x Play Stations so far have been exactly the same in this regard. Just each one plays better looking and more immersive games. The user control experience is the same. (Excluding VR as that's totally different).
So we need a PS5 - cough cough a PS4 Pro Pro (in reality) right now? No.
In a few years when the tech imprives then sure release it. But not now.
..Just each one plays better looking and more immersive games. The user control experience is the same. (Excluding VR as that's totally different).
So we need a PS5 - cough cough a PS4 Pro Pro (in reality) right now? No.
In a few years when the tech imprives then sure release it. But not now.
We've done this song and dance before; it's the same control experience because it works and because it's favoured by the 99% of gamers that aren't obsessed with control gimmich fetishism.
I hate playing FPS games on console because I can't snap the reticle with one precise movement like I can in PC gaming, and I dearly wish that game devs included KBM support for console games by default but that's a feature that would appeal to a tiny portion of console gamers and I accept that it's not cost effective. If one doesn't like it, one can go elsewhere or one can deal with it. The fact that the 'boring' couch experience continues to sell successfully, despite being more expensive than alternative experiences, means that that paradigm works. It worked with the 2600 and it works with what, if anything, will come out next year.
If MS launches the Scorpio of $449-$500, Sony won't have to do anything (won't drop prices or bother announcing anything
Heh, actually I'd rather play the Jedi Knight series. Incredible atmosphere in those games.I was going to start another thread on the topic, but we can easily use this one...
Games are becoming more "immersive" and, now, GRAPHICS DO MATTER...
Yes, back in the day (here I go again), when all you had to work with was an Atari 2600/Mattel Intellivison graphics, devs tried and tried to get the gameplay to be great and innovative despite primitive graphics.
Now, you can get both great gameplay and have the visuals be an integral part of it.
Come on - which would you rather play at this point?
The Empire Strikes Back, Atari 2600
Or Star Wars Battlefront (PC, XBox One, PS4)?
Not to mention Multiplayer over the Internet as well as download of expansions, etc.
Now we are adding VR and Augmented Reality to the mix.
These next gen consoles will add those features.
I find myself playing less and less of my old consoles and games (don't even touch the original Halo and Halo 2 anymore).
Some games do hold up well in today's time (Rogue Squadron for GameCube still looks and plays good). Though I wish many of these games would undergo the same updates that certain games are getting today.
We have done this song and dance over and over I agree. The simple answer is it's very polarising. Some people love more of the same (Playstation) and some love new and different control schemes (Nintendo).We've done this song and dance before; it's the same control experience because it works and because it's favoured by the 99% of gamers that aren't obsessed with control gimmich fetishism.
It's not more expensive. I paid quite a bit less for the PS4 slim I bought last week, then I did for the Nintendo Switch I bought on launch day. Also the PS4 selling well does not mean new innovative controller experiences are not wanted by the public. It just means the crowd who want more of the same are happy with it.The fact that the 'boring' couch experience continues to sell successfully, despite being more expensive than alternative experiences, means that that paradigm works.
The Nintendo Switch selling well proves that if a new console with new innovative controls is done well it will sell well. It's not one or the other. Both can sell well and have their fans.
This is quite true or you have the people on the reverse side. That own a Switch and are looking intot he PS4 slim for a budget way to get the PS4 exclusives. I am one of these people who bought a Switch on day 1 but only last week bought a PS4 slim.I would imagine most people buying a Switch already have a Playstation 3/4 or XBox 360/One....
I agree. The PS4 is in a class of it's own too. The XB1 is direct competition to the PS4 but it's really dropped the ball so much. As hardware sure the XB1 is good but the XB1 exclusive games are just not that good. There is little exclusive to the XB1 worth talking about. All the good games on the XB1, you can also get on the PS4 and/or Switch. Sure the Scorpio might be a tech marvel, but without the good games, people will stick with whatever PS4 and Switch they already own.Nintendo at this point is "in a class all its own". I like that it doesn't have to compete with Sony or MS and glad their latest console is a success.
If the PS5 is not radically different than the PS4, why even bother? A PS4 Pro Pro (PS5 by another name) won't really help much and will be a step backeards if there's no PS4 backwards compatibly.The PS5 just seems kind of silly, unless you start seeing some PS4 Pro/PS5 cross pollination in the gaming market.
I'll take the Atari game thanks.Come on - which would you rather play at this point?
The Empire Strikes Back, Atari 2600
Or Star Wars Battlefront (PC, XBox One, PS4)?
Yes they do but not at the expense of everything else. A really pretty game like Horizon Zero Dawn is more of a graphical tech demo than it is a fully immersive game. Sure these kind of tech demos are good as they really show off the amazing advances in graphical technology. But this alone does not make them great games.GRAPHICS DO MATTER
The questions here are:
What does the PS4 Pro do that the PS4 Slim can't?
Nothing. The PS4 Pro only does it better (more pixels, less load times etc etc).
What will the PS5 do that the PS4 Pro can't?
If the answer is the same as above, as in nothing, just only does what the PS4 Pro does only better, then I don't see the point of releasing a PS5 anytime soon. The PS2 -> PS3 and PS3 -> PS4 really is just more of the same but there was enough gap between each so the technology inproved to create visuals that were impossible of the previous generation console. This is not the case with the PS4 Pro -> PS5. The PS4 Pro is already getting close to 4K (It's not true 4K though). The only thing that the PS5 could possibly do is be better for VR. However the tech to really improve VR does not exist yet so that makes the case for the PS5 existing any time soon very weak indeed.
This whole Slim and Pro reminds me of the Macbook Air and the Macbook Pro. Both do the same basic things in general, just the MBP does it all a lot better.
We have done this song and dance over and over I agree. The simple answer is it's very polarising. Some people love more of the same (Playstation) and some love new and different control schemes (Nintendo).
There is nothing wrong with wanting new and innovative ways to play your console games. It's not an obsession or something bad as you claim it is. This is exactly why the PS4 and Switch are both selling well. To cater for both crowds. Neither is right or wrong. Just different things to cater for different tastes. People should not criticise others for liking different control schemes.
Also your 99% number I am calling out as totally false - unless you have stastical evidence to prove it.
It's not more expensive. I paid quite a bit less for the PS4 slim I bought last week, then I did for the Nintendo Switch I bought on launch day. Also the PS4 selling well does not mean new innovative controller experiences are not wanted by the public. It just means the crowd who want more of the same are happy with it.
The Nintendo Switch selling well proves that if a new console with new innovative controls is done well it will sell well. It's not one or the other. Both can sell well and have their fans.
The horse and cart worked well for centuries before the automobile was invented but once people realised how much better the automobile was, few people went back to the horse and cart. It's the same with the traditional control scheme. Even Sony is realising it's days are numbered. That's exactly Sony is pushing VR. The future of Sony is VR, it's not the traditional control scheme. The tech is just not here yet to have good quality VR that is really affordable.
Sony as the Dual Shock.
Nintendo has the Pro Controller.
But
Sony has VR.
Nintendo have the Joycon, touch screen and portability option.
Both Sony and Nintendo are giving their customers the choice of different control options. For the obvious reason that there is a market out there for it.
That's not true. I don't hate the PS4's control scheme. I have bought the pro controller for the WiiU and now the Switch because that method control does indeed work for certain games well. My point was variety is good. Both Sony and Nintendo are exploring other control methods. Without such experimentation and risk taking the industry as a whole can not improve.And yet you had no compunction at all scoffing at the idea of whatever the PS5, or whatever it will be called, will be. Not because you don't like the Sony brand or its policies as a company, not because you don't like its online services or unique game franchises, but because it has a control scheme that you don't like. Well, what's good for the goose is good for the gander, and, again, you're in the minority on consoles and in gaming in general
Yes please do then we will know when you are trying to pass off hyperbole as fact.Oh, do forgive me. The next time I use hyperbole I will be sure to highlight it in a nice bright colour so that you aren't confused.
Even without the controller trade it, the price was $349. Much less than the over $400 I paid for the Switch. The controller trade it meant I got it less than the $349.You're really going to argue this? Of course you paid less for a PS4 slim a week ago, it's 3.5 years since the console was initially released, and you only got it under the cost of the Switch because you got credit for that second controller. As for your second contention, the PS4 selling well over the course of the course of many years isn't evidence that it's the preferred scheme but the Switch selling well in its launch month and having decent sales in the following month, is evidence that 'new experiences' are what's wanted? I see.
Selling well is all dependant on what each of us classify as selling well. Quite subjective. In a business sense it would be making certain amounts of revenue and profit. You're hatred of NintendoLife does not change the facts. The Nintendo Switch has sold well. Better than the WiiU. Also the sales now are slowing because everyone who wants a console now has one. That's rather Captain Obvious. You need to wait till the end of year 1 and look back at the sales data then. Also look at the sales around year 1's big games. Are the big games really driving console sales as they should be? At the end of year 1 we will know this.Despite the trumpeting of various gaming sites, the Switch hasn't sold well. Did it sell out its initial allotments? Of course. Has it had fairly robust forward movement? Of course, it has: there were at least nine million rabid Nintendo fans waiting for the next console. That's said I've already seen some weakness in the Japanese weekly sales, usually halving the previous week for the past month, in a market that ought to be the absolute bread and butter for the console if it's such a powerhouse 'mobile' experience; in point of fact I only went looking because the pillocks at Nintendo Life stoppped trumpeting the Gematsu sales figures every week and was curious as to why. Upon bothering to look myself, that became apparent. The fact is that we haven't even come close to the what the generational translation ought to be for the console and if the sales that I'm seeing continue to stall it'll be quite a while before that happens and how much it materially exceeds that translation is still a huge question mark with loads of downside pressure.
"It can travel further, faster and more effectively than its equine counterpart."Rubbish. Absolute bloody rubbish from front to back. The cart-and-horse versus automobile fallacy is an absurd syllogism, in that the success of the automobile was predicated on three factors: cheapness of fuel, reliability and efficiency. A horse requires food, even if it just sits in a paddock. If it breaks a leg or dies from a septic abscess, you can't get a replacement part and rebuild it. A horse will cooperate to a degree when being put to work but only to that degree; an automobile will cooperate even if you run it into the brick wall that will destroy it. It can travel further, faster and more effectively than its equine counterpart. That is why it replaced the horse and cart.
When the first automobile was released most people didn't rush out to buy it, but over the decades they became more and more popular. Will this happen to VR? No one will know, but by say 2030 or 2050 we shall know.There is nothing efficient about video games, and VR is less efficient still. It's a costly endeavour, cumbersome to wear and use and it has nothing in the way of actual titles beyond what amounts to branded tech demos and theme-park rides. VR is a joke and the sales numbers reflect. Is PSVR the best-selling VR experience? Sure, but that's like saying it's the herpes medication that stops the most outbreaks. It functions for what it does but you're still left with having herpes which is something that no one particularly wants. VR, in those terms, is an itch you want dealt with; don't presume that just because you have that itch that many, let alone most do, because you're in the absurd minority. It represents less than 2% of the PlayStation 4 install base and sold less than half of its pre-launch projections.
Most businesses will not mass market a product if there is not at least some chance to generate a profit from it. Sure the VR is niche now but Sony is hoping that in the next 20-30 years it will break into the mainstream. All products ahve to start somewhere.Depending on your revenue tolerances and BEA, anything is a market. Just because a niche product is successful with a niche market does not mean that that product suddenly has comparative attractiveness to the general product.
I think you might be right. Even Nintendo, the home of affodable consoles, released the Switch at a price nowhere near as affordable as previous Nintendo consoles. Outside the US and Japan the Switch was quite expensive.I think the days of the $499 console might be coming to an end. I can see Sony and MS launching a 599 or dare I say 699 at launch?
That's totally true and probably the big draw for getting a PS4 Pro.The PS4 Pro can play VR games better
Definitely do not think the next PS will be announced/spoken about in any capacity at E3 this year. Sony is literally riding the crest of a huge wave right now, no need to mention anything at all.
Another point, Sony don't announce hardware at E3 anymore, wasn't the PS3 the last time?
I agree. Sony is it going to be making any hardware announcements during E3 and they don't need to. With the debut of the PS4 Prosux months ago, I would estimate the earliest we will see any rumors indicating for the PS5 not until late 2017/early 2018. If anything, Sony will capitalize on any major titles that will launch later this year and partner up how they will be advantage with the PS4 Pro.
Regardless, the stage belongs to Microsoft and the Scorpio, which Sony will likely measure up to see what this console has the potential to do.
Here's a good video that talks about these "mid console upgrades" and why they are more like PC's - makes a whole lot of sense...
[doublepost=1495557167][/doublepost]
Nintendo at this point is "in a class all its own". I like that it doesn't have to compete with Sony or MS and glad their latest console is a success.
I would imagine most people buying a Switch already have a Playstation 3/4 or XBox 360/One....
(especially previous gen consoles - they're so on the cheap right now for a used one with a ton of used games reasonably priced).