Mac gaming has improved, but I agree it still lags well behind Windows. I don't see that changing much.Usually mac user wait a lot more than a months to get mac version of game.... Often years, this kill mac game market
you're right when say mac games lack of support at all...
Also, losing Rosetta support & with it many older classic titles (eg. AoE 2, Rise of Nations, Starcraft, etc.) hardly helps, esp as most of these still run well in newer Windows versions (W7 or W8), with relatively little tweaking needed.
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The most important thing for mac gaming I think is the mac version game should be released at the same date of the pc version... waiting months for a conversion is a pity.
Gamers can be more than happy gaming on a Mac
If you have a Mac for any given reason AND also enjoy gaming, you can survive and even have some fun gaming on your Mac. I’m not talking about playing Age of Empires II, the original Starcraft or any other 10-year-old game. I’m talking about the coolest modern games available today, natively.
I'm rather insulted by the implication that "enjoying gaming" strictly means the latest and greatest AAA releases. I and the majority of people over on the GOG forums would probably take exception with this.
I'm on a Core Duo MacBook with a 64 MB GMA 950 running Snow Leopard, and I'm having a great time enjoying gaming on my Mac using WINE and/or CrossOver (both of which have become compelling options for running Windows games on OS X, and have strong communities, which you continue to ignore in your article), be it with Alpha Centauri, Planescape: Torment, Sacrifice, Baldur's Gate II, Eador: Genesis, Giants: Citizen Kabuto, Fallout 2, or Soul Reaver 2...and that's only scratching the surface. Thanks to the work of Alun Bestor on Boxer, and the DOSBox team, doh123, CodeWeavers and the WINE community, I've been able to play and enjoy a huge amount of excellent games from places like Steam, GOG and GamersGate. And on top of that are some truly fantastic native games that have come out from the indie scene: games like The Blackwell Series, Gemini Rue, Drox Operative, FTL, and Defender's Quest being a few off the top of my head. Yes, many of them are old. Yes, they don't look like Skyrim. That doesn't make them any less meaningful or substantial as gaming experiences. Arguably, they may very well actually provide *more* gaming entertainment compared to a lot of big budget releases.
For a lot of people, and for a lot of games, "the coolest modern games available today" consist of titles which are poor console ports, saddled with (often exploitative) DLC, (often restrictive) DRM, and criminally short single-player campaigns plagued with poor writing and scripted events. That's not to say that all modern AAA games are like that, but it'd be hard to argue that those aren't the problems plaguing modern gaming today.
To imply that the only and best way to play games on a Mac is to play AAA games on unsupported hardware through unsupported hacks is, frankly, selling Mac gaming short, and selling the Mac platform short as a whole.
But to try to give the state of gaming on a platform credit on the basis of its ability to run 6-15 year old games is absurd.
Indeed. Mind, I don't think there are any good guys, bad guys, here. It's strictly business. But for both games developers & non casual gamers, Microsoft's business plan seems much more favourable.I agree. Over the years, Mac games seem much more prone to spoilage as the OS advances, than with Windows games.
I'm by no means saying that the Mac as a gaming platform should be gauged by the ability of a crazy few to get unsupported 15 year old Windows games to work using a nutty open source project relying on clean-room reverse-engineered Win32 APIs. What I am saying is that it's absurd to say that the only way that you can enjoy games on a Mac is to lust after the latest and greatest AAA releases through making a Hackintosh.
In fact, I'll go one step further and say that it's absurd to even think of the Mac as a serious gaming platform at all, in terms of developer support, hardware choice and hardware performance.
In fact, why stop there? I don't even see the point of differentiating "hardcore" gamers from "everyone else who plays games" at all.
The real point is not to encourage hackintosh, but to point out the real problems of Mac gaming:
- Less performance than PC versions of games
- Release dates months or even years later than for PC
- Prices
In fact, I'll go one step further and say that it's absurd to even think of the Mac as a serious gaming platform at all, in terms of developer support, hardware choice and hardware performance.
mac gaming has a future.
What I am saying is that it's absurd to say that the only way that you can enjoy games on a Mac is to lust after the latest and greatest AAA releases through making a Hackintosh.
In fact, I'll go one step further and say that it's absurd to even think of the Mac as a serious gaming platform at all, in terms of developer support, hardware choice and hardware performance.
I'm satisfied with Apple's hardware for gaming. In the laptop arena, my MBP (see signature) is a gaming trooper offering me ease of running two operating systems with good gaming performance.
Some complain that Apple laptops are expensive, but not when you compare to equivalent Windows hardware. Check out this Alienware from this link. It seems to be competitive to me. What am I missing?
I'm rather insulted by the implication that "enjoying gaming" strictly means the latest and greatest AAA releases. I and the majority of people over on the GOG forums would probably take exception with this.
I'm on a Core Duo MacBook with a 64 MB GMA 950 running Snow Leopard, and I'm having a great time enjoying gaming on my Mac using WINE and/or CrossOver (both of which have become compelling options for running Windows games on OS X, and have strong communities, which you continue to ignore in your article), be it with Alpha Centauri, Planescape: Torment, Sacrifice, Baldur's Gate II, Eador: Genesis, Giants: Citizen Kabuto, Fallout 2, or Soul Reaver 2...and that's only scratching the surface. Thanks to the work of Alun Bestor on Boxer, and the DOSBox team, doh123, CodeWeavers and the WINE community, I've been able to play and enjoy a huge amount of excellent games from places like Steam, GOG and GamersGate. And on top of that are some truly fantastic Windows indie games like The Blackwell Series, and Gemini Rue, and Mac-native games that have come out from the indie scene: games like Drox Operative, FTL, and Defender's Quest being a few off the top of my head. Yes, many of them are old. Yes, they don't look like Skyrim. That doesn't make them any less meaningful or substantial as gaming experiences. Arguably, they may very well actually provide *more* gaming entertainment compared to a lot of big budget releases.
For a lot of people, and for a lot of games, "the coolest modern games available today" consist of titles which are poor console ports, saddled with (often exploitative) DLC, (often restrictive) DRM, and criminally short single-player campaigns plagued with poor writing and scripted events. That's not to say that all modern AAA games are like that, but it'd be hard to argue that those aren't the problems plaguing modern gaming today.
To imply that the only and best way to play games on a Mac is to play AAA games on unsupported hardware through unsupported hacks is, frankly, selling Mac gaming short, and selling the Mac platform short as a whole.
I agree. Given a strict choice of buying either a MBP or one of those high-end gaming PC laptops, I'm sure most here, I included, would choose the MBP for a number of reasons.I'm satisfied with Apple's hardware for gaming. In the laptop arena, my MBP (see signature) is a gaming trooper offering me ease of running two operating systems with good gaming performance.
Some complain that Apple laptops are expensive, but not when you compare to equivalent Windows hardware. Check out this Alienware from this link. It seems to be competitive to me. What am I missing?
For eg. if one doesn't need high-end portability, buying a Mini for serious work & a cheaper, decent enough gaming PC (not high-end) may be an acceptable compromise. One can always upgrade it later.
Unfortunately the best solution to os x gaming is just to build a second box for windows.
Your position of relative contentment seems a good place to be.I agree, for desktops and looking to save money, you can do better with a PC. I just prefer the MacOS and fortunately I can afford Macs. I've had a gaming PC before and I'll confess, I'm considering getting another, but my Mac gives me a feeling of well being that I don't get when running Windows, even on my Mac.![]()
Yup, true..
Although using a Mac Pro with a PC graphics card is nice as well (but expensive)
Your position of relative contentment seems a good place to be.
For most of my non-gaming stuff, I feel the same way. Generally, I'm just more productive in OS X. Hence, as I suggest in my previous post, there's some temptation here to just pick up an older, pre-Lion Mac, stick to Mac-native games where possible & just bootcamp the PC stuff not available on Mac.
Not that I'd knock Windows 7. FWIW, I already have a non-gaming W7 PC laptop, which works better for me than Mac for some heavy flash-based financial sites, for eg. those streaming lots of live data. But that apart, I'm heavily invested in OS X & ideally I'd like that to remain. As I say, I've loads of PPC games, et al, many of which I'd still like to play.
The one quandary: gaming & what compromises - ie. there are usually some compromises somewhere for most of us, unless one can buy everything to suit ones needs - to make that'll also cover all my current & future gaming needs. The alternative to an older Mac is of course a gaming PC, but I'm not sure what other purposes that'd serve... unlike an older Mac, which I'd use for much more.
Just a pity there aren't a few more Mac games companies like Feral about as that'd improve the state of Mac gaming no end. Sadly, Apple's attitude hardly encourages such a prospect.![]()
not exactly a viable solution with the age of the current mac pro lineup vs price though.
the 3.1 mp was a different story.
It depends, you could get an used Mac Pro for a good price and use the profits (compared to buying new) to get a spanking GTX670 or something like that...
Of course this technique is riskier every week now with the Mac Pro getting older and older...
not exactly a viable solution with the age of the current mac pro lineup vs price though.
the 3.1 mp was a different story.