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That's why it's important that Apple don't control drivers or use proprietary parts to render our machines almost useless and force us to keep buying the latest.

Apple used to be a computer company dedicated to graphics professionals and now they are a company dedicated to Social Media and iOS/iPhone Professinals.. Every update to MacOS has been about iOS integration and usability which is more about selling iPhones and iPads than computers.. High Sierra seems to be the first MacOS update in a while to push the OS forward that is not making iPhone users happier. In the meantime Apple has killed or abandoned the MacPro with that professional graphics apps like Aperture, Motion, SHAKE and Final Cut. Their are some features left Final Cut Pro X, but not all.. Final Cut Pro X lives today because of social media and web videos, not because of any professional legacy Apple applications that have some overlapping features. This is to streamline their company to sell what sell's. What makes money. The iPhone and iOS devices.

Again, the NVIDIA Pascal Titan XP is now 3x faster in Maya and 3D Max because of a driver update. They wanted CG users to buy more expensive Quadro Cards not Titan cards, so the drivers crippled or limited the card. Now the Titan is 3x faster with software!! NVIDIA can't make proper drivers for MacOS either because Apple won't let them or NVIDIA can't get beyond MacOS limitations. AMD can't write drivers for MacOS because Apple already does. Metal2 will force iOS developers to keep buying Apple hardware.. AMD will make everyone rewrite all games to use FP16 shaders because it is faster and cheaper? All the companies do some trickery to keep you buying their products.......

If companies really wanted to give us the fastest and best computer experience possible, everything would be Open. Software, Hardware, all API's.. Let the consumers and developers utilize these elements and make the best computers possible for whatever we need them to do...

We will wait and see where everything lands, but AMD being the underdog should set the bar. Make everything open, make users move to AMD becaue we can utilize the full CPU and GPU. Create a Graphic Layer that gamers, VR's, Graphics Pro's can and will use.. I would love to see what SteamOS did to gaming happen to graphics. A complete OS dedicated to the fastest media, video and graphics possible... I dunno maybe it is a pipe dream..
 
Windows 10 will get security updates until 2025.

Sorry, but it's not that simple. Some systems already have been left out, and other machines could be added to this list at any time.

My CPU is listed as EOL, not much for MS to call it a day for me either. At least with Apple you know you're getting 7-9 years.

I'm personally looking forward to seeing Vega, both implemented by Apple and how people will work it into their systems here. I still think for our machines given their configuration that the RX Vega Nano fits best, but that's just my preference.
 
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Sorry, but it's not that simple. Some systems already have been left out, and other machines could be added to this list at any time.

My CPU is listed as EOL, not much for MS to call it a day for me either. At least with Apple you know you're getting 7-9 years.
Just update to the next Windows 10 version.

If Clover Trail got stuck in upgrades, it is Intel's fault. But it will still get security updates.

With Apple you get about 7 years tops, if the hardware is not flawed from the start.
 
The rendering was 4x faster on Windows. This confused us. Further testing reveals that GPU based encode/decode is sometimes crippled and sometimes non-existent outside Final Cut. It's not properly available to third party apps.

Apple isn't changing that until people protest.
On the other hand, Adobe said they would implement Metal in their apps at WWDC 2015, but they haven't yet.

EDIT: apparently, they have started to use it for some tasks.
 
On the other hand, Adobe said they would implement Metal in their apps at WWDC 2015, but they haven't yet.

EDIT: apparently, they have started to use it for some tasks.

Because their Mercury Engine is already efficient enough. If they implement Mercury on Windows and Metal on macOS it's more work and cost to maintain both.
 
Just update to the next Windows 10 version.

If Clover Trail got stuck in upgrades, it is Intel's fault. But it will still get security updates.

With Apple you get about 7 years tops, if the hardware is not flawed from the start.

Does it matter who's at fault? Support still ended. And as you can see (if you actually looked at the Windows 10 lifecycle link), you'd see security update support for 1607 ends in Feb '18.

Also, no, it is not 7 years tops; it's 7-9 years, depending on the hardware. and that doesn't factor in security updates.

Because their Mercury Engine is already efficient enough. If they implement Mercury on Windows and Metal on macOS it's more work and cost to maintain both.

Which is why it'd be nice if sometimes Apple confirmed a little to more commonly adopted decent standards that perform well, rather than always trying to re-invent the wheel. Sadly, that's not their corporate ethos.
 
Because their Mercury Engine is already efficient enough. If they implement Mercury on Windows and Metal on macOS it's more work and cost to maintain both.

Sure, but Adobe needs to up their game real soon, because new players in the market are starting to capitalize on their lazy coded slow software and annoying subscription model

Also, Premiere is officially the slowest video editing software on the pro market.
 
Does it matter who's at fault? Support still ended. And as you can see (if you actually looked at the Windows 10 lifecycle link), you'd see security update support for 1607 ends in Feb '18.

Also, no, it is not 7 years tops; it's 7-9 years, depending on the hardware. and that doesn't factor in security updates.



Which is why it'd be nice if sometimes Apple confirmed a little to more commonly adopted decent standards that perform well, rather than always trying to re-invent the wheel. Sadly, that's not their corporate ethos.
Microsoft said they would update Clover Trail until the end of Windows 10.
 
Apple used to be a computer company dedicated to graphics professionals and now they are a company dedicated to Social Media and iOS/iPhone Professinals.. Every update to MacOS has been about iOS integration and usability which is more about selling iPhones and iPads than computers.. High Sierra seems to be the first MacOS update in a while to push the OS forward that is not making iPhone users happier. In the meantime Apple has killed or abandoned the MacPro with that professional graphics apps like Aperture, Motion, SHAKE and Final Cut. Their are some features left Final Cut Pro X, but not all.. Final Cut Pro X lives today because of social media and web videos, not because of any professional legacy Apple applications that have some overlapping features. This is to streamline their company to sell what sell's. What makes money. The iPhone and iOS devices.

Again, the NVIDIA Pascal Titan XP is now 3x faster in Maya and 3D Max because of a driver update. They wanted CG users to buy more expensive Quadro Cards not Titan cards, so the drivers crippled or limited the card. Now the Titan is 3x faster with software!! NVIDIA can't make proper drivers for MacOS either because Apple won't let them or NVIDIA can't get beyond MacOS limitations. AMD can't write drivers for MacOS because Apple already does. Metal2 will force iOS developers to keep buying Apple hardware.. AMD will make everyone rewrite all games to use FP16 shaders because it is faster and cheaper? All the companies do some trickery to keep you buying their products.......

If companies really wanted to give us the fastest and best computer experience possible, everything would be Open. Software, Hardware, all API's.. Let the consumers and developers utilize these elements and make the best computers possible for whatever we need them to do...

We will wait and see where everything lands, but AMD being the underdog should set the bar. Make everything open, make users move to AMD becaue we can utilize the full CPU and GPU. Create a Graphic Layer that gamers, VR's, Graphics Pro's can and will use.. I would love to see what SteamOS did to gaming happen to graphics. A complete OS dedicated to the fastest media, video and graphics possible... I dunno maybe it is a pipe dream..

Dedicated to Emoji :p
 
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Because their Mercury Engine is already efficient enough. If they implement Mercury on Windows and Metal on macOS it's more work and cost to maintain both.
I don't know where you're getting your info from, but Windows guys are complaining about Adobe's lack of efficiency in Premiere just as much as we do. Why do you think an app like Sony Vegas has hung around so long?
 
I don't know where you're getting your info from, but Windows guys are complaining about Adobe's lack of efficiency in Premiere just as much as we do. Why do you think an app like Sony Vegas has hung around so long?

Uhh

Maybe because I watch world famous ads and movies edited on Premiere almost every day and never saw Vegas even once.

I benched Windows and macOS versions on this forum. It flew on Windows Bootcamp and rendered 4XFaster.
 
No mining needed. The Chinese blockchain NEO went from $5 to $55 bucks so far this month. If people invested a few grand there there instead of wasteful mining rigs, they would be very wealthy and happy right now and not have any hardware debt over their heads.

Storage prices might go crazy within a year. Apps like STORJ use the blockchain and bit torrent to turn your computer into a cloud server. You get paid STORJ coin for sharing your storage space. So we're going to seee people build up big server racks at home and make bank every month.
 
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Uhh

Maybe because I watch world famous ads and movies edited on Premiere almost every day and never saw Vegas even once.

I benched Windows and macOS versions on this forum. It flew on Windows Bootcamp and rendered 4XFaster.

Vegas is used a lot more than you think and the Windows guys are complaining just as much as the MAC guys about performance in Premiere.
 
Vegas is used a lot more than you think and the Windows guys are complaining just as much as the MAC guys about performance in Premiere.
Thanks for the comment. It's not enough to convince me after 20 years of studio life. People complain about 'every' application in history, but if a Windows Premiere guy uses the Mac version...he'll go straight back to Windows. It's called a false equivalency (weak argument) to think these two are equal.

You can reply but I won't read.
 
Thanks for the comment. It's not enough to convince me after 20 years of studio life. People complain about 'every' application in history, but if a Windows Premiere guy uses the Mac version...he'll go straight back to Windows. It's called a false equivalency (weak argument) to think these two are equal.

You can reply but I won't read.

NEVER said they were equal. What I'm saying is that they ARE complaining about its performance. You say it's efficient and all I've read for the last year and a half that it's a poorly optimized app. That's all I'm saying. I believe you when you say that it's better optimized for Windows.

I Remember a time when Windows guys said that Adobe was in bed with Apple. Boy how times have changed.
 
RX Vega reviews are out. And its more or less what we expected given Vega FE. In graphics tasks Vega 64 trades blows with the GTX 1080, while Vega 56 trades blows with GTX 1070. The downside is that the power consumption numbers are very high. I think this chart says a lot about who is dominating graphics efficiency as of late:

perfwatt_3840_2160.png


Vega has the same efficiency as Polaris 10, meaning all of those architectural enhancements and fancy HBM memory in Vega hasn't helped at all here.

There are a lot of nice compute features in Vega's architecture, which is probably why Apple selected it. But looking at this graphics performance its becoming more clear that AMD is never going to catch Nvidia.
 
RX Vega reviews are out. And its more or less what we expected given Vega FE. In graphics tasks Vega 64 trades blows with the GTX 1080, while Vega 56 trades blows with GTX 1070. The downside is that the power consumption numbers are very high. I think this chart says a lot about who is dominating graphics efficiency as of late:

perfwatt_3840_2160.png


Vega has the same efficiency as Polaris 10, meaning all of those architectural enhancements and fancy HBM memory in Vega hasn't helped at all here.

There are a lot of nice compute features in Vega's architecture, which is probably why Apple selected it. But looking at this graphics performance its becoming more clear that AMD is never going to catch Nvidia.

Since koyoot is probably still banned, I'll post his reply:

Game developers will need to rewrite their engines to take advantage of all the new features in order to unlock the performance and efficiency improvements in Vega.
 
Since koyoot is probably still banned, I'll post his reply:

Game developers will need to rewrite their engines to take advantage of all the new features in order to unlock the performance and efficiency improvements in Vega.

Thats fair but it is certainly a weakness of the GPU itself. I see a few problems from this statement. First, we don't actually no how much these architectural changes will matter, even if developers take advantage of them. For instance when it comes to rapid packed math (i.e. FP16 performance) Anandtech had this to say:

Though overall it’s important to keep in mind here that even in the best case scenario, only some operations in a game are suitable for FP16. So while FP16 execution is twice as fast as FP32 execution on paper specifically for a compute task, the percentage of such calculations in a game will be lower. In AMD’s own slide deck, they illustrate this, pointing out that using 16-bit functions makes specific rendering steps of 3DMark Serra 20-25% faster, and those are just parts of a whole.

Obviously this only pertains to only one of these architectural enhancements and there are others included in Vega.

Second, not every developer is going to take advantage of these features. Just like every developer today is not taking advantage of the async compute features of DX12/Vulkan/Metal etc. These features are more complex, and not every developer will have the resources to dedicate to a graphics architecture that takes up a small fraction of the market.

Third, why with every AMD release are we told "its not great now, but just wait until some future time when the performance will be great." Nvidia is able to offer architectural enhancements and great performance on release without any caveats. It would be great to get an AMD release that didn't require these excuses.

AMD's GPUs do offer exciting compute benefits and cool architectural features, but seeing them fall on their face when it comes to graphics performance and efficiency every release is getting tiresome. As long as AMD has to produce bigger, hotter GPUs to match Nvidia's performance and is never able to catch up at the highest end, they are just going to slowly diminish in the market until they are out of business.
 
Oh well in general the Vega 64 is a sub- GTX1080 card and as we suspected the mining performance was hype, scam and ****.

Almost all crypto now non-mining. Only a moron would buy hardware for that now.

Buy a 1080 or 1080Ti if you have a PC. Buy an RX 580 for Macs.
 
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