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Thats fair but it is certainly a weakness of the GPU itself. I see a few problems from this statement. First, we don't actually no how much these architectural changes will matter, even if developers take advantage of them.

Yeah I was being sarcastic, I think most people expect a new GPU to perform very well in current/existing games, as well as add "revolutionary" new features that a developer could take advantage of to improve performance even more. Or, at least that's what NVIDIA has been doing for generations now.
 
Yeah I was being sarcastic, I think most people expect a new GPU to perform very well in current/existing games, as well as add "revolutionary" new features that a developer could take advantage of to improve performance even more. Or, at least that's what NVIDIA has been doing for generations now.

It is nice to have these discussions without him jumping down our throats every time we criticize AMD. Even the AMD subreddit which is home to the biggest AMD fanboys on the internet is not very high on this product.

I'm interested to see if/how the performance of this card evolves. Maybe by the time the iMac pro is out all of the architectural enhancements will actually be implemented in the drivers.
 
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Yeah I was being sarcastic, I think most people expect a new GPU to perform very well in current/existing games, as well as add "revolutionary" new features that a developer could take advantage of to improve performance even more. Or, at least that's what NVIDIA has been doing for generations now.
To continue with the theme "maybe AMD purposely set the high TDP to prevent miners from buying these cards."

:D

"Do your part in the climate change! Buy AMD Vega! Now!"

Intel i9 with AMD Vega could replace my radiator in my office room.

AMD can now only wish, that Nvidia will stumble on similar problems with its new architecture.
 
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Vega 56 is beating the 1080 Ti in some game (???).

Vega 56 works better undervolted.

Looking at how it wins in DX12 and Vulkan, it seems like the other drivers need work.

It could be overclocked more, but power draw is capped and the VBIOS is locked.
 
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Graphics apps are always a little behind the curve by their nature.

Metal wasn't stable on Mac until Sierra (arguably still not stable on Nvidia hardware.) Metal 2 in High Sierra will really be where Metal on the Mac will start to shine for graphics. DirectX 12 on the Windows side still requires Windows 10, which isn't everywhere yet.

We're just at the beginning of graphics and compute becoming intertwined, and that's when cards that do better at compute will start to shine. No one right now is going to launch a pro app requiring Sierra (really High Sierra) or Windows 10. And only a few companies are putting in the work to support Metal and OpenGL well, or DirectX 12 and DirectX 10 well.

But if Apple wants an architecture where an ideal Metal app or game would really shine, they need a strong compute GPU. I've already heard of upcoming Metal games for Mac starting to adopt the compute portions.
 
To continue with the theme "maybe AMD purposely set the high TDP to prevent miners from buying these cards."

:D

"Do your part in the climate change! Buy AMD Vega! Now!"

Intel i9 with AMD Vega could replace my radiator in my office room.

AMD can now only wish, that Nvidia will stumble on similar problems with its new architecture.

Believe it. But AMD never did good power efficiency. When I sold off my mining GPUs I was so happy to have a cool and noise free studio again :)

And I took that money, invested it in Neo, Storj, Binance coin, and IOTA. Tripled the money in a week.
 
Graphics apps are always a little behind the curve by their nature.

Metal wasn't stable on Mac until Sierra (arguably still not stable on Nvidia hardware.) Metal 2 in High Sierra will really be where Metal on the Mac will start to shine for graphics. DirectX 12 on the Windows side still requires Windows 10, which isn't everywhere yet.

We're just at the beginning of graphics and compute becoming intertwined, and that's when cards that do better at compute will start to shine. No one right now is going to launch a pro app requiring Sierra (really High Sierra) or Windows 10. And only a few companies are putting in the work to support Metal and OpenGL well, or DirectX 12 and DirectX 10 well.

But if Apple wants an architecture where an ideal Metal app or game would really shine, they need a strong compute GPU. I've already heard of upcoming Metal games for Mac starting to adopt the compute portions.

Are you talking about compute and graphics on macOS only? DirectX 11 had tightly-coupled compute and graphics back in 2009, so Apple is only 8 years behind the curve there.
 
DiRT 4:

https://www.techspot.com/review/1468-amd-radeon-rx-vega-56/page4.html

The reviewer is not sure about what's going on.

It's not the first time:


Okay, that's a loss at 1080p which suggests some kind of CPU overhead/bottleneck issue in the NVIDIA drivers. Hardly a crushing victory for the Vega card. It's a pretty new game that NVIDIA seems to win handily at, so my guess is that they haven't spent much/any time looking at the performance of it yet.
 
amazon.com ran out of XFX Vega 64 at #1 (third party starts at $1150).

In fact, it looks like all the versions are sold out.
 
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I don't think mining makes full use of a GPU's capabilities.
Even when its ISA has been enhanced to give better mining performance?

Why are there liquid-cooled Vegas available at the start? Because they run hot.

Look at the liquid-cooled cards with Pascal/Maxwell chips. Third-party overclocked cards marketed to (and priced for) the extreme fringe.

That's why new, undefined metrics like "performance per clock per watt per dollar per fortnight" are being talked about here.

Vega sucks^H^H^H^H^H isn't very good at performance per watt.
 
Even when its ISA has been enhanced to give better mining performance?
It could still use only part of what the card has to offer.

Maybe there are things where the performance shines.

How does performance per watt compare in DX12/Vulkan titles?
 
Maybe by the time the iMac pro is out all of the architectural enhancements will actually be implemented in the drivers.
But by then everyone will be comparing Vega 56/64 to GV10x Volta consumer chips.

That won't end well. Vega strives to come close to Pascal.
[doublepost=1502757180][/doublepost]
How does performance per watt compare in DX12/Vulkan titles?
Why don't you do a little research and tell us?
 
But by then everyone will be comparing Vega 56/64 to GV10x Volta consumer chips.

That won't end well. Vega strives to come close to Pascal.
I thought the iMac Pro was coming out this year.
[doublepost=1502757372][/doublepost]
Why don't you do a little research and tell us?
There are only preliminary benchmarks out. More undervolted+overclocked ones should be coming out.
 
I thought the iMac Pro was coming out this year.
There are many rumours that the GTX consumer Volta cards may be out in late Q3 or early Q4.

And there are many questioning whether the Imac Pro will ship before January 2018.

There are only preliminary benchmarks out. More undervolted+overclocked ones should be coming out.
Let's focus on the out-of-the-box benchmarks. Overvolted, Underclocked, liquid nitrogen-cooled benchmarks aren't that relevant for most of us.

Are you Koyoot's proxy?
 
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s focus on the out-of-the-box benchmarks. Overvolted, Underclocked, liquid nitrogen-cooled benchmarks aren't that relevant for most of us.

Are you Koyoot's proxy?
AMD provides very good tools to the consumer for customizing power, cooling, and clocks. If you use a Mac, that is Apple's job.

And there are only reference cards out yet.
 
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The Vega 56 is a better buy than the GTX 1070 at this point. I mean, it's $100 less!

What I'd like to see, is benchmarks showing the actual TDP of the card when pushed to the limit. Well, what I'd really like to see someone sticking a RX 56 in their Mac Pro!
 
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