This is something that doesn't really make sense to me. You attack touch for being gimmicky and ineffective... but you think air gestures are the way of the future?
Did I say that? "Gimmicky and ineffective?" Must have been someone else. I have an iPhone and iPad, and love them both, and think the touch screen works beautifully as a UI. I used to love my Palms. There's still a Newton kicking around in the basement somewhere. When I started, my "display" was a print-out on a TTY.
You want to quote me? "Touch screen control is not at all gimmicky - it can be incredibly effective. However, there are cases where it may be less effective than other methods."
I've been using computers since the early '70s, so I learned long ago that the difficult/impractical has a way of becoming commonplace. We're not going to have "perfected" air gestures tomorrow, but I think they're a whole lot closer than you think. Of course, neither of us can know for sure.
I have no problem if you think air gestures won't work - it's just a matter of opinion, just like my opinion about touchscreen PCs. We make our case, and others buy it, or not.
Let's see if I can make a better case this time around...
Touch screen gestures are, to a degree, scaled to the dimensions of the screen you're touching. Small motions on an iPhone, larger motions on iPad, even larger motions on a 27" monitor. If we do end up with iWatches, range of motion for touch-based gestures will be severely limited - it's not easy to pinch to zoom on a 1" screen, there could be only a few buttons on screen at a time, etc.
Say you have a button in the upper-right corner of the screen, and another button in the lower-right corner of the screen, and you need to touch both in succession. On an iPhone you move your finger 4", on a laptop your hand may move 13", and on a large monitor your arm may move 27". The dimensions of the touch surface determine which body parts are brought into play, and to what degree. Sure, eye-hand coordination being what it is, we're going to put our finger smack on those buttons in any case. In the case of a large screen? My shoulder aches just thinking about it (and that's not dependent on whether the screen is horizontal or vertical).
The mouse and track pad, however, are far more adaptive - the same movement that takes a pointer from one end of an 11" screen to the other can take the pointer from one end of a 27" screen to another. That principle transfers very well to air gestures. The difference? When we wave our fingers and hands around in the air like conjurors, interpreting those motions is far more challenging (to the computer) than interpreting the motion of a mouse.
The advantage I see in air gesture-based control is that I can use the same gestures - identical motions, identical range of motion, no matter what device I'm controlling. That allows for ultra-small and ultra-large displays. It allows for devices that may have little or no display at all. It allows for control of a projected image (heads-up displays, etc.). It allows for control from a distance. It may also allow for greater subtlety of control, as we will be refining existing motion rather than adapting to the device in front of us.