Yes, I don’t know what was going on, but media encoder just raced through these files prores to prores. Like it just passed it through..
Yes, I don’t know what was going on, but media encoder just raced through these files prores to prores. Like it just passed it through..
I agree - but the problem is that they have cornered the market - what alternative is there that is as good as PhotoShop with the features, and can handle and open PSD files?
Best Photo Editing Software | Affinity Photo
The first-choice photo editor of millions of photographers, artists, and other professionals around the world – try Affinity Photo for free today!affinity.serif.com
Affinity Photo has most of Photoshop's tools, it's optimised for Metal and for most operations runs a lot faster. It's missing Smart Objects and Art Boards but I'm learning to work around that. Seriously worth giving it a try and getting used to it.
Best Photo Editing Software | Affinity Photo
The first-choice photo editor of millions of photographers, artists, and other professionals around the world – try Affinity Photo for free today!affinity.serif.com
Affinity Photo has most of Photoshop's tools, it's optimised for Metal and for most operations runs a lot faster. It's missing Smart Objects and Art Boards but I'm learning to work around that. Seriously worth giving it a try and getting used to it.
Another major flaw besides the aforementioned issues is the lack of native AAF export from FCP!I'd love to be able to ditch Adobe, but until there's a legitimate alternative to After Effects AND something comparable to Adobe's dynamic linking, I'm sh*t out of luck. Honestly, I've sort of made peace with the random idiosyncrasies and performance flaws. I mean, it can't get any worse, right? Right, guys...? Guys...?
resolve with fusion will do what you want to replace AE
In a tight pinch, we will drop an effect from Pixel Film StudiosI'd love to be able to ditch Adobe, but until there's a legitimate alternative to After Effects AND something comparable to Adobe's dynamic linking, I'm sh*t out of luck. Honestly, I've sort of made peace with the random idiosyncrasies and performance flaws. I mean, it can't get any worse, right? Right, guys...? Guys...?
Fusion can replace AE (and I don't just mean stock AE... I need all the expanded functionality brought by Red Giant Trapcode and VFX suites, Element 3D and other VC plugins, and Mocha Pro for it to be feasible)? If that's the case, I'll definitely have to take a look.
Your 7.1 setup and its optimization with Metal means it should be exporting quite fast for a 10 min. 4k clip.Tangentially related to this thread: I've been busily testing FCPX, Premiere, and Resolve (free version for now). My tests are very simple: ingest a 5 minute 4K/60 h.264 file, append one copy of the file at the end of the other (10 minute video now), and then export to either h.264 or h.265. Mind you, all of my source and output footage is highly compressed long-GOP formats. So, that's what I'm using to test.
I was half hoping FCPX would try to make use of the hardware encoder on the AMD GPU to help speed the encoding up. Hm. It basically wrote the file out in real time: about 10 minutes. That's not bad, but it should be about half of that if it were truly hardware encoded. This for both h.264 and h.265.
Premiere supposedly supports hardware encoding for h.265, so I tried that. Real time output: about 10 minutes. Its h.264 output looked like it was going to take around 15+ minutes; I stopped it as soon as I could tell it wasn't real time.
Resolve seemed closest to good. It wrote both h.264 and h.265 files out in less than real time. But: not by much. 9 minutes instead of 10, for instance. I don't call that a success, just better than the other two.
I've read multiple people claim the T2 chip has hardware h.264/h.265 encoding. If it does, it's either not being used, or isn't being used well be any of the software. Or... I'm doing it wrong.
I know that speeds can slow down when FCPX is not the foreground application or when the computer is doing other work...
Tangentially related to this thread: I've been busily testing FCPX, Premiere, and Resolve (free version for now). My tests are very simple: ingest a 5 minute 4K/60 h.264 file, append one copy of the file at the end of the other (10 minute video now), and then export to either h.264 or h.265. Mind you, all of my source and output footage is highly compressed long-GOP formats. So, that's what I'm using to test.
I was half hoping FCPX would try to make use of the hardware encoder on the AMD GPU to help speed the encoding up. Hm. It basically wrote the file out in real time: about 10 minutes. That's not bad, but it should be about half of that if it were truly hardware encoded. This for both h.264 and h.265.
Premiere supposedly supports hardware encoding for h.265, so I tried that. Real time output: about 10 minutes. Its h.264 output looked like it was going to take around 15+ minutes; I stopped it as soon as I could tell it wasn't real time.
Resolve seemed closest to good. It wrote both h.264 and h.265 files out in less than real time. But: not by much. 9 minutes instead of 10, for instance. I don't call that a success, just better than the other two.
I've read multiple people claim the T2 chip has hardware h.264/h.265 encoding. If it does, it's either not being used, or isn't being used well be any of the software. Or... I'm doing it wrong.
When I receive my machine, I'll try to post some export numbers with FCPX.Neither is a concern. The machine is doing nothing except exporting. And, really, if it's properly using hardware encoders, it shouldn't matter. That's sort of the point of them. ;-)
Media encoder just tells me Hardware encoding is not available on my machine (because of lack of quick sync)Premiere and Media Encoder CC 2020 have specific profiles for hardware acceleration (encode). You need to use them or stay inside their parameters to utilize.
Hey, do you happen to have any observations about timeline scrubbing/playback performance between FCPX, Premiere and Resolve? I know people tend to fixate on export/render times, but to me that's actually the least important thing (especially since I kinda like being able to shrug and say, "Sorry, can't help right now. Exporting.") But a stuttery timeline, on the other hand, drives me nuts... especially since I'm usually doing multicam edits with footage from 5-8 cameras.
Premiere and Media Encoder CC 2020 have specific profiles for hardware acceleration (encode). You need to use them or stay inside their parameters to utilize.
Apple VideoToolBox API provides x264 and H265 native hardware acceleration with 2019 Mac Pro the exact same way as with iMac Pro 2017, via the GPU. If the app supports the native API, hardware acceleration just works, no tricks.These are two very conflicting reports...
@chfilm says hardware encode doesn’t work at all.
@jasonmvp says (as expected) hardware encode works with limitations.
The performance issues are entirely concerning, but let’s at least stick to basic facts when making claims. We can hope for better or more utilized hardware acceleration and/or issues to be addressed. Claiming hardware acceleration on MP7,1 is entirely not possible is just false. There likely are cheats to enable like people did with MP5,1 but that’s a different discussion and this is veering way off topic...
There likely are cheats to enable like people did with MP5,1 but that’s a different discussion and this is veering way off topic...
Apple VideoToolBox API provides x264 and H265 native hardware acceleration with 2019 Mac Pro the exact same way as with iMac Pro 2017, via the GPU. If the app supports the native API, hardware acceleration just works, no tricks.
I'll never not be floored by the fact that when I started working in video, Resolve was considered the ultra high end and turnkey systems easily cost $100K+. The computer I used to edit on was 50K €.DaVinci Resolve has a very full featured free version, maybe that could make it easy to convince them to at least try it out.