except that the warlords battle cry series came years before do exactly the same thing except even more sophisticated in terms of leveling
but those games only were 2d
it actually included not only heros but also some sot of companions which emans that if you fight a battle and use some units often you then can take single men further along in the campaigns with their stats improving further
and the latest installment included _16_ races
if you want warcraft 2 on steroids it's the first choice
in terms of 3d games i found Battle Realms much better than the original warcraft 3
starcraft never was my kinda deal .. i guess i'm not the only one who thought it were a disappointment at the time
Well, Starcraft actually did do Heroes, but they didn't get really fleshed out until WC3 (at least for Blizzard). They were only in the single player campaigns, and they didn't actually level up, but at a root level they were Hero Units and had better HP/Attacks.
More races definitely doesn't make an RTS better, either. In fact the mere idea of 16 races makes me not even want to play the game. Balance issues go up exponentially when you go past 2 races, so even 4 can be a real trick to get right. Luckily for Blizzard fans, they keep their RTS games updated all the time, and patches to improve the balance happen a lot more then any other RTS that I've seen. Going up to 16 races, I just can't imagine the game being very balanced at all... that or all the races are actually the same, which makes it pointless.
As for Battle Realms, I so wanted to love that game, but from a Strategy perspective it's really weak. After playing it for awhile I began to realize how little strategy their was. The chaining of rally points seems awesome when you start playing, but in the end it reduces the micro management so much a lot of the game is mostly automated. And then the units are slim-pickings. Samurai are great, but the game doesn't give many options clever battle strategies with so few units, what is it.... Staff, Bow, Sword... and then you can optionally use towers?
It had some good ideas, but it's excessive automation took a lot of the "game" out of it, and left it feeling like an RTS for people who don't really like RTS games...