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I got a copy of GOTY running it on my 10.5.6 osx and music, effects etc run great.

I do have some glitches im trying to figure when I quit game but runs great.

Anyone wants a copy get ahold of me


Can you send me a copy??? Plzzzzz... :)
 
Okay, I seriously need help guys!

I have a bunch of map files in the format of map.unr.uz

I can't use them unless I decompress them and rid the .uz extension. How can I decompress on a Mac? It's driving me nuts!

I know this response is MONTHS late, but you probably have to find and download those maps again from the Unreal site. Google search the maps you want, and you should be able to find them. I'm still working on this situation myself, because UT99 only reads .unr files properly.

I FINALLY got the music and stuff to work properly with the FULL version on my G4 tower after two years of trying to figure this out. Now let's see if I can get it to work on my MacBook, and then, I'll post more info about it. :)
 
Just to add, if your interested in playing via bootcamp, you can pick up "Unreal Anthology" (i got mine on ebay for about $14.00). It has all 4 games included on one disc (Unreal,Unreal Tournament 99 goty,Unreal Tournament 3, and Unreal 2004, plus a cd of music). Runs the games great on my Imac i5 via bootcamp.
 
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If you are running it under Classic, I reccomend that you use a Glide wrapper. It looks better than Rave or Software without the bugs of UT99's (x3 has fairly good OpenGL support) experimental OpenGL support. And yes, you can enable OpenGL in the Classic port: you just got to edit some .ini files.
 
Help me Please

Hello everyone. I'm new to the forum and need your help too!

I started playing Unreal Tournament on PC competitively in 2002.

But now I want to play again, but right now I have a mac. I have already installed the game and I've given a few shots. :)

I have no problems with the resize or anything. I go on public servers and runs fine. Only a server (which is the most important because my friends play it) can not enter. That is, I connect to the server, blue screen appears "Connecting"and then the game crashes automatically.

the error that pops up is this:

YOU MAY need to Increase the Unreal Tournament applications Preferred Memory Size or quit other applications that are running

The admin of the server, the log says that it appears "Time Out "

Now I ask, how do I get into all the servers in less? It is very strange. Someone has had a similar problem?

Excuse my English. It is very bad
 
New Info

I started playing Unreal Tournament on PC competitively in 2002.

But now I want to play again, but right now I have a mac. I have already installed the game and I've given a few shots.

I have the same issue, but mine just freezes completely, and I have to use the Force Quit command. I only got LAN to work, for I play UT99 with close friends when they bring their MacBooks over. If you have Windows XP or higher, try creating a Boot Camp partition, install Windows on it, and find a PC copy of UT99, if you don't have it anymore. :apple:

I've been really busy lately, so I haven't been working on improving UT99 OS X. I have given up on this for a while, but I decided to install Windows 7 on my MacBook and ran a PC version of UT99 & Unreal GOLD on there just fine.

However, for some strange reason, after a while of playing the two FPS, both were running very slow yet VERY smooth at the same time, and it was doing this on and off. In case you decide to use a Boot Camp partition and that happens to you, maybe the thread below can help you out. It explains that issue with conventional PCs:

http://forums.beyondunreal.com/showthread.php?t=131400
 
Hi, I'm a newb.....and I just picked up the GOTY edition and wanna play on my new iMac. It's running the MAC OS X.... I believe.

What the best option, route, advice, etc...? Who's currently playing and how? What can I expect? I noticed some complaints regarding "lack of music" but this doesn't matter to me one bit.....I just wanna play!

I did a search but I'm not the most computer savvy and don't know what to make of it all. Patches, downloads, extensions, etc.... I'm confused.

Can someone please help?

Thanks in advance,
 
Hi, I'm a newb.....and I just picked up the GOTY edition and wanna play on my new iMac. It's running the MAC OS X.... I believe.

What the best option, route, advice, etc...? Who's currently playing and how? What can I expect? I noticed some complaints regarding "lack of music" but this doesn't matter to me one bit.....I just wanna play!

I did a search but I'm not the most computer savvy and don't know what to make of it all. Patches, downloads, extensions, etc.... I'm confused.

Can someone please help?

Thanks in advance,
Did you pick up the Mac version or the Windows? If Windows, you can install it using Wine. If you have the Mac version, you'll need either an older Mac that can boot Mac OS 9 or an emulator that can run Mac OS 8 or 9 (SheepShaver) and then install the Mac OS X beta patch.
 
Did you pick up the Mac version or the Windows? If Windows, you can install it using Wine. If you have the Mac version, you'll need either an older Mac that can boot Mac OS 9 or an emulator that can run Mac OS 8 or 9 (SheepShaver) and then install the Mac OS X beta patch.

I have the "UT GOTY Mac version" (macsoft). I have a brand new iMac that's currently running the OS X.

Thanks,
 
If Windows, you can install it using Wine. If you have the Mac version, you'll need either an older Mac that can boot Mac OS 9 or an emulator that can run Mac OS 8 or 9 (SheepShaver) and then install the Mac OS X beta patch.

Wine is WAY too much of a hassle, and SheepShaver does not have 3D/OpenGL support. Even if it did, the emulator's machine isn't fast enough to handle it. Trust me; Been there, done that, unfortunately. :(
 
Unreal GOLD/UT "Hybrid" I Created for OS X

This might be a little off subject, but I have created an Unreal Gold/UT99 Hybrid that RUNS natively in OS X; However, most of the issues (e.g. music, very minor sound glitches, etc.) still exist as if it was running Unreal Tournament v436x3 (well, basically, it is).

It is still in the works, so don't think there's anything final about it. Plus, I might try the OldSkool mod in Winblows (or SheepShaver) on my UT99 System folder to see if that will help anything. Basically, what I am doing is "OldSkool". :apple:

I will video capture my "Hybrid" and upload it onto YouTube to allow you to have a gist on what I'm explaining, and why I call it a hybrid. :D

I'll provide a link to the YouTube video hopefully later his evening.
 
I think VLC plays module music too. Maybe that would convert better? But yea the tools are there to play the music in OSX. Maybe whoever did the OSX port should get in touch with the CocoModX guy? I emailed some praise to him a while back and he replied so he does exist!

Yep! A few months back, I tried the .umx files in VLC and they played perfectly. I actually got the conversions to work in VLC, as well.

Also, I'm gonna see what I can do with CocoModX; I came back to it recently to fool around with some music I found from the original Unreal, and I'm glad you got a response from the programmer! It's just too bad I haven't thought of trying to get the music to work anymore. :(

However, I am working on other things in Unreal/UT99, too, as you can see in my previous post. :D



The PC version does (playing Razor-ub.umx right now :D).

Razorback is one of the biggest reasons why I wanted to get the music working for UT99 OS X. :apple:

Ever heard the BETA version of Razorback?? :cool:
 
Hey, everyone. Just wanted to let you in on the video I mentioned earlier:

http://www.youtube.com/watch?v=8MFhRdTPlU0

I am also developing a website for this project and mainly the improvement of Unreal Tournament. You can still check it out, and even sign up:

http://unrealosx.webs.com/

It's good to see someone taking action on UT for Mac.

There is a lot of information out there, in a lot of different places. What I think would be very useful for your site is a current status summary (what is supported, on which platforms), and walk-throughs for getting UT running on a Mac.
 
It's good to see someone taking action on UT for Mac.

There is a lot of information out there, in a lot of different places. What I think would be very useful for your site is a current status summary (what is supported, on which platforms), and walk-throughs for getting UT running on a Mac.

Thanks for your suggestion! Oh yeah, and I know quite a few websites where UT99 is still alive to some people. Some even have essential file downloads like the Liandri Archives, Old Unreal, UTPG.org, etc. so maybe I can also develop a webpage as a database for all the links I know that give a lot of in-depth info about working with UT in general?
 
Unreal GOLD/UT99 for Lion

Hello, again. I know this post is really old now, but I just remembered that Lion no longer supports Rosetta/Carbon. :(

However, I did not acquire Lion, yet. I was wondering if there is a way to port Carbon-based apps to Macintel? Or Windows apps to Macintel? I have XCode sitting around, if that helps. I am currently making great progress on porting Unreal GOLD to OS X in Snow Leopard. :apple:
 
You would have to have the source code of Unreal Tournament, or you could reverse-engineer it. As for Carbon, it's still supported on 32-bit Intel applications; it's 64-bit applications that can't use Carbon GUI elements. Just because something is using the Carbon codebase doesn't mean that it won't build for Intel; It just means it will take some work porting it over to Intel Carbon. Especially if it's a CFM app (which is what Unreal Tournament X beta 3 is).
 
You would have to have the source code of Unreal Tournament, or you could reverse-engineer it. As for Carbon, it's still supported on 32-bit Intel applications; it's 64-bit applications that can't use Carbon GUI elements. Just because something is using the Carbon codebase doesn't mean that it won't build for Intel; It just means it will take some work porting it over to Intel Carbon. Especially if it's a CFM app (which is what Unreal Tournament X beta 3 is).

So what specific Developer tool would I use to attempt the port of UT99 and Unreal GOLD? I also have UT3 for Mac, which was ported via Wine (I tried using Wine for something totally different last year, and it was just a bunch of trouble), but I don't want to port my Windows copy of UT99 that way.

By the way, I think I found the source code. Is this legit?
 
That's not natively, that's just the Windows version running through a Cider wrapper. I've had UT running like this for over a year...

....WHY DIDN'T YOU SAY ANYTHING??? LOL :D but anyways, I got it working just like the original UT, and it is set up as if the original UT was made for the Mac despite the cider, and this copy is like no other. :apple:
 
....WHY DIDN'T YOU SAY ANYTHING??? LOL :D but anyways, I got it working just like the original UT, and it is set up as if the original UT was made for the Mac despite the cider, and this copy is like no other. :apple:
Thanks for the link though, I just realised he also mentioned Unreal Gold, which would be awesome to have on OS X, even if it is just Ciderised. As far as UT:GOTY goes, the Cider version I have is working flawlessly.
 
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