Any updates for Anyone? I'm surprised this topic did not generate more discussion.
If I have a concern it is in relationship to the adequacy of controllers, and my sometime need for note references when playing multiple characters or complicated simulation with many commands Including MOBAs and MMOs where I don't necessarily have all the spell or attacks memorized by heart.
We have an Oculus at work, mainly for video playback. We've tried out some games too of course.
With regards to controllers, Oculus comes with an XBox controller and you can't get far without it. The Oculus home screen doesn't work with mouse & keyboard as far as I can tell. Some pre-VR games, with retro-fitted VR capability like Elite Dangerous do work with mouse or a HOTAS but you are somewhat on your own when it comes to configuring a usable setup. (Elite uses a ton of keyboard controls and you do have to sacrifice some in VR).
For Oculus you are expected to be seated the whole time. With SteamVR you tell the system whether you are seated or standing in a small area, or standing in a large area. I've not been able to try any of that out though.
The inability to see your keyboard is an obvious limitation though, in a short amount of time developers will learn the best solutions. At the moment we are in a transition period. Older games (eg Half Life 2 quoted above) may offer a terrible experience. HL2 is indeed absolutely awful. The very best VR experiences have been designed for VR from the start, respecting the strengths and weaknesses, and sticking to the 'rules' for comfortable use. Flying, driving, swimming, climbing all work great in VR. First personal shooters do not, yet, and are unlikely to for some time. Anything which needs you to refer to crib sheets will suffer until developers think to add an in-VR analog for you. How you'd write on it though I don't know...
By the way with a DK2 it is possible to see through a small gap at the sides of your nose so you can find keyboard keys without taking off the headset. It's awkward to do that though, and does pull you out of the experience. I don't know if the consumer version has the same 'ability', but it's only a stopgap solution. Ultimately somebody may tie in with Leap Motion so we can see where our hands are, relative to a keyboard, but I think it's more likely that keyboard use will fall out of favour vs custom controllers and on-screen toggles/menus.
Take all reviews of VR with a pinch of salt. It is clearly very polarising. Personally I find most VR experiences absolutely astounding (and I've been a gamer for decades, and worked in development for about 10 years). Complaining about the low resolution (or 'screen door effect') seems very petty to me, and we're going to be stuck with that for a long while until we have 16K displays. Yes the resolution is noticeably low, but the spectacular 360 degree field of view in stereo is more than adequate compensation (for me).
I have seen one person playing Elite while looking straight ahead the entire time as if looking at a regular monitor. Quite strange to me, since the whole point is that you can look left, right, and up through the canopy, or even crane forwards and look down through the little windows by your virtual feet. I guess someone of a similar inclination wouldn't get any benefit and put their headset up for sale, or leave a negative review. Not blaming the user here, just noting that perhaps some people are immune to, or unmoved by, the illusion VR offers.
One of us wears glasses and has no problem with the Oculus DK2 headset with his glasses still on. He often doesn't even need to adjust it.
Regarding the PlayStation, according to a Sony employee I know, the 'booster box' which comes with PS VR does not provide any extra GPU power to the console. It provides a very specific VR related capability to ease motion sickness and smooth frame-rate judder. It's sometimes called 'reprojection' if you want to do some googling, and somewhat resembles the motion smoothing effect modern TVs can perform (but it's not the same). Oculus does it too using the latest drivers in Win10.