I have hundreds of hours in VR now. Started with Vive and room scale only. Awesome room scale experiences were the only way to go at first, especially Vanishing Realms, Windlands, Space Pirate Trainer etc. Screen door annoyance and low-res are highly dependent on the game and art style. When you first load up you see it, but with immersion you really do forget about it.
Everyone knows we want higher res headsets but we're minimum a year out, maybe two. So, for now I've accepted the current gen and continue to enjoy it.
Lately I've been doing a lot more seated experiences. Minecraft (using Vivecraft) is very good and is played with the Vive wand controllers. The control scheme is perfect in my mind. It can be played seated or standing, and with teleport or full locomotion. I often sit in a swivel chair and play using full locomotion because over time I've become essentially immune to VR motion sickness. You can also sit facing one direction and set up your controllers to handle turning by clicking. For my preferences the Vivecraft control scheme with full locomotion is the gold standard.
Other seated games are played using Xbox One or 360 controller. I have a cheap X360 controller and play space sim with it (Firma -- love it, though you need to develop your VR legs). Windlands can be played full seated with X360 controller too. But my current relax time favorite is Dirt Rally (using Revive to get Vive support), with X360 controller. Graphically it's great and the "real" locations and immersion is absolutely fantastic. Elite Dangerous is great, I just put a few tape dots on my keyboard keys so I can feel where to place my fingers and I do just fine with keyboard/mouse.
Both Vive and Rift can be set up seated or standing. Sometimes I take my Vive and laptop on the road and set up a single Vive lighthouse in front of me for some seated play at a desk or table. BattleZone can also be played with a single sensor and controller in this way for a pretty quick and easy mobile VR setup.
I've used a colleagues Rift and it's pretty good too. Ironically, my Vive is more comfortable for me because I have a thin aftermarket leatherette face cushion and it seems to stay cooler, and (it also fits glasses-wearers much better.)
These days either headset is a good choice, only try to demo each one for comfort before buying. The most current Vive headsets are 15% lighter, now slightly lighter than Rift. But Rift is now much cheaper. Rifts head strap is an excellent system, but Vive has a redesigned one releasing soon that may help mitigate that advantage (though they'll charge for it). Vive tracking is definitely superior, but Rift touch controllers are excellent. I do like the Vive's touch controllers but I far prefer an analog stick vs the Vive's touchpad (its identical to the one on Steam controller). If Rift touch controllers worked on Vive I'd no doubt use those all the time.
I think they're both great systems. With Revive I can use nearly the whole Rift catalog as well (I play The Climb and others on Vive and enjoy it from time to time). If possible, always buy on Steam because of refund policy and cross platform compatibility. But definitely don't ignore the Room Scale on either system because there are some truly great experiences there and there are more coming.