First weekend I got it I stayed up late and played for hours. The next couple of days I felt really weird. When I was looking at flat monitors at work the text would seem to shift around. It was like everything was floating, and when I reached to grab something off my desk the distance would seem slightly wrong, as though my hand wouldn't connect with it. A bit worrying, to be honest, but it never happened again and I'm fine with it now. I guess I've got my VR legs.
You can't see your hands unless you're holding the Oculus controllers, so keyboard / mouse is probably out. The controller should be similar to what you have in the game, if you see what I mean. Elite with a stick and throttle is perfect, I have every in-game function mapped to the buttons so I never take my hands off them. I find using an Xbox controller for driving games to be a bit strange, though. I'm thinking of buying a steering wheel.
I have a Nostromo too, but see above. Using inappropriate controllers sort of breaks the immersion.
Oculus has a mic and headphones built in, works really well. The multiplayer game I tried, Echo Arena, handles voice on its own. It has directional audio, you just go close to somebody to talk to them and it feels/sounds like they're standing in front of you. You get two sensors with the package, I think the third is for if you want it to be able to track your hands while you have your back to it, which hasn't been a problem for me so far. It can still track your head but obscuring your hands makes it lose sight of them.
Only three, unless you buy an extra sensor. Depending on your motherboard it can saturate your USB 3 controller, it requires huge bandwidth. I had to buy an extra PCI USB 3 card. Also, your 970 is the minimum spec (!) so you won't be able to ramp up things like supersampling that make the image a lot sharper. The hardware requirements are what will prevent this being truly mass market for now.
Thanks for the info!
In most of the games I play, I eventually memorize buttons, but for VR, what until then? The most challenging example for myself would be playing a game like Smite, where there are 30+ Gods you can play, all with different attacks.
In ED in the space ship controls there were side navigation panels to do things like request docking, or to set a course. Those little hand controllers don't seem up for the task, and a joystick/throttle, you'd be memorizing buttons, correct? Now if they had a virtual interface which you could use to select different functions that could be cool, or have a small in-game screen where you could insert and display a device key map for the buttons you have to memorize.
What surprises me a bit, is that even with a 3D pan, moving your display from a 32" monitor to a 3x5" display would ramp up graphic card requirements.