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Well, the AVP wasn't exactly released 4 years ago.
Some might say it's kinda hard to release a game for a platform that doesn't exist.

Strange line of “logic.”

The point is that Oculus had those games at launch. Meanwhile Apple has been working on the Vision platform for a decade and at launch it had…

Well, you get the point now.
 
The Job/Vacation Simulator games have simple inputs and can work with less than perfect tracking, so they are one of the few existing VR games that can be ported over relatively intact.
The inputs have been enhanced to some degree, or I’m assuming they have been. From what I’ve seen of the controller version, there wasn’t an option to flick something off of a surface with an index finger released from behind thumb. Essentially the same movement as rapidly swiping your controller in the same general direction, but it feels cool that they took the extra time/effort to make it work well with hands.

I did see that Walkabout Golf is coming to iOS devices and it looks like you swing your device around! LOL If they can make it work on an iPhone, at least that one doesn’t require it OR, maybe there’s tracking updates coming?
 
I think the Ad for this should be: You simulating it wrong.

Forgive me my ignorance, but who buys AVP to play Work Simulator? You need a real work not a simulated one. I swear its idiocracy in real time. I struggle to think of a single Human being, on entire planet Earth, who returns from (actual, real) work and says: Now I've to play Work Simulator to relax.🤣

The graphics look like Dire Straits "Money for Nothing" video from the 80s.
It's indeed this. Work Simulator - Money for Nothing!
 
Two nice little games foreshadowing what will happen in the near future: only virtual vacations and work paid the same money you earn playing with these dystopian applications. The only thing that stands out is the cost of the headset. But for that, anyone with two kidneys can always sell one to solve the problem.
 
Seriously! I just can't imagine a group of developers getting together in multiple meetings to come up with an idea for a new application, and someone suggesting, 'Why don't we make a job simulator?' Even less can I imagine someone having the courage to propose the same idea to the CEO of the company and that he wouldn't be an idiot.
 
You know how atari had pong, it would be nice if apple made a vr ping pong simulator game to show off the hardware.
 
The inputs have been enhanced to some degree, or I’m assuming they have been. From what I’ve seen of the controller version, there wasn’t an option to flick something off of a surface with an index finger released from behind thumb. Essentially the same movement as rapidly swiping your controller in the same general direction, but it feels cool that they took the extra time/effort to make it work well with hands.

I did see that Walkabout Golf is coming to iOS devices and it looks like you swing your device around! LOL If they can make it work on an iPhone, at least that one doesn’t require it OR, maybe there’s tracking updates coming?
An iPhone has IMUs (accelerometers, gyroscopes, and magnetometers). It also has onboard cameras. Your hands don't have either. The iPhone is equivalent to Quest Pro controllers.

The Vision Pro headset also has IMUs. If they weren't helpful for tracking itself more robustly, it wouldn't have them.
 
Make Jedi Academy VR port and I am buying this *** (joking, I wouldn’t). But having actual GAMES on 3.5k device would have been cool at least. Because rn it looks and feels like Apple TV on VR steroids
 
I'm a huge VR fan; but this illustrates one of the biggest (possibly the biggest) problem with VR today; a serious lack of excellent content. Alyx, TWD, Hubris, Seventh Guest, MOSS, Lone Echo - there are a number of truly excellent/fun titles, some of which will hopefully make it to the Apple ecosystem, but the vast (vast) majority of VR content is just straight-up junk or at least extremely limited in either content or duration. There are a lot of on-trick-VR ponies out there; with nothing beyond a single unique element going for them, if that. This is one of the reasons that flat-to-VR solutions are such a big deal.
That is a good list indeed! I have all of them on the Quest 3 wirelessly via SteamLink Vr. Alyx is truly superb. Oh and The Climb 2 is brilliant and runs on the headset. I even like Medal of honor even though it takes up 64Gb of space on the Quest 😅

KayakVR and Bootstrap Island are excellent too. And the Lara Croft mansion from Rise of the Tomb Raider. Oh and for jump scares, Affected The Manor.

 
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Hey Apple, that advert where you crushed everything nice… how about crushing your leftover stock of goggles!
 
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Strange line of “logic.”

The point is that Oculus had those games at launch. Meanwhile Apple has been working on the Vision platform for a decade and at launch it had…

Well, you get the point now.

An even stranger kind of logic.

Apple has been working on the Vision platform for a decade, but the AVP didn't launch with decade old hardware. It launched with the M2.

Being generous, assuming Apple let the devs have an AVP prototype right when the M2 came out, 15 July, 2022, that's under 2 years of porting and development, testing, etc, since I doubt the AVP works the same way as the Oculus Rift.
 
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