Well, the AVP wasn't exactly released 4 years ago.Oculus Quest games from 4 years ago. That ought to move some units 👍
Some might say it's kinda hard to release a game for a platform that doesn't exist.
Well, the AVP wasn't exactly released 4 years ago.Oculus Quest games from 4 years ago. That ought to move some units 👍
It's almost like Apple was testing the waters to see if consumers would make nearly the same payments as a car payment.I play Job Simulator 5 days a week to help with this $308.25/mo Vision Pro payment 😭
These should come in handy during the coming recession when people lose their jobs and stop going on vacations.
Well, the AVP wasn't exactly released 4 years ago.
Some might say it's kinda hard to release a game for a platform that doesn't exist.
I'm going to get this, so I never have to work or go on vacation again.
It must be Christmas morning for you almost every day when there's a new article that mentions Vision Pro.Oh, we're still doing Vision Pro?
Forgot about it there for a second...
Need one or two "Lightsaber Pro " as well. Will be real fun.Apple always on that bleeding edge of gaming... Maybe for Vision Pro 2 we'll get Fruit Ninja!
The inputs have been enhanced to some degree, or I’m assuming they have been. From what I’ve seen of the controller version, there wasn’t an option to flick something off of a surface with an index finger released from behind thumb. Essentially the same movement as rapidly swiping your controller in the same general direction, but it feels cool that they took the extra time/effort to make it work well with hands.The Job/Vacation Simulator games have simple inputs and can work with less than perfect tracking, so they are one of the few existing VR games that can be ported over relatively intact.
It's indeed this. Work Simulator - Money for Nothing!The graphics look like Dire Straits "Money for Nothing" video from the 80s.
An iPhone has IMUs (accelerometers, gyroscopes, and magnetometers). It also has onboard cameras. Your hands don't have either. The iPhone is equivalent to Quest Pro controllers.The inputs have been enhanced to some degree, or I’m assuming they have been. From what I’ve seen of the controller version, there wasn’t an option to flick something off of a surface with an index finger released from behind thumb. Essentially the same movement as rapidly swiping your controller in the same general direction, but it feels cool that they took the extra time/effort to make it work well with hands.
I did see that Walkabout Golf is coming to iOS devices and it looks like you swing your device around! LOL If they can make it work on an iPhone, at least that one doesn’t require it OR, maybe there’s tracking updates coming?
That is a good list indeed! I have all of them on the Quest 3 wirelessly via SteamLink Vr. Alyx is truly superb. Oh and The Climb 2 is brilliant and runs on the headset. I even like Medal of honor even though it takes up 64Gb of space on the Quest 😅I'm a huge VR fan; but this illustrates one of the biggest (possibly the biggest) problem with VR today; a serious lack of excellent content. Alyx, TWD, Hubris, Seventh Guest, MOSS, Lone Echo - there are a number of truly excellent/fun titles, some of which will hopefully make it to the Apple ecosystem, but the vast (vast) majority of VR content is just straight-up junk or at least extremely limited in either content or duration. There are a lot of on-trick-VR ponies out there; with nothing beyond a single unique element going for them, if that. This is one of the reasons that flat-to-VR solutions are such a big deal.
Strange line of “logic.”
The point is that Oculus had those games at launch. Meanwhile Apple has been working on the Vision platform for a decade and at launch it had…
Well, you get the point now.
Take your pick….they should try getting these converted from the Meta Quest.Need one or two "Lightsaber Pro " as well. Will be real fun.